본문으로 건너뛰기
SAIGO NO DANTE
Story
Login
◆

최애의 관리자

·

팬 제작 비공식 사이트 · Limbus Company는 Project Moon의 저작물입니다.

This is a fan site and is not affiliated with Project Moon.

수감자
덱 게시판
메타 분석
이용약관
개인정보 처리방침
Sinners›Yi Sang›LCE E.G.O:: Lantern

LCE E.G.O:: Lantern

LCE E.G.O Lantern

인격 정보
“아, 그대. 잠시 쉬고 가지 않겠나. …그리고 온 김에, 이 실험 결과 정리를 도와주게.”

Info

Rupture
Weak
Normal
Resist
Affiliation
LCE
Release Date2025-01-23
Acquisition
EventS6
Extraction
Seasonal (S6~)· 이상 Rate-up
Shard ExchangeEgo Shards 150 (S7 ~ Perm.)
LCE E.G.O::초롱 SD

Drag to move · Scroll to zoom · Double-click to reset

Stats

224
HP
4-6
Speed
60
Def Level

Panic Threshold

50%
100%
0%
Phase 1 50% (112)
AI Summary

Skills

4
+3
Unbreakable CoinUnbreakable Coin
Though it must be prefaced that E.G.O gears are standardized equipment,
60
Atk Weight
[Combat Start] On Clash Lose, gain Final Power equal to the number of Skills targeting this unit (max 3)
[On Use] Gain +3 Aggro next turn
[On Use] If target has 15+ Rupture and 3+ Rupture Count: this Skill does not inflict Rupture with its effects
[On Clash Lose] Rupture Potency inflicted by this Skill +2
1
Unbreakable Coin
[On Hit] Inflict 1 Rupture
2
Unbreakable Coin
[On Hit] Inflict 1 Rupture
8
+6
Unbreakable Coin
when juxtaposed with E.G.O gear from L Corp., depending on the degree of attunement to the Abnormality,
61(+1)
Atk Weight
[Combat Start] On Clash Lose, gain (# of Skills targeting this unit x 2) Final Power (max 6)
[On Use] Gain +4 Aggro next turn
[On Use] If target has 15+ Rupture and 3+ Rupture Count: this Skill does not inflict Rupture Count with its effects
[On Clash Lose] Rupture Count inflicted by this Skill +2
1
Unbreakable Coin
[On Hit] Inflict +2 Rupture Count
16
-5
CoinCoinCoin
the idiosyncrasies of the source may be utilized with greater flexibility
65(+5)
Atk Weight
Deal +0.8% damage for every 1% missing HP on self
[Combat Start] Base Power +1 for every Skill that targets this unit (max 3)
[On Use] Gain 3 Fairy Lure (once per turn)
[On Use] Gain +8 Aggro next turn
[On Use] If target has 15+ Rupture and 3+ Rupture Count, this Skill does not inflict Rupture Potency or Count with its effects; instead, gain Base Power +1
[After Attack] Heal 30 SP
1
[On Hit] Inflict +3 Rupture Count
[On Hit] Inflict 2 Bind next turn
2
[On Hit] Inflict 1 Rupture
3
[On Hit] Inflict 1 Rupture
10
+5
Coin
Yet, the degree to which that attunement and synchronization are achieved may resultantly allow the user to be devoured
65(+5)
[Combat Start] Gain 3 Fairy Lure (once per turn)
[On Use] Gain +8 Aggro next turn
[On Use] If target has 15+ Rupture and 3+ Rupture Count, this Skill does not inflict Rupture Count with its effects; instead, gain Base Power +3
1
[On Hit] Inflict +2 Rupture Count

Panic

Panic Type
panic
· Panic Effect

Does not act for this turn.

Panic
Sanity Increase Conditions
Increases after losing a Clash based on the Clash count
(Base Value is 10, raised by 10% per Clash count after 1)
Increase by 5 after this unit defeats an enemy regardless of their level
Sanity Decrease Conditions
Decreases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)

User Ratings

0
...
0
← Back to identities