Formation
Select a card to see its skills, passives and E.G.O
Keyword distribution
6/6






5/6






2/4




1/3



Attack types
Slash22
Pierce5
Blunt34
Evade 2Defense 6Counter 4
Sin resourcesProduced / E.G.O cost
5/7
1/12
11/8
9/2
12/12
22/6
12/9
Passives

LCB SinnerYi Sang
Information RelayRes.
12/4Apply 1
Damage Up to 2 allies placed after this unit on the Dashboard
LCB SinnerFaust
Analytic EyeRes.
22/2Deal +10% damage to targets that have negative status effects
Haute Couture:: Le Noir Brand ManagerDon Quixote
Malleus PromissionisUpon entering the Encounter for the first time, gain +10
Preservation Count and apply +2
Charge Count on other "Le Noir" allied IdentitiesWhen inflicting
Promised Nail using Skill effects:- At 12+
Preservation Count, inflict +1 more
Promised Nail and consume 4
Preservation Count- At fewer than 12
Preservation Count, consume 2
Preservation Count- At insufficient
Preservation Count, does not inflict
Promised Nail- Skills that inflict
Promised Nail due to this effect count as Skills that consume
Charge CountGain 1
Preservation Potency every time this unit consumes 10 cumulative
Preservation Count in this EncounterMission of ConservationUpon entering the Encounter for the first time, gain 25
Blessing of the Obsidian GodWhen consuming
Preservation Count, or when gaining
Preservation Count past its max cap, gain (
Preservation Count consumed or surplus
Preservation Count x 5)
Blessing of the Obsidian God (max 30 per turn)When an allied Identity that has Shield is hit, this unit gains 2
Blessing of the Obsidian God (max 10 per turn)- If the said allied Identity is a
Charge Identity, gain 5
Blessing of the Obsidian God insteadThe Lord's Will and Values Be With Us...Before Attack of another "Le Noir" allied Identity on an enemy, this unit uses "Judgment!" Skill as an Unopposed Attack against the main target (once per turn)On the final Coin Start of a Base Skill, the said Coin gains Final Power +(
Preservation Potency on self + (
Promised Nail on target / 2)) (max 5)If this unit has
Sanctum of Conservation, Base Skill 1/2/3 gains Clash Power +1/+2/+3When
Tremor Burst triggers on a target that has
Promised Nail, this unit and 1 other allied
Charge Identity that has the lowest
Charge Count gain +2
Charge Count (2 times per turn)Obsidian CovenantStock
22/1
12/1
11/1Combat End: If this unit has
Sanctum of Conservation, gain 2
Haste next turnThis unit's Base Attack Skills deal +(
Preservation Potency on self x 6)% damage against the main target (max 30%)
Haute Couture:: Le Noir Footwear HallRyōshū
Le Noir: Gabardine FabricUpon entering the field, gain 25
Le Noir: Gabardine OvercoatTurn Start:- Gain Shield equal to ((
Le Noir: Gabardine Overcoat +
Armure Éveillée) / 5)% of this unit's max HP- If this unit has
Armure Éveillée, convert "Triple Stamped Stitching" into "Single Kick - Couture Multiple"ConservationGain 1
Preservation Potency for every 10 cumulative
Preservation Count this unit consumes in this EncounterTurn End: At fewer than 3
Preservation Potency, consume all
Preservation Count to gain (
Preservation Count consumed x 5) Shield next turnAt 3+
Preservation Potency, this unit's Base Skills gain +1 more
Preservation Count when this unit has fewer than 12
Preservation CountOn Base Attack Skill Use,- If target has 6+
Tremor Potency, Coin Power +1- At 3+
Preservation Potency, Coin Power +1- Deal +(
Preservation Potency x 2)% damage (max 10%)· If the said Skill is "Triple Stamped Stitching" or "Single Kick - Couture Multiple", deal +(
Preservation Potency x 4)% damage instead (max 20%)FeedbackStock
11/1
22/1
12/2When triggering
Tremor Burst on the enemy, increase the Stagger Threshold raise by +15%- At 12+
Preservation Count, consume 1
Preservation Count when triggering
Tremor Burst to increase the Stagger Threshold raise by +30% instead (effect applied per target)When hit, if this unit has Shield, inflict 2
Tremor Potency on the attacker (2 times per turn per enemy)
Rosespanner Workshop FixerMeursault
Chronic FatigueStock
12/5In a clash, the opponent has -1 Clash Power if they have 5+ Tremor.When recovering from Stagger, heal 5% of Max HP.
LCB SinnerHong Lu
EntertainmentRes.
11/2Heal 6 SP next turn.
W Corp. L4 Cleanup Agent - CCAHeathcliff
Defence-Oriented Charge- Gain 1
Charge every time this unit consumes 10 cumulative
Charge Count in this Encounter- Turn Start: Gain
Defense Level Up equal to
Charge Potency on self (max 6)Congestion Cleaning ArmourStock
12/5- Combat Start: If this unit has less than 50% HP, gain Shield equal to (
Charge Potency x 5) (max 25)- Immediately before getting hit, gain Shield equal to (
Charge Potency on self) (max 5, 3 times per turn)- If this unit gains
Charge Count past the Max
Charge Count Cap by using a Skill, the Skill deals +3% damage for every
Charge Count that exceeds the Max
Charge Count Cap (max 15%)
LCB SinnerIshmael
Last-ditch StruggleStock
5/3At less than 25% HP, gain +1 clash Power in a clash.
Haute Couture:: Alteration ShopRodion
Inertia of DriftingGain 1
Inertia of Drifting Potency for every 10 cumulative
Inertia of Drifting Count this unit consumes in this EncounterAt Attack End of another ally that has
Second is Welcome-snipping, activate "Patterning" against the said ally's target (once per turn)- [Before Use] If the said target has 2+
Mark of Shearing, activate as "Cutout" instead (once per turn)Snipping in the Alteration Shop are Blossom ScissorsStock
11/2
12/1Turn End: Gain Shield next turn equal to
Inertia of Drifting CountAt 2+/3+/5+
Inertia of Drifting Potency, Base Skill Final Power +1/+2/+3
LCB SinnerSinclair
PluckinessStock
22/3When an ally is defeated, gain 1 Attack Power Up next turn.
LCA Udjat Vanguard Team 3 LeaderOutis
The Scepter of Horus - ReplicaTurn Start: If an enemy has any of the Panic type changing effects, gain 1
The Udjat [Vanguard]If this unit has
The Udjat [Vanguard], inflict 1
Sheut Fracture On Hit with a Base Attack Skill (15 per turn)- If
LCA Fracture Round was spent, inflict additional
Sheut Fracture per
LCA Fracture Round spent
Protection Stack gained from this unit's Base Skills and
The Udjat [Vanguard] effect is capped at 5 per turnVanguard TeamRes.
12/3Deal +5% damage for every
Protection on self (max 15%)Combat Start: gain 2
The Udjat [Vanguard]
LCE E.G.O:: AEDDGregor
Undying PersistenceGain 1
Charge every time this unit consumes 10 cumulative
Charge Count in this EncounterAny
Charge Barrier this unit gains is converted to
High-voltage ExoskeletonAt 3+
Charge on self, Min & Max Speed +1In this Encounter, when this unit takes damage that brings its HP down to 0, gain
Self-charge equal to (5 +
Charge on self x 3) (max 20, once per Encounter)Alternating Discharge SupportTurn Start: If there are 3+ allies wearing E.G.O Gear including this unit, all relevant allies gain 1
Offense Level UpIf this unit has 12 or less
Charge Count when consuming
Charge Count due to AEDD Gregor's E.G.O Passive effect:On Heads Hit, instead of consuming 2
Charge Count, this unit consumes 4 Shield or HP to activate the E.G.O Passive effect- This effect triggers only when this unit is at 25%+ HPTake the Lead. I'll Provide You Support.Stock
12/2
12/2Combat Start: Gain +10
Charge Count (once per Encounter)Combat End: At more than 12
Charge Count, consume excess
Charge Count up to 8 and apply +(half of
Charge Count consumed due to this effect)
Charge Count on an ally (rounded up)- This effect prioritizes the ally that has the lowest
Charge Count among allies with earlier Deployment order than this unit- If there are no allies with earlier Deployment order than this unit on the battlefield, or if this unit has 3+
Charge, deactivate this effectAt 2+ Gloom or Envy Reson., apply +2
Charge Count next turn on allies with earlier Deployment order than this unit- Applies on (Higher Reson. between Gloom and Envy - 1) allies, in Deployment order (max 3 allies)- At 3+
Charge, apply +4
Charge Count on allies instead- If there are no allies with earlier Deployment order than this unit on the battlefield, gain +4
Charge Count instead