Enter the skill and the target to estimate the damage of each coin.
Reported not to apply in the game, so it starts at 0.
The values are read from the game's own descriptions. Apply only the effects whose conditions are met, and press a tile to correct a value that differs. Applied effects are saved in this browser.
Power × (1 + damage modifiers) × (1 + physical resistance + sin resistance + level difference + critical 20% + Clash Count × 3% + Observation Level × 3%). Decimals are dropped and the minimum is 1.
Physical resistance is the resistance to the skill's attack type (Slash, Pierce or Blunt). ×2 counts as +100%; below normal (×1) only half of the reduction applies, so ×0.5 counts as −25%.
The level difference is (Offense Level − Defense Level) ÷ (the gap between the two levels + 25). The gap is always counted as positive.
A final multiplier applies to the result after its decimals are dropped. A modifier that changes a resistance value, such as a resistance weakening, is added to the resistance first.
This is an estimate from a formula worked out by the community and can differ from the game. Effect damage such as Burn and Bleed, the special damage increase of some skills and the sin resonance bonus are not calculated.