Deck
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Keyword distribution
5/10










4/4



1/2


0/2


1/1
0/1

0/1

Attack typesDeployed 6
6
12
0
- Defense skills
- Evade 1Defense 4Counter 1
Sin resourcesDeployed 6
1
3
6
18
7
1
- E.G.O cost
8
7
11
2
27
21
11
Passives

Lobotomy E.G.O:: Solemn LamentYi Sang
Fire.IShallFire.Res.
18/3Attack End: If this unit killed the target with its Skill,
ReloadWhen this unit gains
The Living & The Departed, gain 2
Haste next turn (once per turn)ISeeTheDyingButterfly.Begin encounters with 10 of each of
The Living & The DepartedWhen spending
The Living & The Departed, select randomly between The Living(Potency) and The Departed(Count) for each
The Living & The Departed valueWhen inflicting
Butterfly, inflict the same amount of The Living and The Departed as they were consumed. Example below:- If this unit spent X Living, inflict X Living- If this unit spent Y Departed, inflict Y DepartedIf this unit runs out of
The Living & The Departed midway through Skill use, cancel all subsequent Coins and
ReloadWhen
Reloading, or when gaining
The Living & The Departed, gain either The Living or The Departed based on this unit's current SP- At 0 or higher SP: 30% chance to gain The Living; 70% chance to gain The Departed- At less than 0 SP: 70% chance to gain The Living; 30% chance to gain The Departed- The probabilities are calculated separately for each ammo spent
Wuthering Heights ButlerFaust
Butler Style ResponseStock
18/4- Clash Win: Inflict 1
Sinking on target (3 times per turn)- If the target has
Echoes of the Manor, inflict 3
Sinking instead
Heishou Pack - Wei BranchDon Quixote
Explosive Battering RamStock
0/3
18/3Deal (-Target's SP / 3)% more damage against targets at less than 0 SP (max 15%, rounded down)Deal +1% damage for every 2 (
Rupture +
Sinking) on target (max 15%)- Double this effect and max value against Non-SP targetsIf this unit has
Burgeoning of Horns [發角], the last coin of this unit's Base Skills deals +15% damage- When attacking Skill Slots equipped with a Defense Skill, the last Coin deals +30% damage instead- When Clashing against a Clashable Guard Skill, Clash Power +3Lament of the Lost Sheep [亡羊之嘆]When activating
Exalted Command, The Lord of Hongyuan Hong Lu gains the following effect as the
Heishou Bolus Contamination [黑獣丸染] effect:- Inflict 1
Sinking upon inflicting
Rupture Potency or Count by using a Skill (3 times per turn)On the turn this unit Substituted or Returned to the field, gain 3
Burgeoning of Horns [發角]
Lobotomy E.G.O:: Faint Aroma & SolitudeRyōshū
A Void that Cannot be FilledAlways Active: Begin Encounters with 6
Bullet - SolitudeAt 1+
Bullet - Solitude, if the enemy has less than -40 SP or is Staggered at this unit or an ally's Attack End, use 'Bang. Bang.' as an Unopposed Attack (once per turn)Attack End: At 0
Bullet - Solitude, use 'Stories that Never Cease' as an Unopposed Attack against the target and consume 10 SP to
ReloadUnwithering FlowerStock
6/1
18/2Gain 1
Petals if the enemy takes
Sinking damageGain
Petals equal to
Faint Aroma inflicted every time enemies gain
Faint AromaGain 2
Petals every time Tremor Burst is triggered regardless of the unitAttack Skill End: At 30+
Petals, use 'Magnificent End' against the target that has the highest
Faint Aroma StackDeal +(
Faint Aroma on the target)% damage against Staggered targetsIf this unit lost 10%+ HP this turn, heal 3% HP and 10 SP (once per turn)
Dieci Assoc. South Section 4 DirectorMeursault
Study HallRes.
18/2Every time another ally Discards a Skill, apply 1
Erudition to the ally and self (once per Skill, 3 times per turn)Turn End: next turn, gain Pierce DMG Up and Blunt DMG Up equal to the number of other allies that Discarded Skills (max 3)
R Corp. 4th Pack ReindeerHong Lu
Brainwave Charge-focusing AntlersStock
1/3!Gain 1
Charge every time this unit consumes 10 cumulative
Charge Count in this EncounterAt 2+
Charge:- Inflict +1 more
Sinking using Base Attack Skills for every 2
Charge (max 2, does not activate when inflicting only
Sinking Count or when inflicting
Sinking on self)- Deal +(
Charge x 5)% damage using Base Attack Skills (max 25%)
Lobotomy E.G.O:: SunshowerHeathcliff
Rain of TearsStock
1/3!At the start of the combat phase, spend 1 Sinking Count and lose SP by the current amount of Sinking.Before being hit by an attack, gain Protection equal to this unit's Sinking. (Up to 5 Protection can be gained per turn)When hit, gain 1 Blunt DMG Up next turn. (3 per turn)
Jeong's Office RepIshmael
Koi-Koi [こいこい]Turn Start: if this unit does not have
Bright【光】, gain 0
Bright【光】 Potency and 3
Bright【光】 CountTurn Start: if this unit does not have a Suit in Hand, gain a random Suit(
Hand - Pine Crane Suit,
Hand - Susuki Grass Suit, or
Hand - Blue Sakura Suit) that corresponds to a Base Attack Skill on this unit's leftmost Skill SlotCombat Start: when this unit uses a Base Attack Skill or an E.G.O Skill equipped on its leftmost Skill Slot, activate the following (once per turn):- Next turn, convert the Hand on self to the one corresponding to the used Skill's Affinity- If the Skill was either "Sakura-sen" or an E.G.O Skill, gain 1
Bright【光】 Potency- If the Skill's Affinity matches the Affinity on the current Hand's description(thus "forming a Hand"), activate the following:· Gain 1
Bright【光】 Potency· If this unit formed a Hand last turn and this turn in succession, gain 1
Bright【光】 Potency· On Hit with the said Skill: trigger
Tremor Burst; then, reduce target's
Tremor Count by 1· 25% chance to gain 1 E.G.O Resource corresponding to the Skill's Affinity- At the Skill's Skill End: at 5
Bright【光】 Potency, or at 0
Bright【光】 Count, use "Kōzan"Stacking the DeckStock
6/2
18/2On Tails Hit, heal 5 SP (once per turn)Deal +10% damage against targets in either Low Morale or Panic states
Lobotomy E.G.O:: The Sword Sharpened with TearsRodion
Magical Girl of Justice / Knight of DespairStock
18/3
7/3When in
Blessing state...- Take -(SP / 2)% HP damage from attacks (max 20%)- Combat Start: at 3+
Protecting Sword, gain 1
Protection- Combat Start: at 5
Protecting Sword, gain 2
Protection and 1
Clash Power Up insteadWhen in
Despair state...- Deal +(-SP/2)% damage with Base Skills (max 20%)- Combat Start: at 3+
Piercing Sword gain 1
Damage Up- Combat Start: at 5
Piercing Sword, gain 2
Damage Up and 1
Power Up insteadThe Sword Sharpened with Tears - !ALERT: E.G.O GEAR SYNC THRESHOLD EXCEEDED!Turn Start: at 0 or higher SP, gain
Blessing- Uses Plus Coin Skills as Base SkillsTurn Start: at less than 0 SP, gain
Despair- Uses Minus Coin Skills as Base SkillsWhen gaining
Charge Count, gain
Deep Tears instead-
Deep Tears is unaffected by
Charge PotencyWhispers of the Betrayed KnightThis unit's SP does not drop below -40 from the following effects:- SP loss effects on this unit's Base Skills- SP loss effects from allied units' Support Passives- SP loss effects from
Tear-sharpened- SP loss effects from ally death in this unit's 'Base factors decreasing Sanity'In an Encounter, when this unit takes damage that brings its SP to -45, maintain this unit's SP at -44 for that turn (once per Encounter)(※ This applies only to SP damages; it does not apply to SP changes or SP consuming abilities like using E.G.O Skills)Break, Tear, and PierceIf this unit has
Piercing Sword: before hitting an enemy with a Base Attack Skill, consume 1
Piercing Sword to inflict 1
Sinking- If this unit has 2+
Piercing Sword before this turn's final Base Attack Skill's final Coin hits, consume all of it instead to inflict it as
SinkingIf this unit has 3
Tear-sharpened: before hitting an enemy with the final Coin of a Base Attack Skill, consume all
Tear-sharpened to inflict 3
Sinking and +3
Sinking Count, and deal +50% damage with that Coin- If this effect activated, reset to 0 SP if this unit has less than 0 SP at Turn End. (when in Panic or 'E.G.O Corrosion', recover) Then, heal 30 SP
The Thumb East Soldato IISinclair
BayonetsAlways Active: begin Encounters with 15
Scorch Propellant AmmoIf this unit spent
Scorch Propellant Ammo with Skills or Passives, gain
Damage Up equal to the amount spent next turn (max 3)When flipping a Coin that spends
Scorch Propellant Ammo: while not having
Scorch Propellant Ammo does not cancel this unit's attacks, the Coin's On Hit "inflict
Burn" and "inflict
Burn Count" effects do not activateAmmunition TributeRes.
7/3When the 1 ally Identity with the earliest Deployment order among those using
Ammo finishes their attack, if their current
Ammo count is fewer than half (rounded up), spend
Scorch Propellant Ammo on self equal to the total
Ammo count the affected unit spent and supply them with the same amount of
Ammo as
Scorch Propellant Ammo this unit just spent. (can spend up to 5 ammunition) (once per Encounter)- If the
Ammo receiving Identity is a Thumb Identity of a higher rank, supply 1 additional
Ammo they use- If the
Ammo receiving Identity has separate values for Potency and Count, they will be supplied at random.- If either Potency or Count is maxed out, supply whichever is not maxed.
LCA Udjat Vanguard Team 3 LeaderOutis
The Scepter of Horus - ReplicaTurn Start: If an enemy has any of the Panic type changing effects, gain 1
The Udjat [Vanguard]If this unit has
The Udjat [Vanguard], inflict 1
Sheut Fracture On Hit with a Base Attack Skill (15 per turn)- If
LCA Fracture Round was spent, inflict additional
Sheut Fracture per
LCA Fracture Round spent
Protection Stack gained from this unit's Base Skills and
The Udjat [Vanguard] effect is capped at 5 per turnVanguard TeamRes.
18/3Deal +5% damage for every
Protection on self (max 15%)Combat Start: gain 2
The Udjat [Vanguard]
Twinhook Pirates First MateGregor
Bullets are PriceyStock
7/2- Always Active : Begin encounters with 7 Ammo- On Heads Hit against targets that have
Bleed, gain
Unjust Enrichment. (Max 4)If a Coin that uses Ammo Hits, consume all
Unjust Enrichment and deal additional (25 x
Unjust Enrichment consumed)% of damage as bonus damage.- If this unit Critical Hits when out of
Ammo, consume all
Unjust Enrichment and deal additional (5 x
Unjust Enrichment consumed)% of damage dealt as bonus damage.
Grace of Stars
Star of the Beginning++
Cumulating Starcloud++
Interstellar Travel++
Star-shower++
Binary Star-shop++
Moon Star-shop++
Favor of the Nebulae++
Starlight Guidance++
Chance Comet++
Perfected Possibility++
Gifts
Starting Gifts
3 itemsObserved Gifts
2/3Floor Plan
Review floor themes, acquired gifts, and route notes at a glance.
11/15F
1-5
1-5 · Normal/Hard01
Hard75 gifts
Automated Factory
02
Hard78 gifts
Hell's Chicken
03
Hard73 gifts
Falling Flowers
04
Hard79 gifts
Full-Stopped by a Bullet
05
Hard84 gifts
Timekilling Time BokGak
6-10
6-10 · Infinity Loop06
Infinity Loop79 gifts
The Dusk of Amber
07
Infinity Loop61 gifts
Sinking Deluge
08
Infinity Loop72 gifts
The Unchanging
09
Infinity Loop18 gifts
Line 2
10
Infinity Loop18 gifts
Line 1
20번구 기적에 보상으로 인형 떴으면 거기 가기
11-15
11-15 · Extreme11
Extreme18 gifts
Line 3
11F · Constraints
Total constraint score0- 1Level Boost
- 1Frailness
- 2Mark of Fire I
- 2Inflation I
- 2Ego Interference I
- 1Force Redistribution


Level BoostConstraint rewards

FrailnessConstraint rewards

Mark of Fire IConstraint rewards

Inflation IConstraint rewards

Ego Interference IConstraint rewards

Force RedistributionConstraint rewards12
-
Extreme
Unset
0 acquired gifts
이후 자유
12F · Constraints
Total constraint score0- 2Ego Interference I
- 1Frailness
- 2Mental Psychosis I
- 2Nerve Acceleration I
- 3SP Fatigue I
- 2Psychological Elation


Ego Interference IConstraint rewards

FrailnessConstraint rewards

Mental Psychosis IConstraint rewards

Nerve Acceleration IConstraint rewards

SP Fatigue IConstraint rewards

Psychological ElationConstraint rewardsFinal Gifts
26 items
- Unmet — not enough with all identities
- Warning — needs bench identities

