Deck
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Keyword distribution
5/6






5/6






5/5





0/2


Attack typesDeployed 7
0
18
3
- Defense skills
- Evade 4Defense 2Counter 1
Sin resourcesDeployed 7
9
5
4
6
10
8
- E.G.O cost
3
4
6
3
11
2
4
Passives

The Pequod First MateYi Sang
The First Mate's HarpoonStock
10/4On Crit, this unit inflicts +2 more
Bleed Potency using its Skills (6 times per turn)
LCB SinnerFaust
Analytic EyeRes.
10/2Deal +10% damage to targets that have negative status effects
Cinq Assoc. East Section 3Don Quixote
Virescent PyrojadeStock
9/2
10/2Turn End: gain 1
Haste next turn for every 3
Poise Potency on self (max 2)Against the target(or the Part) a Base Attack Skill hit last, inflict
Nerve Strike - Don Quixote next turn (once per turn)Deal +(
Burn Potency on the target)% damage on Critical Hit (max 15%)- Increase max cap by 5% for every 1
Nerve Strike - Don Quixote on the target
LCB SinnerRyōshū
Indiscriminate ArtRes.
4/3Deal and take +25% damage.
Lobotomy E.G.O:: Hornet 【Alteration】Meursault
Spore DiffusionStock
9/3On Kill against targets that have
Spore, gain the following effects:- Inflict double the
Spore for the next turn- On Kill using a Base Attack Skill, gain (Spore Round the Skill spends / 2) Spore Round (rounded up; once per Skill)E.G.O Alteration / Spore RoundAlways Active: Begin Encounters with 10
Spore Round [Base] and 6
Spore Round [Buckshot]On Hit using Coins that spend Spore Round:- If
Spore Round [Base] was spent, inflict 2
Spore- If
Spore Round [Buckshot] was spent, inflict 3
Spore- This counts as "inflicting negative effects with the Skill"Before Coin Use of a Coin that spends
Spore Round [Buckshot], if this unit does not have
Spore Round [Buckshot], consume 2 SP and 2
Spore Round [Base] to gain 1
Spore Round [Buckshot]If this unit runs out of Spore Round mid-Skill, cancel all subsequent Coins and
Reload [Germination]When targets that have
Spore are killed, gain 1
Loyalty Pheromone
Cinq Assoc. East Section 3Hong Lu
Virescent PyrojadeStock
9/2
10/2On Clash Win, if target has Nerve Strike, inflict 1
Nerve Strike - Hong Lu (once per turn)Turn End: Gain 1
Haste next turn for every 3
Poise Potency on self (max 2)Deal +(
Burn Potency on target)% damage on Critical Hit (max 15%)- Increase max cap by 5% for every 1
Nerve Strike - Hong Lu on the targetA Duel WitnessedUpon entering the Encounter for the first time, gain
Witnessed - Eastern Cinq equal to the number of "Cinq Association" Identities set as Backup or Support Units (max 3, including defeated units)Against the target a Base Attack Skill hit last, inflict 1
Nerve Strike - Hong Lu next turn (once per turn; in Focused Encounters, the Part)
The Pequod HarpooneerHeathcliff
Mutilated TattoosStock
8/5Gain 1
Offense Level Up and 1
Defense Level Up next turn every time an ally (including this unit) is attacked. Gain 2 of each instead if the ally is from The Pequod. (Max 9)Deal more damage the less HP this unit has.- Deal +1% damage for every 1% missing HP
The Pequod CaptainIshmael
Captain of the PequodRes.
10/3- Attack End: If the enemy is defeated after this unit's attack,- gain 4 Poise, +2 Poise Count. Then, gain
Overheated Gas Harpoon next turn.- 2 other allies with the least SP heal 7 SP and gain 4 Poise.- If the allies are from The Pequod, heal an additional 5 SP. Then, once per turn, apply 1 Pierce Power Up next turn.Hour of the HuntIf the target is a <Lake Entity>, deal +10% damage
LCB SinnerRodion
Split EvilStock
9/5On hit, inflict 1 Bleed at a 50% chance.
The One Who Shall GripSinclair
Mad FlameStock
9/2Heal 50% less SP from winning a clash or defeating an enemy.If 5 or more surviving units, including this unit, are 'N Corp. Fanatics', they deal +10% damage.
LCB SinnerOutis
ExecutorStock
0/4If target’s SP is below 0, deal +10% damage.
LCB SinnerGregor
Forced SurvivalStock
6/3Heal 5 HP at the start of the combat phase.
Grace of Stars
Star of the Beginning++
Cumulating Starcloud++
Interstellar Travel++
Star-shower++
Binary Star-shop++
Moon Star-shop++
Favor of the Nebulae++
Starlight Guidance++
Chance Comet++
Perfected Possibility++
Gifts
Starting Gifts
3 itemsObserved Gifts
3/3Floor Plan
Review floor themes, acquired gifts, and route notes at a glance.
0/15F
Unset
Final Gifts
139 items
- Unmet — not enough with all identities
- Warning — needs bench identities

