SAIGO NO DANTE
Story
Login
Skip to content
◆

최애의 관리자

·

팬 제작 비공식 사이트 · Limbus Company는 Project Moon의 저작물입니다.

This is a fan site and is not affiliated with Project Moon.

Sinners
Deck Board
Analysis
이용약관
개인정보 처리방침
Sinners›Yi Sang›Molar Office Fixer

Molar Office Fixer

Molar Office Fixer

인격 정보
“결국, 우리가 나서서 처리해야겠구료.”

Info

TremorTremor Burst
Resist
Weak
Normal
Affiliation
Molar Office
Release Date2023-09-14
Acquisition
AttendanceS2
Extraction
Not Available
Shard ExchangeEgo Shards 150 (7d post-release ~ S2, S4 ~ Perm.)
어금니 사무소 해결사 SD

Drag to move · Scroll to zoom · Double-click to reset

Stats

224
HP
4-7
Speed
58(-2)
Def Level

Panic Threshold

70%
40%
20%
100%
0%
Phase 1 70% (157)
Phase 2 40% (90)
Phase 3 20% (45)
AI Summary

Skills

3
+4
CoinCoin
Stay Calm
58(-2)
Atk Weight
If this Skill is Discarded, gain +4 Tremor Count
[On Use] Gain +2 Tremor Count
At 5+ Tremor Count, gain Coin Power +1
2
[On Hit] Inflict +2 Tremor Count
4
+12
Coin
Gamble
62(+2)
Atk Weight
If this Skill is Discarded, gain +4 Tremor Count
[On Use] Discard 1 Skill of the lowest rank in all of this unit's Skill Slots
1
[On Hit] Inflict +3 Tremor Count
[On Hit] At 5+ Tremor Count, trigger Tremor Burst. Reduce target's Tremor Count by 2
4
+3
CoinCoinCoin
Grinding the Molars
65(+5)
Atk Weight
[On Use] Discard 1 Skill of the lowest rank in all of this unit's Skill Slots
[On Use] Spend 10 Tremor Count to gain Coin Power +2
1
[On Hit] Inflict 4 Tremor
[On Hit] If the Skill spent Tremor Count, trigger Tremor Burst
3
[On Hit] Inflict 2 Defense Level Down
[On Hit] If the Skill spent Tremor Count, trigger Tremor Burst
10
+5
Coin
Guard
60
[On Use] Discard 1 Skill of the lowest rank in all of this unit's Skill Slots

Panic

Panic Type
panic
· Panic Effect

Does not act for this turn.

Panic
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
If the level of the defeated ally was higher than or equal to the unit’s,
decrease based on the level difference
(Base Value is 10, raised by 10 per level)

User Ratings

0
...
0
← Back to identities