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이용약관·개인정보 처리방침

팬 제작 비공식 사이트 · Limbus Company는 Project Moon의 저작물입니다.

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HE

Harmony

Harmony

Sinner List›Sinclair›Harmony
Harmony
HE

Sin Resistance

Resist
Endure
Normal
Normal
Weak
Weak
Normal

Cost

3
2
1
1
1

Acquisition

Walpurgis Ⅷ
← Back to EGO list
Passive
That... was Indeed a Rhythm
Turn Start: Gain 2 Rhythm
On Target Kill: This unit heals 5% HP and 5 SP (once per turn)
- If target was killed by E.G.O Skill - Harmony, double the amount this effect heals
Turn End: If this unit lost SP this turn, heal (4 + sum of Burn and Bleed on all enemies / 10) SP (max 10; rounded down)

EGO Skill

6
+2
코인코인코인
Harmony
62
Atk Weight
Clash Power +1 for every 2 (Bleed + Burn) on the main target (max 10)
Deal more damage based on missing HP on self (max 20%)
Deal -50% damage against sub-targets
[On Target Kill] All allies gain 2 Rhythm next turn (once per Skill)
[After Attack] Heal 12 SP for (1 + highest Reson.) other allies with the least SP (max 4 units)
[After Attack] For 2 turns, lose 8 SP at Combat End
1
[On Hit] Inflict 2 Bleed
2
[On Hit] Inflict 2 Burn
3
[Heads Hit] At 10%+ HP, take 4 ~ 8 HP damage (once per Coin)
- Then, Reuse this Coin (4 times per Skill)
- This damage does not Stagger or reduce this unit's HP below 1
[On Hit] Inflict 1 Burn
[On Hit] Inflict 1 Bleed
[On Hit] A random ally gains 1 ~ 3 Rhythm next turn (once per Coin)
▌ Corrosion
14
-2
파괴 불가 코인파괴 불가 코인파괴 불가 코인
Harmony
64
Atk Weight
[Unidentifiable]
Targets randomly
Clash Power +1 for every 2 (Bleed + Burn) on the main target (max 10)
Deal more damage based on missing HP on self (max 20%)
Deal -50% damage against sub-targets
[Before Attack] Gain Atk Weight equal to (highest Reson. / 2) (max 2; rounded down)
[Before Attack] Base Power -2 for every Cracked Coin (max -6)
[After Attack] Heal 15 SP for 4 other allies with the least SP
[After Attack] All allies gain 2 Rhythm, 1 Wrath DMG Up, 1 Lust DMG Up, 1 Envy DMG Up, 1 Fragile next turn
- If target was killed, activate the effect above once more
1
Unbreakable Coin
[On Hit] Inflict 2 Bleed
2
Unbreakable Coin
[On Hit] Inflict 2 Burn
3
Unbreakable Coin
[On Hit] At 10%+ HP, take 10 ~ 20 HP damage (once per Coin)
- Then, Reuse this Coin if the sum of HP lost due to this effect is less than 50 (4 times per Skill)
- This damage does not Stagger or reduce this unit's HP below 1
[On Hit] Inflict 1 Burn
[On Hit] Inflict 1 Bleed
[On Hit] A random ally gains 1 ~ 3 Rhythm next turn (once per Coin)
Keywords
RhythmWrath DMG UpLust DMG UpEnvy DMG UpBleedFragileUnbreakable CoinDamage UpBurn