Formation
Select a card to see its skills, passives and E.G.O
Keyword distribution
5/10










5/5





5/5





Attack types
Slash20
Pierce44
Blunt34
Evade 5Defense 5Counter 2
Sin resourcesProduced / E.G.O cost
18/44
11/29
0/29
11/19
2/43
18/42
12/31
Passives

The Pequod First MateYi Sang
The First Mate's HarpoonStock
18/4On Crit, this unit inflicts +2 more
Bleed Potency using its Skills (6 times per turn)
The One Who GripsFaust
WhistlesRes.
11/4Combat Start: Heal 15 SP for 2 allies that have the lowest SPIf the ally is an "N Corp. Fanatic", also apply 2
Fanatic
Cinq Assoc. East Section 3Don Quixote
Virescent PyrojadeStock
18/2
18/2Turn End: gain 1
Haste next turn for every 3
Poise Potency on self (max 2)Against the target(or the Part) a Base Attack Skill hit last, inflict
Nerve Strike - Don Quixote next turn (once per turn)Deal +(
Burn Potency on the target)% damage on Critical Hit (max 15%)- Increase max cap by 5% for every 1
Nerve Strike - Don Quixote on the target
Kurokumo Clan WakashuRyōshū
KokuuntōRes.
11/3Deal +10% damage to targets that have
Bleed
Lobotomy E.G.O:: Hornet 【Alteration】Meursault
E.G.O Alteration / Spore RoundAlways Active: Begin Encounters with 10
Spore Round [Base] and 6
Spore Round [Buckshot]On Hit using Coins that spend Spore Round:- If
Spore Round [Base] was spent, inflict 2
Spore- If
Spore Round [Buckshot] was spent, inflict 3
Spore- This counts as "inflicting negative effects with the Skill"Before Coin Use of a Coin that spends
Spore Round [Buckshot], if this unit does not have
Spore Round [Buckshot], consume 2 SP and 2
Spore Round [Base] to gain 1
Spore Round [Buckshot]If this unit runs out of Spore Round mid-Skill, cancel all subsequent Coins and
Reload [Germination]When targets that have
Spore are killed, gain 1
Loyalty PheromoneSpore DiffusionStock
18/3On Kill against targets that have
Spore, gain the following effects:- Inflict double the
Spore for the next turn- On Kill using a Base Attack Skill, gain (Spore Round the Skill spends / 2) Spore Round (rounded up; once per Skill)
Cinq Assoc. East Section 3Hong Lu
A Duel WitnessedUpon entering the Encounter for the first time, gain
Witnessed - Eastern Cinq equal to the number of "Cinq Association" Identities set as Backup or Support Units (max 3, including defeated units)Against the target a Base Attack Skill hit last, inflict 1
Nerve Strike - Hong Lu next turn (once per turn; in Focused Encounters, the Part)Virescent PyrojadeStock
18/2
18/2On Clash Win, if target has Nerve Strike, inflict 1
Nerve Strike - Hong Lu (once per turn)Turn End: Gain 1
Haste next turn for every 3
Poise Potency on self (max 2)Deal +(
Burn Potency on target)% damage on Critical Hit (max 15%)- Increase max cap by 5% for every 1
Nerve Strike - Hong Lu on the target
The Pequod HarpooneerHeathcliff
Mutilated TattoosStock
12/5Gain 1
Offense Level Up and 1
Defense Level Up next turn every time an ally (including this unit) is attacked. Gain 2 of each instead if the ally is from The Pequod. (Max 9)Deal more damage the less HP this unit has.- Deal +1% damage for every 1% missing HP
The Pequod CaptainIshmael
Hour of the HuntIf the target is a <Lake Entity>, deal +10% damageCaptain of the PequodRes.
18/3- Attack End: If the enemy is defeated after this unit's attack,- gain 4 Poise, +2 Poise Count. Then, gain
Overheated Gas Harpoon next turn.- 2 other allies with the least SP heal 7 SP and gain 4 Poise.- If the allies are from The Pequod, heal an additional 5 SP. Then, once per turn, apply 1 Pierce Power Up next turn.
LCB SinnerRodion
Split EvilStock
18/5On hit, inflict 1 Bleed at a 50% chance.
The One Who Shall GripSinclair
Mad FlameStock
18/2Heal 50% less SP from winning a clash or defeating an enemy.If 5 or more surviving units, including this unit, are 'N Corp. Fanatics', they deal +10% damage.
The Ring Pointillist StudentOutis
Sanguine PointillistThis Identity only counts as an "Identity that inflicts
Bleed". This Identity's Skills that randomly inflict
Burn,
Bleed,
Tremor,
Rupture, and
Sinking do not count as Skills that inflict each respective KeywordMultitude of DotsStock
11/4Combat Start: Inflict 2 Potency for 1 of the following effects on 2 enemies that have the least types of negative effects:
Burn,
Bleed,
Tremor,
Rupture, or
Sinking. Effect selected at random.(In Focused Encounters, Parts)
R.B. Sous-chefGregor
Packed PiesStock
11/4Heal 8 HP at the start of the combat phase.