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Heishou Pack - Si Branch | Rodion | SAIGO NO DANTE
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Rodion
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Heishou Pack - Si Branch
Heishou Pack - Si Branch
흑수 - 사
Illustration
Uptie Illustration
“시키는 임무도 다 했어… 충의를 다 했는데… 어째서… 내가 아니야?”
Identity Info
Decks
Info
Rupture
Poise
Resist
Normal
Weak
Affiliation
Heishou Pack - Si Branch
H Corp.
Release Date
2025-05-15
Acquisition
Extraction
S6
Extraction
Seasonal (S6~)
Banner
New Target Extraction: Heishou Pack - Si Branch Rodion & Gregor
Shard Exchange
Ego Shards 400 (S8 ~ Perm.)
Drag to move · Scroll to zoom · Double-click to reset
Stats
212
HP
3-7
Speed
60
Def Level
Panic Threshold
70%
40%
20%
100%
0%
Phase 1
70%
(148)
Phase 2
40%
(85)
Phase 3
20%
(42)
AI Summary
Guides
AI Summary
Skills
4
Passives
2
Uptie 3
Uptie 4
Skills
Uptie IV Changes
3
+4
Serpent Glint
61
(+1)
Atk Weight
[On Use]
Coin Power +1 for every 10 (
Poise
on self +
Rupture
on target) (max 2)
[On Use]
Gain +2
Poise
Count
1
[On Hit]
Inflict 1
Rupture
2
[On Hit]
Inflict 1
Rupture
[On Crit]
If this unit has
Serpent Arm
, inflict 2
Rupture
4
+4
Snake Fang
62
(+2)
Atk Weight
[On Use]
Coin Power +1 for every 10 (
Poise
on self +
Rupture
on target) (max 2)
[On Clash Win]
Inflict +2
Rupture
Count
[On Clash Win]
Gain +2
Poise
Count
1
[On Hit]
Inflict 1
Rupture
2
[On Hit]
Inflict +1
Rupture
Count
3
[On Hit]
At 30+
Poise
, consume 10
Poise
on self to Reuse Coin once (1 time max)
[On Hit]
Inflict
Deathrite【Venom】
[On Crit]
Gain 1
Serpent Arm
5
+4
Serpent's Mortal Flurry
65
(+5)
Atk Weight
Unfocused Volley
[On Use]
Coin Power +1 for every 10 (
Poise
on self +
Rupture
on the main target) (max 2)
[On Use]
Gain Clash Power equal to
Serpent Arm
on self
[On Use]
Gain 3
Serpent Arm
[On Clash Win]
Inflict +1
Rupture
Count on all targets
1
[On Hit]
Gain +2
Poise
Count
2
[On Hit]
Gain 2
Poise
3
[On Hit]
Inflict +1
Rupture
Count
[On Crit]
Reduce
Deathrite【Venom】
on target by 1
[On Crit]
Reuse this Coin once (2 times per Skill)
3
+10
Reversal Kick
60
Clashable Guard
[Combat Start]
Gain 3
Serpent Arm
next turn
[On Use]
At 10+
Poise
Count, Coin Power +1
1
Unbreakable Coin
Panic
Panic Type
· Panic Effect
Does not act for this turn.
Panic
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
If the level of the defeated ally was higher than or equal to the unit’s,
decrease based on the level difference
(Base Value is 10, raised by 10 per level)
User Ratings
0
...
0
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