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Sinners›Yi Sang›The House of Spiders: The Index Nursefather

The House of Spiders: The Index Nursefather

The House of Spiders The Index Nursefather

인격 정보
“선택하는 삶보다는 선택받는 삶⋯ 후. 딸도⋯ 이 삶의 유쾌함을 느낄 수 있었으면 좋겠소만.”

Info

SinkingPoiseBurn
Resist
Weak
Normal
Affiliation
Index
Release Date2026-02-19
Acquisition
ExtractionS7
Extraction
Seasonal (S7~)
Shard ExchangeEgo Shards 400 (Perm.)
거미집 검지 아비 SD

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Stats

248
HP
3-8
Speed
62(+2)
Def Level

Panic Threshold

65%
100%
0%
Phase 1 65% (161)
AI Summary

Skills

3
+4
CoinCoin
"Enwrap 330 times in Long Swaths of Frozen Blood"
62(+2)
Atk Weight
(75 - (Karmic Consequence / 2))% chance to produce a Blunt weapon
- Coins using Blunt weapons deal +15% damage
If this Skill is marked with Mark of the Prescript, Clash Power +1 and deal +20% damage
Coin Power +1 for every 6 (Poise on self + Sinking on target) (max 2)
[On Use] Convert Coins equal to (Unlock stage - 1) into Unbreakable Coins, beginning with the final Coin
[On Use] Gain + 2 Poise Count
2
[On Hit] Gain 2 Poise
[Unbreakable Coin Hit] Inflict 2 Sinking
4
+4
CoinCoinCoin
"Revel with Soundless Applause, Impale in Voiceless Sorrow"
63(+3)
Atk Weight
(75 - (Karmic Consequence / 2))% chance to produce a Pierce weapon
- Coins using Pierce weapons deal +15% damage
If this Skill is marked with Mark of the Prescript, Final Power +1
Coin Power +1 for every 6 (Poise on self + Sinking on target) (max 2)
[On Use] Convert Coins equal to (Unlock stage) into Unbreakable Coins, beginning with the final Coin
[On Use] Gain 3 Poise
2
[On Hit] Inflict 3 Sinking
3
[On Hit] Gain +2 Poise Count
[Unbreakable Coin Hit] Inflict +1 Sinking Count
4
+3
CoinCoinCoinCoin
"Raise and Laugh the Blade, Cry the Waterfall Like the Scent of Fallen Leaves"
64(+4)
Atk Weight
Turn Start: At 9 Procuration [Hermes], change this Skill to 'Furioso-Replica' (once per turn)
- Prioritizes the Skill on the leftmost Slot's bottom row on the Dashboard
- [Before Use] At less than 9 Procuration [Hermes], use as Skill 3
(75 - (Karmic Consequence / 2))% chance to produce a Slash weapon
- Coins using Slash weapons deal +25% damage
If this Skill is marked with Mark of the Prescript, deal +20% damage
Coin Power +1 for every 6 (Poise on self + Sinking on target) (max 2)
[On Use] Convert Coins equal to (Unlock stage + 1) into Unbreakable Coins, beginning with the final Coin
[On Use] Gain +3 Poise Count
- Gain additional Poise equal to (Unlock stage)
2
[On Hit] Gain 3 Poise
3
[On Hit] Inflict 3 Sinking
4
Deal +20% damage for every Unlock stage (max 60%)
[On Crit] Gain +1 Poise Count
[Unbreakable Coin Hit] Inflict +3 Sinking Count
3
+3
CoinCoinCoinCoinCoinCoinCoinCoinCoin
Furioso-Replica
65(+5)
Atk Weight
Unfocused Volley
Only 1 copy of this Skill can exist on the Dashboard
If this Skill is marked with Mark of the Prescript, deal +10% damage
This Skill's Coin Power does not change; instead, for every net Coin Power increase, Final Power +5 and deal +25% damage (this Skill is not affected by Paralyze)
Final Power +1 for every 6 (Poise on self + Sinking on main target) (max 2)
[Combat Start]
- Convert all Coins on this Skill to Unbreakable Coins
- Inflict 1 Sinking or gain 1 Poise with every hit of this Skill
- Does not gain Procuration [Hermes] for this turn
[On Use]
- Clash Power +3
- Gain 3 Poise and +3 Poise Count
[After Attack]
- Inflict 5 Burn, 3 Bind, and 3 Fragile next turn to all targets this unit hit
- Consume all Procuration [Hermes]
9
Weapon assigned to this Coin is fixed as Scythe
Deal +90% Damage on Critical Hit
[Unbreakable Coin Hit] Inflict +3 Sinking Count
4
+10
Coin
By Unpredictable Whim
62(+2)
At Unlock - III, Coin Power +2
[Combat Start] Gain +2 Poise Count (once per turn)
[On Evade] Gain 2 Poise (2 times per turn)
[Combat End] At below Unlock - II, activate the following effects (once per Encounter):
- Gain Unlock - II
- If Grace of the Prescript Stack is less than 6, raise the Stack to 6
- Gain 5 Karmic Consequence at the start of the next turn for every Grace of the Prescript gained via the effect above

Panic

Panic Type
panic
· Panic Effect

Does not act for this turn.

Panic
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy regardless of their level
Increase by 5 after an ally defeats an enemy regardless of their level
Sanity Decrease Conditions
If the level of the defeated ally was higher than or equal to the unit’s,
decrease based on the level difference
(Base Value is 10, raised by 10 per level)

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