Turn Start: in odd-numbered turns, gain 1 Damage Up; in even-numbered turns, gain 1 Protection
- Does not stack with the Metronome E.G.O Gift. (If the said E.G.O Gift is at an enhanced state, its effect subtracts the values gained from this effect)
- Does not affect the instances of its effect applied to other allies
When using E.G.O Skill, gain 1 Accumulated Past next turn (once per Encounter)
- Gain 1 Accumulated Past at every subsequent Turn End
EGO Skill
4
+4
Crushbound Past
62
Atk Weight
[Before Attack] If the main target has 30+ (Tremor + Tremor Count), gain +1 Atk Weight
- At 100+, gain +3 Atk Weight instead
[Before Attack] For every 2 highest Reson., inflict 1 Tremor against all targets this unit attacks (max 3)
[After Attack] For 3 turns, lose 10 SP at Turn End
[After Attack] Heal (Accumulated Past x 2)% HP
[After Attack] When activating odd-numbered (Sloth Reson.) in odd-numbered turns, or when activating even-numbered (Sloth Reson.) in even-numbered turns, heal 10 SP
[On Hit] If this Coin's effects raised the damage dealt by +50% or more, trigger Tremor Burst once.
[On Hit] If this Coin's effects raised the damage dealt by +100% or more, trigger Tremor Burst 2 times; then, reduce target's Tremor Count by 2
▌ Corrosion
30
-10
Crushbound Past
64
Atk Weight
[Unidentifiable]
Targets randomly
Deal +10% damage for every highest Reson. (max 100%)
- If the highest Reson. was a Sloth Reson., deal +20% damage for every highest Reson. instead (max 100%)
[Before Attack] If the main target has 30+ (Tremor + Tremor Count), gain +2 Atk Weight
[Before Attack] When activating even-numbered (Sloth Reson.) in odd-numbered turns, or when activating odd-numbered (Sloth Reson.) in even-numbered turns, deal +12% damage
[After Attack] Heal (Accumulated Past x 3)% HP
1
[Coin Start] This Coin deals +2% damage for every (Tremor on the main target + Tremor Count on the main target) (max 100%)