Plan intro
미니어처 대관람차 와 같은 기프트로 혈귀 인격을 강화하고
암약 , 이전칠자 를 통해 흑수-묘 인격을 강화한
Bleed
Rupture 덱입니다.
실돈은 0/2/4 또는 0/0/6으로 하시면 됩니다.
0/2/4는 2스의 가중치를 이용하는 것이고 0/0/6은 합 안정치를 확보하는 조합입니다.
혈향도래 효과를 받기 위해 출혈 인격 10인을 편성했습니다.
Deck
Click for details
Keyword distribution



















Attack types
Slash25
Pierce22
Blunt3
Evade 4Defense 2Counter 8
Sin resourcesProduced / E.G.O cost
8/20
20/46
0/23
13/29
0/26
17/41
14/38
Passives

The Pequod First MateYi Sang
The First Mate's HarpoonStock
17/4On Crit, this unit inflicts +2 more
Bleed Potency using its Skills (6 times per turn)
Heishou Pack - Mao Branch AdeptFaust
Heishou Mutation [Mao] / Mao Branch AdeptStock
13/5If this unit's Speed is faster than the target's, deal +2% more damage for every 1 Speed difference (max 10%)Gain 1
Tianjiu Star's Blade every time an ally triggers a Deathrite effect (5 times per turn)- If this unit triggered a Deathrite effect, gain 1 additional
Tianjiu Star's BladeWhen activating the
Assist Defense effect, gain 5
Tianjiu Star's BladeTianjiu StarWhen
Deathrite 【Fissure】 Stack drops to 0 and expires, gain
Mark of Decay
The Manager of La ManchalandDon Quixote
Armadura de SangreStock
20/4Attack End: If the enemy is defeated, increase
Bloodfeast by 10% of the target's max HP (100 per turn; for Focused Encounters, if the Part is broken)Gain 1
Damage Up next turn for every 15% missing HP at Turn End (max 3)If an ally is about to be defeated from
Bleed damage, prevent them from being defeated from Bleed damage for the turn (once per Encounter for each Identity)BloodfeastIf this unit is on field, or is one of the units that can appear on this Stage, increase Bloodfeast value by the amount of
Bleed damage collectively received by every unit.When this unit enters the field, the sleeping blood drenching the battlefield will fill the surface.When consuming
Bloodfeast, if there are <La ManchalandTabExplain> Kindreds of the same generation as this unit, this unit takes precedence.When using 'Variant Sancho HardbloodTabExplain Arts 6 - Whip', HP cannot drop below 1 due to Bleed damage.Variant Sancho Hardblood ArtsTurn Start: At 15+
Hardblood, if each following unit is either defeated or participating in the Encounter, empower this unit's leftmost Slot.The Priest of La ManchalandTabExplain Gregor: Empower Skill 1The Barber of La ManchalandTabExplain Outis: Empower Skill 2This Unit: Empower Skill 3The Princess of La ManchalandTabExplain Rodion: Empower Defense SkillTabExplainWhen other units among allies take
Bleed damage or consume
Bloodfeast, gain 2
Hardblood on self (3 times per turn)Bearer of the Blood KinIn an Encounter, if another allied <La ManchalandTabExplain> unit is defeated:- Gain 1 more
Hardblood when gaining
Hardblood from this unit's Base Attack Skills- When 3+ other allied <La ManchalandTabExplain> units are defeated: gain 3 additional
Hardblood; at Turn Start, gain 1
Responsibility
Heishou Pack - Mao BranchRyōshū
Heishou Mutation [Mao]Stock
13/3If this unit has
Strider【Mao】, deal +5% damageIf the target has
Deathrite【Haste】, deal +5% damage
The Prince of La ManchalandMeursault
'Bloodied, Masked, and as Blood Commands'Stock
20/3
17/3Combat Start: if this unit has
Hardblood Armor, gain the following effects based on Stack:- At 3+ Stack: gain 2
Offense Level Up and 2
Defense Level Up- At 4+ Stack: gain 2
Haste next turnCombat Start: if this unit has
Focused Performance, inflict 1
La Mancha Parade On Hit against enemies (2 times per turn; including E.G.O Skills)On Hit against enemies that have
Bleed: if this unit has less than 30% HP, heal 30% HP (once per Encounter; rounded down)BloodfeastIf this unit is on field, or is one of the units that can appear on this Stage, increase
Bloodfeast value by the amount of
Bleed damage collectively received by every unit.When this unit enters the field, the sleeping blood drenching the battlefield will rise above the surface.Responsibility of a Former PrinceTurn Start: The following effects activate for La Manchaland Identities that have max
Hardblood Armor Stack· Gain 1
Focused Performance· When Staggered due to damage, recover from Stagger; then, consume all
Hardblood Armor on self (once per Stage per Identity; excluding forced Staggers)If The Princess of La Manchaland Rodion is on the field, she and The Prince of La Manchaland Meursault both deal +15% damage using their Skill 3 (including Empowered Skills)
Tingtang Gang GangleaderHong Lu
GaietyRes.
13/2Heal (2x Gluttony Reson.) SP next turn.
R Corp. 4th Pack RabbitHeathcliff
Raring to GrazeRes.
8/3Gain (Wrath Reson.) Charge Count next turn.At 5+ Charge Count, gain 1 Haste and Attack Power Up.Always Activate: At the start of the stage, gain +3 Ammo.
Kurokumo Clan CaptainIshmael
Gathering Dark CloudsRes.
20/3Combat Start: if there are 2+ allied Kurokumo Clan Identities in this Encounter, including this unit, gain 1
Dark Cloud BladeCombat Start: apply 1
Dark Cloud to Kurokumo Clan Identities adjacent to this unit on the Dashboard- At 4+ Lust Reson., apply 1
Dark Cloud to all other Kurokumo Clan alliesBattle ReadyWhen a Kurokumo Clan ally dies, gain 1
Slash Power Up for this EncounterWhen 3 or more Kurokumo Clan allies are defeated, gain
Battle Ready for this Encounter
The Princess of La ManchalandRodion
Hardblood ThornStock
20/3
14/2When another ally takes
Bleed damage or consumes
Bloodfeast, this unit gains 1
Blooming Thorn (5 times per turn)Heal HP on self by 20% of the damage dealt using base Skills (max 10 per Skill)- At max HP, heal 1 ally that has the lowest HP percentage by excess healingBloodfeastIf this unit is on field, or is one of the units that can appear on this Stage, increase
Bloodfeast value by the amount of
Bleed damage collectively received by every unit.When this unit enters the field, the sleeping blood drenching the battlefield will fill the surface.
Blade Lineage SalsuSinclair
SlayerRes.
17/2The last Coin on the last skill in the chain deals +20% damage.Whenever an ally other than this unit gains Poise Count, this unit gains +1 Poise Count at a 50% chance.
The Barber of La ManchalandOutis
BloodfeastIf this unit is on field, or is one of the units that can appear on this Stage, increase
Bloodfeast value by the amount of
Bleed damage collectively received by every unit.When this unit enters the field, the sleeping blood drenching the battlefield will rise above the surface.WRONG COSTUME!!!Res.
20/3In a Clash against
Sewing Target, Clash Power +1.On Hit, deal +1.5% damage for every 10
Bloodfeast Consumed by self (max 30%)On Hit, deal +0.5% damage for every
Bleed on the target (max 10%)
The Priest of La ManchalandGregor
BloodfeastIf this unit is on field, or is one of the units that can appear on this Stage, increase
Bloodfeast value by the amount of
Bleed damage collectively received by every unit.When this unit enters the field, the sleeping blood drenching the battlefield will rise above the surface.Self-destructive DedicationStock
20/5Turn End: heal (10 -
Ailing Heart) SP for the ally with the least SP (excluding: self or allies that are Panicked or Corroded)In this Encounter, when this unit takes damage that brings their HP down to 0, nullify that damage; then, this unit's HP cannot drop below 1 for the turn. (once per Encounter)
Grace of Stars
Star of the Beginning++
Cumulating Starcloud++
Interstellar Travel++
Star-shower++
Binary Star-shop++
Moon Star-shop++
Favor of the Nebulae++
Starlight Guidance++
Chance Comet++
Perfected Possibility++
Gifts
Starting Gifts
3 itemsObserved Gifts
3/3Floor Plan
Review floor themes, acquired gifts, and route notes at a glance.
1-5
1-5 · Normal/Hard특이사항 X
특이사항 X
슬픈 봉제인형 은 클리어 보상으로 먹는 걸 추천
굴레 는 클리어 보상으로 먹는 걸 추천
3가지 테마팩 중에 하나만 가서 다 먹으면 됨
6-10
6-10 · Infinity Loop특이사항 X
깨어질 화포 는 이벤트가 안나올 확률이 있기 때문에 클리어 보상으로 받는 걸 추천
깨진 안경 은 클리어 보상으로 먹는 걸 추천
특이사항 X
특이사항 X
11-15
11-15 · Extreme특이사항 X
11F · Constraints
Total constraint score9- 1Level Boost✓
- 1Frailness✓
- 2Mark of Fire I✓
- 2Inflation I✓
- 2Ego Interference I✓
- 1Force Redistribution✓


Level BoostAll Enemy Levels +3Constraint rewards

Frailness-10% Max HP for all alliesConstraint rewards

Mark of Fire ITurn End: all allies take 5 fixed HP damage. Fixed damage increases by 3 every turn. (max 20)Constraint rewards

Inflation IDoubles the cost of every Shop function, except for selling E.G.O GiftsConstraint rewards

Ego Interference IDoubles the amount of E.G.O Resources consumed when using E.G.O Skills
(This Adversity does not interact with E.G.O Gift effects)Constraint rewards

Force RedistributionWhen an enemy is killed, it applies 3 Offense Level Up to all of its allies at the next Turn Start (3 times per turn; start of a new wave counts as Turn Start as well)Constraint rewards특이사항 X
12F · Constraints
Total constraint score20- 1Level Boost✓
- 1Frailness✓
- 2Mental Psychosis I✓
- 2Nerve Acceleration I✓
- 3SP Fatigue I✓
- 2Psychological Elation✓


Level BoostAll Enemy Levels +3Constraint rewards

Frailness-10% Max HP for all alliesConstraint rewards

Mental Psychosis ITurn End: all allies lose 3 SPConstraint rewards

Nerve Acceleration IAt Turn End: Raise Min & Max Speed values by 2 for all enemiesConstraint rewards

SP Fatigue IIn battles, allies cannot heal higher than 35 SPConstraint rewards

Psychological ElationTurn Start: Heal 20 SP for all enemies
- (Minus Coin Skills-only enemies lose 15 SP instead)Constraint rewards특이사항 X
13F · Constraints
Total constraint score33- 1Level Boost✓
- 1Frailness✓
- 2Tremor Barrier✓
- 3Inflation II✓
- 3Ego Interference II✓
- 3Shield Generation✓


Level BoostAll Enemy Levels +3Constraint rewards

Frailness-10% Max HP for all alliesConstraint rewards

Tremor BarrierRemove the first Stagger Threshold for all enemiesConstraint rewards

Inflation IITriples the cost of every Shop function, except for selling E.G.O Gifts
※ If a lower tier Adversity already exists, overwrite that effectConstraint rewards

Ego Interference IITriples the amount of E.G.O Resources consumed when using E.G.O Skills
(Does not interact with E.G.O Gift effects)
※ If a lower tier Adversity already exists, overwrite that effectConstraint rewards

Shield GenerationApply 3000 Shield on all enemies
(In Focused Encounters, applies to Core only; Shield gained by this effect does not expire at Turn End)Constraint rewards특이사항 X
14F · Constraints
Total constraint score46- 1Level Boost✓
- 1Frailness✓
- 2Vitality Boost✓
- 3Brutality✓
- 3Mark of Fire II✓
- 3Fracture Proliferation✓


Level BoostAll Enemy Levels +3Constraint rewards

Frailness-10% Max HP for all alliesConstraint rewards

Vitality Boost+30% to max HP for all enemiesConstraint rewards

BrutalityPlus Coin Power +2, Minus Coin Power -2 for all enemiesConstraint rewards

Mark of Fire IITurn End: all allies take 10 fixed HP damage. Fixed damage increases by 5 every turn. (max 30)
※ If a lower tier Adversity already exists, overwrite that effectConstraint rewards

Fracture ProliferationEnemy Skills inflict x2 Burn, Bleed, Tremor, Rupture, and SinkingConstraint rewards특이사항 X
15F · Constraints
Total constraint score60- 1Level Boost✓
- 1Frailness✓
- 3Mental Psychosis II✓
- 3Nerve Acceleration II✓
- 5SP Fatigue II✓
- 1Status Infliction✓


Level BoostAll Enemy Levels +3Constraint rewards

Frailness-10% Max HP for all alliesConstraint rewards

Mental Psychosis IITurn End: all allies lose 5 SP
※ If a lower tier Adversity already exists, overwrite that effectConstraint rewards

Nerve Acceleration IIAt Turn End: Raise Min & Max Speed values by 3 for all enemiesConstraint rewards

SP Fatigue IIIn battles, allies cannot heal higher than 30 SP
※ If a lower tier Adversity already exists, overwrite that effectConstraint rewards

Status InflictionTurn Start: Inflict 5 Potency of a random status, chosen from Burn, Bleed, Tremor, Rupture, and Sinking, on all allies(Identities)Constraint rewardsFinal Gifts
- Unmet — not enough with all identities
- Warning — needs bench identities

