Formation
Select a card to see its skills, passives and E.G.O
Keyword distribution
6/9









5/8








0/1

0/1

Attack types
Slash29
Pierce5
Blunt21
Evade 3Defense 7Counter 2
Sin resourcesProduced / E.G.O cost
9/7
3/12
3/8
14/2
12/12
17/6
14/9
Passives

LCE E.G.O:: Dimension ShredderYi Sang
Open AlleyGain 1
Charge Potency every time this unit consumes 10 cumulative
Charge Count in this EncounterWhen another ally's Skill hits an enemy: At Attack End, consume 1
Dimensional Castaway to activate "Dimensional Slice" against the said target; then, gain 1
Quadricolor DimensionsVelocityAndCoordinatesAndVelocityStock
14/4If this unit's Speed is faster than the target's, deal +(Speed difference x
Charge Potency on self)% damage (max 20%)Turn End: Gain (
Charge Potency on self / 2)
Haste next turn (max 2; rounded down)
W Corp. L2 Cleanup AgentFaust
Self-chargingStock
14/4Gain +1
Charge Count at Attack EndA random ally gains +1
Charge Count at Attack End
W Corp. L3 Cleanup AgentDon Quixote
Quick RechargeRes.
12/3At the start of the combat phase, gain Charge Count by (Gloom Reson. / 3).
W Corp. L3 Cleanup AgentRyōshū
Dimensional Demon EdgeStock
17/5Upon defeating an enemy, gain +3 Charge Count (3 times per turn)
W Corp. L2 Cleanup AgentMeursault
Enduring SpiritStock
14/3When attacked, gain +1 Charge Count. (Up to 6 times)After losing a clash, gain +1 Charge Count. (Up 6 times, counted independently of hits taken)
W Corp. L2 Cleanup AgentHong Lu
Cleanup MasteryStock
17/3If at 5+ Charge Count at the start of the combat phase, gain 2 Haste. At 10+ Charge Count, gain 1 additional Haste.
W Corp. L4 Cleanup Agent - CCAHeathcliff
Defence-Oriented Charge- Gain 1
Charge every time this unit consumes 10 cumulative
Charge Count in this Encounter- Turn Start: Gain
Defense Level Up equal to
Charge Potency on self (max 6)Congestion Cleaning ArmourStock
14/5- Combat Start: If this unit has less than 50% HP, gain Shield equal to (
Charge Potency x 5) (max 25)- Immediately before getting hit, gain Shield equal to (
Charge Potency on self) (max 5, 3 times per turn)- If this unit gains
Charge Count past the Max
Charge Count Cap by using a Skill, the Skill deals +3% damage for every
Charge Count that exceeds the Max
Charge Count Cap (max 15%)
LCB SinnerIshmael
Last-ditch StruggleStock
9/3At less than 25% HP, gain +1 clash Power in a clash.
LCB SinnerRodion
Split EvilStock
9/5On hit, inflict 1 Bleed at a 50% chance.
LCB SinnerSinclair
PluckinessStock
17/3When an ally is defeated, gain 1 Attack Power Up next turn.
W Corp. L3 Cleanup CaptainOutis
Overcharge / Cleanup OrderStock
14/3Gain 1
Charge every time this unit consumes 10 cumulative
Charge Count in this EncounterTurn End: Apply 1
Clash Power Up next turn to (
Charge) W Corp. employees, including this unit, in reverse Deployment order (max: 5 allies)
LCE E.G.O:: AEDDGregor
Undying PersistenceGain 1
Charge every time this unit consumes 10 cumulative
Charge Count in this EncounterAny
Charge Barrier this unit gains is converted to
High-voltage ExoskeletonAt 3+
Charge on self, Min & Max Speed +1In this Encounter, when this unit takes damage that brings its HP down to 0, gain
Self-charge equal to (5 +
Charge on self x 3) (max 20, once per Encounter)Alternating Discharge SupportTurn Start: If there are 3+ allies wearing E.G.O Gear including this unit, all relevant allies gain 1
Offense Level UpIf this unit has 12 or less
Charge Count when consuming
Charge Count due to AEDD Gregor's E.G.O Passive effect:On Heads Hit, instead of consuming 2
Charge Count, this unit consumes 4 Shield or HP to activate the E.G.O Passive effect- This effect triggers only when this unit is at 25%+ HPTake the Lead. I'll Provide You Support.Stock
12/2
14/2Combat Start: Gain +10
Charge Count (once per Encounter)Combat End: At more than 12
Charge Count, consume excess
Charge Count up to 8 and apply +(half of
Charge Count consumed due to this effect)
Charge Count on an ally (rounded up)- This effect prioritizes the ally that has the lowest
Charge Count among allies with earlier Deployment order than this unit- If there are no allies with earlier Deployment order than this unit on the battlefield, or if this unit has 3+
Charge, deactivate this effectAt 2+ Gloom or Envy Reson., apply +2
Charge Count next turn on allies with earlier Deployment order than this unit- Applies on (Higher Reson. between Gloom and Envy - 1) allies, in Deployment order (max 3 allies)- At 3+
Charge, apply +4
Charge Count on allies instead- If there are no allies with earlier Deployment order than this unit on the battlefield, gain +4
Charge Count instead