Plan intro
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Deck
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Keyword distribution























Attack types
Slash18
Pierce5
Blunt23
Evade 3Defense 7Counter 4
Sin resourcesProduced / E.G.O cost
11/5
8/9
7/8
5/5
10/13
9/11
22/4
Passives

LCE E.G.O:: Dimension ShredderYi Sang
Open AlleyGain 1
Charge Potency every time this unit consumes 10 cumulative
Charge Count in this EncounterWhen another ally's Skill hits an enemy: At Attack End, consume 1
Dimensional Castaway to activate "Dimensional Slice" against the said target; then, gain 1
Quadricolor DimensionsVelocityAndCoordinatesAndVelocityStock
22/4If this unit's Speed is faster than the target's, deal +(Speed difference x
Charge Potency on self)% damage (max 20%)Turn End: Gain (
Charge Potency on self / 2)
Haste next turn (max 2; rounded down)
Heishou Pack - Mao Branch AdeptFaust
Heishou Mutation [Mao] / Mao Branch AdeptStock
5/5If this unit's Speed is faster than the target's, deal +2% more damage for every 1 Speed difference (max 10%)Gain 1
Tianjiu Star's Blade every time an ally triggers a Deathrite effect (5 times per turn)- If this unit triggered a Deathrite effect, gain 1 additional
Tianjiu Star's BladeWhen activating the
Assist Defense effect, gain 5
Tianjiu Star's BladeTianjiu StarWhen
Deathrite 【Fissure】 Stack drops to 0 and expires, gain
Mark of Decay
Lobotomy E.G.O:: In the Name of Love and HateDon Quixote
In the Name of Love and Hate - !ALERT: E.G.O GEAR SYNC THRESHOLD EXCEEDED!Gain 1
Love/Hate every time this unit consumes 10 cumulative
Love/Hate Count in this EncounterEncounter Start: if this unit does not have
Hysteria, gain
HysteriaEncounter Start: if this unit does not have
Love/Hate, gain
Love/HateTurn Start:- At 0 or higher SP, gain
Here Comes Magical Girl! and lose
Regressive Transformation - Reversed- At less than 0 SP, gain
Regressive Transformation - Reversed and lose
Here Comes Magical Girl!This unit's SP cannot drop below -40 due to the SP loss effects from this unit's Base Attack SkillsMagical Girl of Love / Queen of HatredRes.
22/4Deal +2% damage for every
Love/Hate (max 10%)Combat Start: gain 1
Magical Arcana
Drifting Blade of HongyuanRyōshū
Loyal WarriorStock
9/3If an ally is killed by enemy attack, or if the attacked ally's HP is at less than 25% after the attack: After that Attack, Drifting Blade of Hongyuan Ryōshū uses "Aiding Strike" as an Unopposed Attack against that enemy (once per Encounter)- The Lord of Hongyuan Hong Lu may activate this effect 1 more time past its usage limitIf "Hey, Back Off" is activated via the Passive 'I.L.T.L.T', the Skill deals +30% damage on Critical Hit and heals 2~4 SP for 1 other ally with the lowest SP (once per turn; excluding allies at -40 or lower SP)I.L.T.L.T. (I would've Liked to walk The Lord's path Together)When another ally's Skill hits an enemy: After that Attack, use "Hey, Back Off" as an Unopposed Attack against the enemy (once per turn)In the same turn this unit Substituted in or Returned to the battlefield, gain 2
Protector's StanceWhen this unit activates an Unopposed Attack due to The Lord of Hongyuan Hong Lu's "The Heishou Lord" Passive, treat this unit as if it has "Heishou Pack" or "Jia Family" Trait Keywords
W Corp. L2 Cleanup AgentMeursault
Enduring SpiritStock
22/3When attacked, gain +1 Charge Count. (Up to 6 times)After losing a clash, gain +1 Charge Count. (Up 6 times, counted independently of hits taken)
LCB SinnerHong Lu
EntertainmentRes.
7/2Heal 6 SP next turn.
Lobotomy E.G.O:: SunshowerHeathcliff
Rain of TearsStock
22/3At the start of the combat phase, spend 1 Sinking Count and lose SP by the current amount of Sinking.Before being hit by an attack, gain Protection equal to this unit's Sinking. (Up to 5 Protection can be gained per turn)When hit, gain 1 Blunt DMG Up next turn. (3 per turn)
R Corp. 4th Pack ReindeerIshmael
Brainwave FocusRes.
10/3At the start of the combat phase, gain (Gloom Reson. / 3) Attack Power Up.If this unit fails to deal damage this turn, lose 15 SP at the end of the turn.
R Corp. 4th Pack ReindeerRodion
Jolly AntlersStock
10/2
22/2Gain 1
Charge every time this unit consumes 10 cumulative
Charge Count in this EncounterWhen using a Base Attack Skill that inflicts
Sinking Potency, if the main target does not have
Sinking, this unit gains 5
Sinking and doubles the amount of Sinking Potency the Skill applies (once per turn; in Focused Encounters, the Part)At less than 35% HP, Base Attack Skills gain Final Power +1
Devyat' Assoc. North Section 3Sinclair
I'll do better next time...<For Chain Battles> When, after Retreating using '
Strategic R&R Mode', if this unit rejoins the battle, halve the
Courier Trunk - Sinclair value (once per Encounter, rounded up)A moment, please...Stock
5/4Turn Start: At 6+ Speed, or if this unit has
Haste, gain (
Courier Trunk - Sinclair)% of this unit's max HP as Shield (max 20%)Upon Retreat, apply 1
Clash Power Up to 2 allies next turn (prioritizes Substituted units first, then in Deployment order)- Lasts for 1 additional turn for every 15
Courier Trunk - Sinclair (2 more turns max)
W Corp. L3 Cleanup CaptainOutis
Overcharge / Cleanup OrderStock
22/3Gain 1
Charge every time this unit consumes 10 cumulative
Charge Count in this EncounterTurn End: Apply 1
Clash Power Up next turn to (
Charge) W Corp. employees, including this unit, in reverse Deployment order (max: 5 allies)
LCE E.G.O:: AEDDGregor
Undying PersistenceGain 1
Charge every time this unit consumes 10 cumulative
Charge Count in this EncounterAny
Charge Barrier this unit gains is converted to
High-voltage ExoskeletonAt 3+
Charge on self, Min & Max Speed +1In this Encounter, when this unit takes damage that brings its HP down to 0, gain
Self-charge equal to (5 +
Charge on self x 3) (max 20, once per Encounter)Alternating Discharge SupportTurn Start: If there are 3+ allies wearing E.G.O Gear including this unit, all relevant allies gain 1
Offense Level UpIf this unit has 12 or less
Charge Count when consuming
Charge Count due to AEDD Gregor's E.G.O Passive effect:On Heads Hit, instead of consuming 2
Charge Count, this unit consumes 4 Shield or HP to activate the E.G.O Passive effect- This effect triggers only when this unit is at 25%+ HPTake the Lead. I'll Provide You Support.Stock
10/2
22/2Combat Start: Gain +10
Charge Count (once per Encounter)Combat End: At more than 12
Charge Count, consume excess
Charge Count up to 8 and apply +(half of
Charge Count consumed due to this effect)
Charge Count on an ally (rounded up)- This effect prioritizes the ally that has the lowest
Charge Count among allies with earlier Deployment order than this unit- If there are no allies with earlier Deployment order than this unit on the battlefield, or if this unit has 3+
Charge, deactivate this effectAt 2+ Gloom or Envy Reson., apply +2
Charge Count next turn on allies with earlier Deployment order than this unit- Applies on (Higher Reson. between Gloom and Envy - 1) allies, in Deployment order (max 3 allies)- At 3+
Charge, apply +4
Charge Count on allies instead- If there are no allies with earlier Deployment order than this unit on the battlefield, gain +4
Charge Count instead
Grace of Stars
Star of the Beginning++
Cumulating Starcloud++
Interstellar Travel++
Star-shower++
Binary Star-shop++
Moon Star-shop++
Favor of the Nebulae++
Starlight Guidance++
Chance Comet++
Perfected Possibility++
Gifts
Starting Gifts
0 itemsNo starting gifts selected.
Observed Gifts
3/3Floor Plan
Review floor themes, acquired gifts, and route notes at a glance.
1-5
1-5 · Normal/Hard코인깊 걸린 팩 아무대나 가기
탱고 닭양념장 팩 보상으로 걸리면 가기
5~10층은 순서 상관x
생강꽃 가지팩 보상으로 걸리면 가기
5~10층은 순서 상관x
6-10
6-10 · Infinity Loop5~10층은 순서 상관x
통상 작전용 장비팩 보상으로 걸리면 가기
5~10층은 순서 상관x
거짓 광배팩 보상으로 걸리면 가기
슬픈 봉제인형 팩 보상으로 걸리면 가기
5~10층은 순서 상관x
결정화된 혈액 팩 보상으로 걸리면 가기
5~10층은 순서 상관x 뽕황 떴으면 이 팩 거르기
11-15
11-15 · Extreme11~14층 순서 상관x 일반전투라 13층부터는 빡셈
11F · Constraints
Total constraint score9- 1Level Boost✓
- 1Frailness✓
- 2Mark of Fire I✓
- 2Inflation I✓
- 2Ego Interference I✓
- 1Force Redistribution✓


Level BoostAll Enemy Levels +3Constraint rewards

Frailness-10% Max HP for all alliesConstraint rewards

Mark of Fire ITurn End: all allies take 5 fixed HP damage. Fixed damage increases by 3 every turn. (max 20)Constraint rewards

Inflation IDoubles the cost of every Shop function, except for selling E.G.O GiftsConstraint rewards

Ego Interference IDoubles the amount of E.G.O Resources consumed when using E.G.O Skills
(This Adversity does not interact with E.G.O Gift effects)Constraint rewards

Force RedistributionWhen an enemy is killed, it applies 3 Offense Level Up to all of its allies at the next Turn Start (3 times per turn; start of a new wave counts as Turn Start as well)Constraint rewards11~14층 순서 상관x
12F · Constraints
Total constraint score17- 1Level Boost✓
- 1Frailness✓
- 2Mental Psychosis I✓
- 2Nerve Acceleration I✓
- 3SP Fatigue I
- 2Psychological Elation✓


Level BoostAll Enemy Levels +3Constraint rewards

Frailness-10% Max HP for all alliesConstraint rewards

Mental Psychosis ITurn End: all allies lose 3 SPConstraint rewards

Nerve Acceleration IAt Turn End: Raise Min & Max Speed values by 2 for all enemiesConstraint rewards

SP Fatigue IIn battles, allies cannot heal higher than 35 SPConstraint rewards

Psychological ElationTurn Start: Heal 20 SP for all enemies
- (Minus Coin Skills-only enemies lose 15 SP instead)Constraint rewards11~14층 순서 상관x
13F · Constraints
Total constraint score30- 1Level Boost✓
- 1Frailness✓
- 2Tremor Barrier✓
- 3Inflation II✓
- 3Ego Interference II✓
- 3Shield Generation✓


Level BoostAll Enemy Levels +3Constraint rewards

Frailness-10% Max HP for all alliesConstraint rewards

Tremor BarrierRemove the first Stagger Threshold for all enemiesConstraint rewards

Inflation IITriples the cost of every Shop function, except for selling E.G.O Gifts
※ If a lower tier Adversity already exists, overwrite that effectConstraint rewards

Ego Interference IITriples the amount of E.G.O Resources consumed when using E.G.O Skills
(Does not interact with E.G.O Gift effects)
※ If a lower tier Adversity already exists, overwrite that effectConstraint rewards

Shield GenerationApply 3000 Shield on all enemies
(In Focused Encounters, applies to Core only; Shield gained by this effect does not expire at Turn End)Constraint rewards11~14층 순서 상관x
14F · Constraints
Total constraint score43- 1Level Boost✓
- 1Frailness✓
- 2Vitality Boost✓
- 3Brutality✓
- 3Mark of Fire II✓
- 3Fracture Proliferation✓


Level BoostAll Enemy Levels +3Constraint rewards

Frailness-10% Max HP for all alliesConstraint rewards

Vitality Boost+30% to max HP for all enemiesConstraint rewards

BrutalityPlus Coin Power +2, Minus Coin Power -2 for all enemiesConstraint rewards

Mark of Fire IITurn End: all allies take 10 fixed HP damage. Fixed damage increases by 5 every turn. (max 30)
※ If a lower tier Adversity already exists, overwrite that effectConstraint rewards

Fracture ProliferationEnemy Skills inflict x2 Burn, Bleed, Tremor, Rupture, and SinkingConstraint rewards15F · Constraints
Total constraint score52- 1Level Boost✓
- 1Frailness✓
- 3Mental Psychosis II✓
- 3Nerve Acceleration II✓
- 5SP Fatigue II
- 1Status Infliction✓


Level BoostAll Enemy Levels +3Constraint rewards

Frailness-10% Max HP for all alliesConstraint rewards

Mental Psychosis IITurn End: all allies lose 5 SP
※ If a lower tier Adversity already exists, overwrite that effectConstraint rewards

Nerve Acceleration IIAt Turn End: Raise Min & Max Speed values by 3 for all enemiesConstraint rewards

SP Fatigue IIIn battles, allies cannot heal higher than 30 SP
※ If a lower tier Adversity already exists, overwrite that effectConstraint rewards

Status InflictionTurn Start: Inflict 5 Potency of a random status, chosen from Burn, Bleed, Tremor, Rupture, and Sinking, on all allies(Identities)Constraint rewardsFinal Gifts
- Unmet — not enough with all identities
- Warning — needs bench identities

