Formation
Select a card to see its skills, passives and E.G.O
Keyword distribution
4/4




3/4




2/3



1/2


1/1

1/1

0/1

Attack types
Slash32
Pierce64
Blunt42
Evade 6Defense 6Counter 3
Sin resourcesProduced / E.G.O cost
8/41
8/43
14/41
4/29
13/56
16/67
9/58
Passives

Lobotomy E.G.O:: Solemn LamentYi Sang
ISeeTheDyingButterfly.Begin encounters with 10 of each of
The Living & The DepartedWhen spending
The Living & The Departed, select randomly between The Living(Potency) and The Departed(Count) for each
The Living & The Departed valueWhen inflicting
Butterfly, inflict the same amount of The Living and The Departed as they were consumed. Example below:- If this unit spent X Living, inflict X Living- If this unit spent Y Departed, inflict Y DepartedIf this unit runs out of
The Living & The Departed midway through Skill use, cancel all subsequent Coins and
ReloadWhen
Reloading, or when gaining
The Living & The Departed, gain either The Living or The Departed based on this unit's current SP- At 0 or higher SP: 30% chance to gain The Living; 70% chance to gain The Departed- At less than 0 SP: 70% chance to gain The Living; 30% chance to gain The Departed- The probabilities are calculated separately for each ammo spentFire.IShallFire.Res.
13/3Attack End: If this unit killed the target with its Skill,
ReloadWhen this unit gains
The Living & The Departed, gain 2
Haste next turn (once per turn)
LCB SinnerFaust
Analytic EyeRes.
16/2Deal +10% damage to targets that have negative status effects
LCB SinnerDon Quixote
Righteous RetributionRes.
8/3Skills deal +10% damage in a won clash.
Lobotomy E.G.O:: Faint Aroma & SolitudeRyōshū
A Void that Cannot be FilledAlways Active: Begin Encounters with 6
Bullet - SolitudeAt 1+
Bullet - Solitude, if the enemy has less than -40 SP or is Staggered at this unit or an ally's Attack End, use 'Bang. Bang.' as an Unopposed Attack (once per turn)Attack End: At 0
Bullet - Solitude, use 'Stories that Never Cease' as an Unopposed Attack against the target and consume 10 SP to
ReloadUnwithering FlowerStock
14/1
13/2Gain 1
Petals if the enemy takes
Sinking damageGain
Petals equal to
Faint Aroma inflicted every time enemies gain
Faint AromaGain 2
Petals every time Tremor Burst is triggered regardless of the unitAttack Skill End: At 30+
Petals, use 'Magnificent End' against the target that has the highest
Faint Aroma StackDeal +(
Faint Aroma on the target)% damage against Staggered targetsIf this unit lost 10%+ HP this turn, heal 3% HP and 10 SP (once per turn)
Lobotomy E.G.O:: Hornet 【Alteration】Meursault
E.G.O Alteration / Spore RoundAlways Active: Begin Encounters with 10
Spore Round [Base] and 6
Spore Round [Buckshot]On Hit using Coins that spend Spore Round:- If
Spore Round [Base] was spent, inflict 2
Spore- If
Spore Round [Buckshot] was spent, inflict 3
Spore- This counts as "inflicting negative effects with the Skill"Before Coin Use of a Coin that spends
Spore Round [Buckshot], if this unit does not have
Spore Round [Buckshot], consume 2 SP and 2
Spore Round [Base] to gain 1
Spore Round [Buckshot]If this unit runs out of Spore Round mid-Skill, cancel all subsequent Coins and
Reload [Germination]When targets that have
Spore are killed, gain 1
Loyalty PheromoneSpore DiffusionStock
8/3On Kill against targets that have
Spore, gain the following effects:- Inflict double the
Spore for the next turn- On Kill using a Base Attack Skill, gain (Spore Round the Skill spends / 2) Spore Round (rounded up; once per Skill)
Full-Stop Office RepHong Lu
ConcentrationWhen flipping a Coin that consumes
Ammo: even when this unit is out of
Ammo, the attack does not get canceled. However, the affected Coins' On Hit effects do not activate in such cases.Tactical Fire SupportStock
16/5If the Full-Stop Office Fixer Heathcliff is in
Overwatch Assignment state, or has been Deployed as a Backup unit, empower Full-Stop Office Rep. Hong Lu's Skill 2 and Skill 3Combat Start: at 20+
Poise Potency, gain +1
Poise Count
Full-Stop Office FixerHeathcliff
SnipeEncounter Start: gain 3
Pierce Power UpWhen this unit enters the Encounter, gain 1
Ammo - Atelier Logic (once per Encounter)Turn End: If this unit does not have any remaining
Ammo of any kind, activate
Overwatch Assignment (once per Encounter)If this unit is Substituted in, or is rejoining battle after
Overwatch Assignment, gain max
Concentration【Sniper】, 3
Pierce Power Up, and
Reload(Except
Ammo - Atelier Logic; once per Encounter)Precision AimRes.
16/2Turn End: Gain 1
Haste next turn for every 10
Poise on self (max 2)Combat Start: If this unit is not set to use any Attack Skills (including E.G.O Skills), apply 3
Poise to 1 ally that has the least
Poise PotencyTurn End: If this unit did not use any Attack Skills (including E.G.O Skills, excluding
Target Spotted), gain 10
Poise and 1
Pierce Power Up next turn
LCB SinnerIshmael
Last-ditch StruggleStock
8/3At less than 25% HP, gain +1 clash Power in a clash.
Lobotomy E.G.O:: The Sword Sharpened with TearsRodion
The Sword Sharpened with Tears - !ALERT: E.G.O GEAR SYNC THRESHOLD EXCEEDED!Turn Start: at 0 or higher SP, gain
Blessing- Uses Plus Coin Skills as Base SkillsTurn Start: at less than 0 SP, gain
Despair- Uses Minus Coin Skills as Base SkillsWhen gaining
Charge Count, gain
Deep Tears instead-
Deep Tears is unaffected by
Charge PotencyWhispers of the Betrayed KnightThis unit's SP does not drop below -40 from the following effects:- SP loss effects on this unit's Base Skills- SP loss effects from allied units' Support Passives- SP loss effects from
Tear-sharpened- SP loss effects from ally death in this unit's 'Base factors decreasing Sanity'In an Encounter, when this unit takes damage that brings its SP to -45, maintain this unit's SP at -44 for that turn (once per Encounter)(※ This applies only to SP damages; it does not apply to SP changes or SP consuming abilities like using E.G.O Skills)Break, Tear, and PierceIf this unit has
Piercing Sword: before hitting an enemy with a Base Attack Skill, consume 1
Piercing Sword to inflict 1
Sinking- If this unit has 2+
Piercing Sword before this turn's final Base Attack Skill's final Coin hits, consume all of it instead to inflict it as
SinkingIf this unit has 3
Tear-sharpened: before hitting an enemy with the final Coin of a Base Attack Skill, consume all
Tear-sharpened to inflict 3
Sinking and +3
Sinking Count, and deal +50% damage with that Coin- If this effect activated, reset to 0 SP if this unit has less than 0 SP at Turn End. (when in Panic or 'E.G.O Corrosion', recover) Then, heal 30 SPMagical Girl of Justice / Knight of DespairStock
13/3
16/3When in
Blessing state...- Take -(SP / 2)% HP damage from attacks (max 20%)- Combat Start: at 3+
Protecting Sword, gain 1
Protection- Combat Start: at 5
Protecting Sword, gain 2
Protection and 1
Clash Power Up insteadWhen in
Despair state...- Deal +(-SP/2)% damage with Base Skills (max 20%)- Combat Start: at 3+
Piercing Sword gain 1
Damage Up- Combat Start: at 5
Piercing Sword, gain 2
Damage Up and 1
Power Up instead
LCB SinnerSinclair
PluckinessStock
16/3When an ally is defeated, gain 1 Attack Power Up next turn.
LCA Udjat Vanguard Team 3 LeaderOutis
The Scepter of Horus - ReplicaTurn Start: If an enemy has any of the Panic type changing effects, gain 1
The Udjat [Vanguard]If this unit has
The Udjat [Vanguard], inflict 1
Sheut Fracture On Hit with a Base Attack Skill (15 per turn)- If
LCA Fracture Round was spent, inflict additional
Sheut Fracture per
LCA Fracture Round spent
Protection Stack gained from this unit's Base Skills and
The Udjat [Vanguard] effect is capped at 5 per turnVanguard TeamRes.
13/3Deal +5% damage for every
Protection on self (max 15%)Combat Start: gain 2
The Udjat [Vanguard]
Night Awls CapitanoGregor
Painless MercyUnless Reused via external effects, Night Awl Capitano Gregor's Skill 'Mercé' can be used up to 2 times per turnPurge Enforcer of the FamiglieStock
14/2
8/2When this unit kills an enemy or breaks a Part, gain 2
Pierce Power Up next turn (once per turn)When using a Base Attack Skill, if this unit's Speed is faster than the target's, inflict
Defense Power Down on the target for every 2 Speed difference (max 2 per turn)After ally Attack using Base Attack Skills, if the enemy(Core) has 20%- HP, use 'Mercé' on the target (once per turn)- If there is only 1 surviving enemy after an attack, this Passive also activates when the target is Staggered