Turn End: among the E.G.O resources consumed to use To Remain Oneself Hong Lu(Sloth, Gloom, Pride), gain 1 E.G.O resource of the least-owned Affinity.
Deal +1% damage for every Thunderer or Higher Thunderer Stack lost or consumed in this Encounter (max 15%)
EGO Skill
10
+6
To Remain Oneself [宁作吾]
63
Atk Weight
[On Use] Gain 4 Poise
[Before Attack] Final Power +1 for every 5 (Poise Potency + Poise Count) (max 3)
[Before Attack] If this unit does not have Thunderer or Higher Thunderer, recuperate half of E.G.O resources and SP consumed by this Skill (rounded down; this effect applies to Corrosion Skill as well if it activated due to the "To Corrode" probability when using the Awakening Skill)
[Before Attack] If this unit has Thunderer, gain +1 Atk Weight and deal +25% damage
[Before Attack] If this unit has Higher Thunderer, gain +2 Atk Weight and deal +45% damage
[After Attack] Gain 5 Thunderer
- If this unit has Thunderer or Higher Thunderer, consume all of it and gain 5 Higher Thunderer
2
If this unit has Thunderer, deal +(Poise Potency)% damage on Critical Hit (max 20%)
If this unit has Higher Thunderer, deal +(Poise Potency + Poise Count)% damage on Critical Hit (max 40%)
[On Hit] Inflict 3 Sinking
▌ Corrosion
4
+4
To Remain Oneself [宁作吾]
65
Atk Weight
[Unidentifiable]
Targets randomly
[On Use] Gain 4 Poise and +4 Poise Count
[Before Attack] If this unit has Thunderer or Higher Thunderer, gain +2 Atk Weight, Base Power +2, and Coin Power +2
[After Attack] Gain 5 Thunderer
- If this unit has Thunderer or Higher Thunderer, consume all of it and gain 5 Higher Thunderer
1
Unbreakable Coin
[On Hit] Deal Pride damage by 10% of the damage dealt (max 10)
2
Unbreakable Coin
[On Hit] Deal Pride damage by 15% of the damage dealt (max 15)
3
Unbreakable Coin
If this unit has Thunderer, deal +(Poise Potency)% damage on Critical Hit (max 30%)
If this unit has Higher Thunderer, deal +(Poise Potency + Poise Count)% damage on Critical Hit (max 60%)
[On Hit] Inflict 2 Sinking and +2 Sinking Count
[On Hit] Deal Pride damage by 25% of the damage dealt (max 25)