When this unit deals or takes Bleed damage, heal HP equal to the Bleed damage (max 10 per turn)
- When activating a Skill/Coin effect that inflicts Bleed, if the target has Rose Wedge, inflict 1 Bleed against the target. (2 times per turn)
EGO Skill
5
+4
Yearning - Mircalla
60
Atk Weight
Coin Power +1 for every 6 Bleed on target (max 2)
[After Attack] For 3 turns, lose 10 SP at Turn End
1
[On Hit] Inflict 2 Bleed
[On Hit] At 4+ highest Reson., activate Bleed on target once (target loses 1 Bleed Count)
2
[On Hit] Inflict 2 Bleed
[On Hit] At 4+ highest Reson., activate Bleed on target once (target loses 1 Bleed Count)
3
Unbreakable Coin
[On Clash Win (Attack)] Inflict +2 Rose Wedge Count
[On Hit] Inflict +2 Rose Wedge Count
4
Unbreakable Coin
[On Clash Win (Attack)] Activate the target's Bleed (1 + (highest Reson./2)) times. (3 times max; target loses Bleed Count equal to the number of times it was activated)
[On Kill] When dealing excess damage past the enemy's remaining HP, deal the excess damage as fixed damage between all enemies. (min 1)
▌ Corrosion
6
+4
Yearning - Mircalla
63
Atk Weight
[Unidentifiable]
Targets randomly
Coin Power +1 for every 6 (Bleed on self + Bleed on target) (max 3)
[On Use] Consume up to 10% of this unit's max HP and deal (HP consumed / 2) damage to all enemies and allies
- At less than 50% of this unit's max HP, inflict and activate 5 Bleed on all allies instead (lose 1 Bleed Count). Heal HP equal to the amount of Bleed damage dealt to allies
1
[On Hit] Inflict 3 Bleed on self and the target
[On Hit] Activate Bleed on self and the target once (both lose 1 Bleed Count)
2
[On Hit] Inflict 3 Bleed on self and the target
[On Hit] Activate Bleed on self and the target once (both lose 1 Bleed Count)
3
Unbreakable Coin
[On Clash Win (Attack)] Inflict +2 Rose Wedge Count
[On Hit] Inflict +2 Rose Wedge Count
- If target did not have Rose Wedge, inflict 4 additional Rose Wedge Potency
4
Unbreakable Coin
[On Clash Win (Attack)] Activate the target's Bleed (1 + (highest Reson./2)) times. (3 times max; target loses Bleed Count equal to the number of times it was activated)
[On Kill] When dealing excess damage past the enemy's remaining HP, deal the excess damage as fixed damage between all enemies. (min 1)