Skip to content
SAIGO NO DANTE
Story
DB
Community
More
English
Search
Ctrl
K
Login
Harmony
Harmony
Sinner List
›
Sinclair
›
Harmony
Sin Resistance
Resist
Endure
Normal
Normal
Weak
Weak
Normal
Cost
3
2
1
1
1
Acquisition
Walpurgis Ⅷ
←
Back to EGO list
Passive
That... was Indeed a Rhythm
Turn Start: Gain 2
Rhythm
On Target Kill: This unit heals 5% HP and 5 SP (once per turn)
- If target was killed by E.G.O Skill - Harmony, double the amount this effect heals
Turn End: If this unit lost SP this turn, heal (4 + sum of
Burn
and
Bleed
on all enemies / 10) SP (max 10; rounded down)
EGO Skill
3 Construe
4 Construe
6
+2
Harmony
62
Atk Weight
Clash Power +1 for every 2 (
Bleed
+
Burn
) on the main target (max 10)
Deal more damage based on missing HP on self (max 20%)
Deal -50% damage against sub-targets
[On Target Kill]
All allies gain 2
Rhythm
next turn (once per Skill)
[After Attack]
Heal 12 SP for (1 + highest Reson.) other allies with the least SP (max 4 units)
[After Attack]
For 2 turns, lose 8 SP at Combat End
1
[On Hit]
Inflict 2
Bleed
2
[On Hit]
Inflict 2
Burn
3
[Heads Hit]
At 10%+ HP, take 4 ~ 8 HP damage (once per Coin)
- Then, Reuse this Coin (4 times per Skill)
- This damage does not Stagger or reduce this unit's HP below 1
[On Hit]
Inflict 1
Burn
[On Hit]
Inflict 1
Bleed
[On Hit]
A random ally gains 1 ~ 3
Rhythm
next turn (once per Coin)
▌ Corrosion
3 Construe
4 Construe
14
-2
Harmony
64
Atk Weight
[Unidentifiable]
Targets randomly
Clash Power +1 for every 2 (
Bleed
+
Burn
) on the main target (max 10)
Deal more damage based on missing HP on self (max 20%)
Deal -50% damage against sub-targets
[Before Attack]
Gain Atk Weight equal to (highest Reson. / 2) (max 2; rounded down)
[Before Attack]
Base Power -2 for every Cracked Coin (max -6)
[After Attack]
Heal 15 SP for 4 other allies with the least SP
[After Attack]
All allies gain 2
Rhythm
, 1
Wrath DMG Up
, 1
Lust DMG Up
, 1
Envy DMG Up
, 1
Fragile
next turn
- If target was killed, activate the effect above once more
1
Unbreakable Coin
[On Hit]
Inflict 2
Bleed
2
Unbreakable Coin
[On Hit]
Inflict 2
Burn
3
Unbreakable Coin
[On Hit]
At 10%+ HP, take 10 ~ 20 HP damage (once per Coin)
- Then, Reuse this Coin if the sum of HP lost due to this effect is less than 50 (4 times per Skill)
- This damage does not Stagger or reduce this unit's HP below 1
[On Hit]
Inflict 1
Burn
[On Hit]
Inflict 1
Bleed
[On Hit]
A random ally gains 1 ~ 3
Rhythm
next turn (once per Coin)
Keywords
Rhythm
Wrath DMG Up
Lust DMG Up
Envy DMG Up
Bleed
Fragile
Unbreakable Coin
Damage Up
Burn