Plan intro
Tremor
Charge 덱 / 죽나상 E.G.O 장착 상태로
Tremor 인격으로 취급
약루는 낮은울음 E.G.O 사용으로 나태 공명
그 외에는 3스킬 나태인 인격들로 편성, 돈키호테 2슬롯을 위한 6인 편성
생강꽃, 안경 그리고 전해진 편지 때문에 기본으로 1,1,4로 스킬교체
예외: 1스킬, 2스킬이 없어도 1-2, 2-2스킬로 공격 가능한 수선실 로쟈 : 2,0,4
돈키는 1-2스킬이 있지만, 인형의 추가 효과를 위한 오만 스킬 남기기로 1,1,4
Deck
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Keyword distribution





















Attack types
Slash25
Pierce7
Blunt19
Evade 1Defense 8Counter 4
Sin resourcesProduced / E.G.O cost
7/46
7/31
10/45
6/21
12/36
16/58
14/48
Passives

Lobotomy E.G.O:: Solemn LamentYi Sang
Fire.IShallFire.Res.
12/3Attack End: If this unit killed the target with its Skill,
ReloadWhen this unit gains
The Living & The Departed, gain 2
Haste next turn (once per turn)ISeeTheDyingButterfly.Begin encounters with 10 of each of
The Living & The DepartedWhen spending
The Living & The Departed, select randomly between The Living(Potency) and The Departed(Count) for each
The Living & The Departed valueWhen inflicting
Butterfly, inflict the same amount of The Living and The Departed as they were consumed. Example below:- If this unit spent X Living, inflict X Living- If this unit spent Y Departed, inflict Y DepartedIf this unit runs out of
The Living & The Departed midway through Skill use, cancel all subsequent Coins and
ReloadWhen
Reloading, or when gaining
The Living & The Departed, gain either The Living or The Departed based on this unit's current SP- At 0 or higher SP: 30% chance to gain The Living; 70% chance to gain The Departed- At less than 0 SP: 70% chance to gain The Living; 30% chance to gain The Departed- The probabilities are calculated separately for each ammo spent
MultiCrack Office RepFaust
Electrocurrent DismantlingStock
14/3Gain 1
Charge every time this unit consumes 10 cumulative
Charge Count in this EncounterAt 2+
Charge, deal +(
Charge x 3)% damage (max 15%)- If the target is at less than 50% HP, deal +(
Charge x 5)% more damage (max 25%)On Kill, this unit and 2 allies that have the lowest
Charge Count gain
Charge Count equal to (
Charge + 2) (max 5, prioritizes allies that consume or gain
Charge)
Lobotomy E.G.O:: In the Name of Love and HateDon Quixote
In the Name of Love and Hate - !ALERT: E.G.O GEAR SYNC THRESHOLD EXCEEDED!Gain 1
Love/Hate every time this unit consumes 10 cumulative
Love/Hate Count in this EncounterEncounter Start: if this unit does not have
Hysteria, gain
HysteriaEncounter Start: if this unit does not have
Love/Hate, gain
Love/HateTurn Start:- At 0 or higher SP, gain
Here Comes Magical Girl! and lose
Regressive Transformation - Reversed- At less than 0 SP, gain
Regressive Transformation - Reversed and lose
Here Comes Magical Girl!This unit's SP cannot drop below -40 due to the SP loss effects from this unit's Base Attack SkillsMagical Girl of Love / Queen of HatredRes.
14/4Deal +2% damage for every
Love/Hate (max 10%)Combat Start: gain 1
Magical Arcana
Haute Couture:: Le Noir Footwear HallRyōshū
FeedbackStock
10/1
16/1
14/2When triggering
Tremor Burst on the enemy, increase the Stagger Threshold raise by +15%- At 12+
Preservation Count, consume 1
Preservation Count when triggering
Tremor Burst to increase the Stagger Threshold raise by +30% instead (effect applied per target)When hit, if this unit has Shield, inflict 2
Tremor Potency on the attacker (2 times per turn per enemy)Le Noir: Gabardine FabricUpon entering the field, gain 25
Le Noir: Gabardine OvercoatTurn Start:- Gain Shield equal to ((
Le Noir: Gabardine Overcoat +
Armure Éveillée) / 5)% of this unit's max HP- If this unit has
Armure Éveillée, convert "Triple Stamped Stitching" into "Single Kick - Couture Multiple"ConservationGain 1
Preservation Potency for every 10 cumulative
Preservation Count this unit consumes in this EncounterTurn End: At fewer than 3
Preservation Potency, consume all
Preservation Count to gain (
Preservation Count consumed x 5) Shield next turnAt 3+
Preservation Potency, this unit's Base Skills gain +1 more
Preservation Count when this unit has fewer than 12
Preservation CountOn Base Attack Skill Use,- If target has 6+
Tremor Potency, Coin Power +1- At 3+
Preservation Potency, Coin Power +1- Deal +(
Preservation Potency x 2)% damage (max 10%)· If the said Skill is "Triple Stamped Stitching" or "Single Kick - Couture Multiple", deal +(
Preservation Potency x 4)% damage instead (max 20%)
Rosespanner Workshop FixerMeursault
Chronic FatigueStock
12/5In a clash, the opponent has -1 Clash Power if they have 5+ Tremor.When recovering from Stagger, heal 5% of Max HP.
The House of Spiders: The Ring NursefatherHong Lu
A Maestro's CritiqueStock
7/4Before The House of Spiders: The Ring Apprentice Faust uses its Skill 3(except E.G.O Skills), The House of Spiders: The Ring Nursefather Hong Lu uses "My, How We Love the Flesh and the Blood" on Faust (once per turn)On Hit, if the Attack Skill inflicted a negative effect, heal 4 SP at Attack End (3 times per turn)- If this unit's SP is at max, gain 1
Slash DMG Up next turn when this unit heals SP with this effect (once per turn)Magnum Opus: TibiaUpon entering the Encounter for the first time, gain +(# of The Ring allies on the field x 2)
Corpus Ingredient Count (max 10)Skill End: If the Skill dealt HP or Shield damage, gain +5
Corpus Ingredient Count- If target is killed, gain +3 additional
Corpus Ingredient CountGain 1
Corpus Ingredient every time this unit consumes 10 cumulative
Corpus Ingredient Count in this Encounter- If the above effect brings this unit's
Corpus Ingredient Potency to 2 or higher, gain
Artwork: TibiaBase Attack Skills and Clashable Counter Skill count as Skills that gain
Charge CountTranscend the CorpusUpon entering the Encounter for the first time, gain 21
Viewing the TableauWhen The Ring-faction allied Identities use a Skill, lose 1
Viewing the Tableau (once per turn per Identity)Turn End: If this unit does not have
Viewing the Tableau, replace one of its Base Skills with "Closing Time - Installation Art no. 1: Your Flesh and Bones as the Gallery's Seats" at next Turn Start (once per Encounter; Prioritizes the Skill on the leftmost Slot's bottom row on the Dashboard)- If the replaced Skill becomes inaccessible due to being replaced by a different Skill, activate the above effect againTurn End: If this unit was Staggered for the first time in this Encounter, recover from Stagger (excluding forced Stagger)
W Corp. L4 Cleanup Agent - CCAHeathcliff
Defence-Oriented Charge- Gain 1
Charge every time this unit consumes 10 cumulative
Charge Count in this Encounter- Turn Start: Gain
Defense Level Up equal to
Charge Potency on self (max 6)Congestion Cleaning ArmourStock
14/5- Combat Start: If this unit has less than 50% HP, gain Shield equal to (
Charge Potency x 5) (max 25)- Immediately before getting hit, gain Shield equal to (
Charge Potency on self) (max 5, 3 times per turn)- If this unit gains
Charge Count past the Max
Charge Count Cap by using a Skill, the Skill deals +3% damage for every
Charge Count that exceeds the Max
Charge Count Cap (max 15%)
Jeong's Office RepIshmael
Koi-Koi [こいこい]Turn Start: if this unit does not have
Bright【光】, gain 0
Bright【光】 Potency and 3
Bright【光】 CountTurn Start: if this unit does not have a Suit in Hand, gain a random Suit(
Hand - Pine Crane Suit,
Hand - Susuki Grass Suit, or
Hand - Blue Sakura Suit) that corresponds to a Base Attack Skill on this unit's leftmost Skill SlotCombat Start: when this unit uses a Base Attack Skill or an E.G.O Skill equipped on its leftmost Skill Slot, activate the following (once per turn):- Next turn, convert the Hand on self to the one corresponding to the used Skill's Affinity- If the Skill was either "Sakura-sen" or an E.G.O Skill, gain 1
Bright【光】 Potency- If the Skill's Affinity matches the Affinity on the current Hand's description(thus "forming a Hand"), activate the following:· Gain 1
Bright【光】 Potency· If this unit formed a Hand last turn and this turn in succession, gain 1
Bright【光】 Potency· On Hit with the said Skill: trigger
Tremor Burst; then, reduce target's
Tremor Count by 1· 25% chance to gain 1 E.G.O Resource corresponding to the Skill's Affinity- At the Skill's Skill End: at 5
Bright【光】 Potency, or at 0
Bright【光】 Count, use "Kōzan"Stacking the DeckStock
10/2
12/2On Tails Hit, heal 5 SP (once per turn)Deal +10% damage against targets in either Low Morale or Panic states
Haute Couture:: Alteration ShopRodion
Inertia of DriftingGain 1
Inertia of Drifting Potency for every 10 cumulative
Inertia of Drifting Count this unit consumes in this EncounterAt Attack End of another ally that has
Second is Welcome-snipping, activate "Patterning" against the said ally's target (once per turn)- [Before Use] If the said target has 2+
Mark of Shearing, activate as "Cutout" instead (once per turn)Snipping in the Alteration Shop are Blossom ScissorsStock
10/2
14/1Turn End: Gain Shield next turn equal to
Inertia of Drifting CountAt 2+/3+/5+
Inertia of Drifting Potency, Base Skill Final Power +1/+2/+3
The Thumb East Soldato IISinclair
BayonetsAlways Active: begin Encounters with 15
Scorch Propellant AmmoIf this unit spent
Scorch Propellant Ammo with Skills or Passives, gain
Damage Up equal to the amount spent next turn (max 3)When flipping a Coin that spends
Scorch Propellant Ammo: while not having
Scorch Propellant Ammo does not cancel this unit's attacks, the Coin's On Hit "inflict
Burn" and "inflict
Burn Count" effects do not activateAmmunition TributeRes.
16/3When the 1 ally Identity with the earliest Deployment order among those using
Ammo finishes their attack, if their current
Ammo count is fewer than half (rounded up), spend
Scorch Propellant Ammo on self equal to the total
Ammo count the affected unit spent and supply them with the same amount of
Ammo as
Scorch Propellant Ammo this unit just spent. (can spend up to 5 ammunition) (once per Encounter)- If the
Ammo receiving Identity is a Thumb Identity of a higher rank, supply 1 additional
Ammo they use- If the
Ammo receiving Identity has separate values for Potency and Count, they will be supplied at random.- If either Potency or Count is maxed out, supply whichever is not maxed.
LCA Udjat Vanguard Team 3 LeaderOutis
The Scepter of Horus - ReplicaTurn Start: If an enemy has any of the Panic type changing effects, gain 1
The Udjat [Vanguard]If this unit has
The Udjat [Vanguard], inflict 1
Sheut Fracture On Hit with a Base Attack Skill (15 per turn)- If
LCA Fracture Round was spent, inflict additional
Sheut Fracture per
LCA Fracture Round spent
Protection Stack gained from this unit's Base Skills and
The Udjat [Vanguard] effect is capped at 5 per turnVanguard TeamRes.
12/3Deal +5% damage for every
Protection on self (max 15%)Combat Start: gain 2
The Udjat [Vanguard]
LCE E.G.O:: AEDDGregor
Undying PersistenceGain 1
Charge every time this unit consumes 10 cumulative
Charge Count in this EncounterAny
Charge Barrier this unit gains is converted to
High-voltage ExoskeletonAt 3+
Charge on self, Min & Max Speed +1In this Encounter, when this unit takes damage that brings its HP down to 0, gain
Self-charge equal to (5 +
Charge on self x 3) (max 20, once per Encounter)Alternating Discharge SupportTurn Start: If there are 3+ allies wearing E.G.O Gear including this unit, all relevant allies gain 1
Offense Level UpIf this unit has 12 or less
Charge Count when consuming
Charge Count due to AEDD Gregor's E.G.O Passive effect:On Heads Hit, instead of consuming 2
Charge Count, this unit consumes 4 Shield or HP to activate the E.G.O Passive effect- This effect triggers only when this unit is at 25%+ HPTake the Lead. I'll Provide You Support.Stock
12/2
14/2Combat Start: Gain +10
Charge Count (once per Encounter)Combat End: At more than 12
Charge Count, consume excess
Charge Count up to 8 and apply +(half of
Charge Count consumed due to this effect)
Charge Count on an ally (rounded up)- This effect prioritizes the ally that has the lowest
Charge Count among allies with earlier Deployment order than this unit- If there are no allies with earlier Deployment order than this unit on the battlefield, or if this unit has 3+
Charge, deactivate this effectAt 2+ Gloom or Envy Reson., apply +2
Charge Count next turn on allies with earlier Deployment order than this unit- Applies on (Higher Reson. between Gloom and Envy - 1) allies, in Deployment order (max 3 allies)- At 3+
Charge, apply +4
Charge Count on allies instead- If there are no allies with earlier Deployment order than this unit on the battlefield, gain +4
Charge Count instead
Grace of Stars
Star of the Beginning++
Cumulating Starcloud++
Interstellar Travel++
Star-shower++
Binary Star-shop++
Moon Star-shop++
Favor of the Nebulae++
Starlight Guidance++
Chance Comet++
Perfected Possibility++
Gifts
Starting Gifts
3 itemsObserved Gifts
3/3Floor Plan
Review floor themes, acquired gifts, and route notes at a glance.
1-5
1-5 · Normal/Hard1층 돈깊 2개뜨면 들어가기
6-10
6-10 · Infinity Loop하파쥬 만든 후 사원증 팔았다가 재구매 후 2강
하파쥬를 만든다면 전격부 획득을 위한 사대가문과 욕망 팩 / 만들지 않는다면 작품 : 약동 획득을 위한 타래엮기 팩
11-15
11-15 · Extreme코위증 +1
11F · Constraints
Total constraint score0- 1Level Boost
- 1Frailness
- 2Mark of Fire I
- 2Inflation I
- 2Ego Interference I
- 1Force Redistribution


Level BoostAll Enemy Levels +3Constraint rewards

Frailness-10% Max HP for all alliesConstraint rewards

Mark of Fire ITurn End: all allies take 5 fixed HP damage. Fixed damage increases by 3 every turn. (max 20)Constraint rewards

Inflation IDoubles the cost of every Shop function, except for selling E.G.O GiftsConstraint rewards

Ego Interference IDoubles the amount of E.G.O Resources consumed when using E.G.O Skills
(This Adversity does not interact with E.G.O Gift effects)Constraint rewards

Force RedistributionWhen an enemy is killed, it applies 3 Offense Level Up to all of its allies at the next Turn Start (3 times per turn; start of a new wave counts as Turn Start as well)Constraint rewards페어리테일이 하파쥬와 시너지가 좋기에 11층에 가도 됨
12F · Constraints
Total constraint score0- 2Ego Interference I
- 1Frailness
- 2Mental Psychosis I
- 2Nerve Acceleration I
- 3SP Fatigue I
- 2Psychological Elation


Ego Interference IDoubles the amount of E.G.O Resources consumed when using E.G.O Skills
(This Adversity does not interact with E.G.O Gift effects)Constraint rewards

Frailness-10% Max HP for all alliesConstraint rewards

Mental Psychosis ITurn End: all allies lose 3 SPConstraint rewards

Nerve Acceleration IAt Turn End: Raise Min & Max Speed values by 2 for all enemiesConstraint rewards

SP Fatigue IIn battles, allies cannot heal higher than 35 SPConstraint rewards

Psychological ElationTurn Start: Heal 20 SP for all enemies
- (Minus Coin Skills-only enemies lose 15 SP instead)Constraint rewards13F · Constraints
Total constraint score0- 1Level Boost
- 1Frailness
- 2Tremor Barrier
- 3Inflation II
- 3Ego Interference II
- 3Shield Generation


Level BoostAll Enemy Levels +3Constraint rewards

Frailness-10% Max HP for all alliesConstraint rewards

Tremor BarrierRemove the first Stagger Threshold for all enemiesConstraint rewards

Inflation IITriples the cost of every Shop function, except for selling E.G.O Gifts
※ If a lower tier Adversity already exists, overwrite that effectConstraint rewards

Ego Interference IITriples the amount of E.G.O Resources consumed when using E.G.O Skills
(Does not interact with E.G.O Gift effects)
※ If a lower tier Adversity already exists, overwrite that effectConstraint rewards

Shield GenerationApply 3000 Shield on all enemies
(In Focused Encounters, applies to Core only; Shield gained by this effect does not expire at Turn End)Constraint rewards14F · Constraints
Total constraint score0- 2Tremor Barrier
- 3Ego Interference II
- 2Vitality Boost
- 3Brutality
- 3Mark of Fire II
- 3Fracture Proliferation


Tremor BarrierRemove the first Stagger Threshold for all enemiesConstraint rewards

Ego Interference IITriples the amount of E.G.O Resources consumed when using E.G.O Skills
(Does not interact with E.G.O Gift effects)
※ If a lower tier Adversity already exists, overwrite that effectConstraint rewards

Vitality Boost+30% to max HP for all enemiesConstraint rewards

BrutalityPlus Coin Power +2, Minus Coin Power -2 for all enemiesConstraint rewards

Mark of Fire IITurn End: all allies take 10 fixed HP damage. Fixed damage increases by 5 every turn. (max 30)
※ If a lower tier Adversity already exists, overwrite that effectConstraint rewards

Fracture ProliferationEnemy Skills inflict x2 Burn, Bleed, Tremor, Rupture, and SinkingConstraint rewards15F · Constraints
Total constraint score0- 2Tremor Barrier
- 3Ego Interference II
- 3Mental Psychosis II
- 3Nerve Acceleration II
- 5SP Fatigue II
- 1Status Infliction


Tremor BarrierRemove the first Stagger Threshold for all enemiesConstraint rewards

Ego Interference IITriples the amount of E.G.O Resources consumed when using E.G.O Skills
(Does not interact with E.G.O Gift effects)
※ If a lower tier Adversity already exists, overwrite that effectConstraint rewards

Mental Psychosis IITurn End: all allies lose 5 SP
※ If a lower tier Adversity already exists, overwrite that effectConstraint rewards

Nerve Acceleration IIAt Turn End: Raise Min & Max Speed values by 3 for all enemiesConstraint rewards

SP Fatigue IIIn battles, allies cannot heal higher than 30 SP
※ If a lower tier Adversity already exists, overwrite that effectConstraint rewards

Status InflictionTurn Start: Inflict 5 Potency of a random status, chosen from Burn, Bleed, Tremor, Rupture, and Sinking, on all allies(Identities)Constraint rewardsFinal Gifts
- Unmet — not enough with all identities
- Warning — needs bench identities

