SAIGO NO DANTE
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Sinners
Deck Board
Analysis
이용약관
개인정보 처리방침
Sinners
›
Yi Sang
›
Molar Office Fixer
Molar Office Fixer
Molar Office Fixer
Illustration
Uptie Illustration
“결국, 우리가 나서서 처리해야겠구료.”
Identity Info
Decks
Info
Tremor
Tremor Burst
Resist
Weak
Normal
Affiliation
Molar Office
Release Date
2023-09-14
Acquisition
Attendance
S2
Extraction
Not Available
Shard Exchange
Ego Shards 150 (7d post-release ~ S2, S4 ~ Perm.)
Drag to move · Scroll to zoom · Double-click to reset
Stats
224
HP
4-7
Speed
58(-2)
Def Level
Panic Threshold
70%
40%
20%
100%
0%
Phase 1
70%
(157)
Phase 2
40%
(90)
Phase 3
20%
(45)
AI Summary
Guides
AI Summary
Skills
4
Passives
2
Uptie 3
Uptie 4
Skills
Uptie IV Changes
3
+4
Stay Calm
58
(-2)
Atk Weight
If this Skill is
Discard
ed, gain +4
Tremor
Count
[On Use]
Gain +2
Tremor
Count
At 5+
Tremor
Count, gain Coin Power +1
2
[On Hit]
Inflict +2
Tremor
Count
4
+12
Gamble
62
(+2)
Atk Weight
If this Skill is
Discard
ed, gain +4
Tremor
Count
[On Use]
Discard
1
Skill of the lowest rank in all of this unit's Skill Slots
1
[On Hit]
Inflict +3
Tremor
Count
[On Hit]
At 5+
Tremor
Count, trigger
Tremor Burst
. Reduce target's
Tremor
Count by 2
4
+3
Grinding the Molars
65
(+5)
Atk Weight
[On Use]
Discard
1
Skill of the lowest rank in all of this unit's Skill Slots
[On Use]
Spend 10
Tremor
Count to gain Coin Power +2
1
[On Hit]
Inflict 4
Tremor
[On Hit]
If the Skill spent
Tremor
Count, trigger
Tremor Burst
3
[On Hit]
Inflict 2
Defense Level Down
[On Hit]
If the Skill spent
Tremor
Count, trigger
Tremor Burst
10
+5
Guard
60
[On Use]
Discard
1
Skill of the lowest rank in all of this unit's Skill Slots
Panic
Panic Type
· Panic Effect
Does not act for this turn.
Panic
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
If the level of the defeated ally was higher than or equal to the unit’s,
decrease based on the level difference
(Base Value is 10, raised by 10 per level)
User Ratings
0
...
0
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