Deck
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Keyword distribution
5/8








4/7






2/2


2/2


0/2


0/1
Attack types
Slash20
Pierce12
Blunt18
Evade 1Defense 9Counter 5
Sin resourcesProduced / E.G.O cost
4/24
5/24
11/18
10/15
13/43
16/49
13/42
Passives

Lobotomy E.G.O:: Solemn LamentYi Sang
Fire.IShallFire.Res.
13/3Attack End: If this unit killed the target with its Skill,
ReloadWhen this unit gains
The Living & The Departed, gain 2
Haste next turn (once per turn)ISeeTheDyingButterfly.Begin encounters with 10 of each of
The Living & The DepartedWhen spending
The Living & The Departed, select randomly between The Living(Potency) and The Departed(Count) for each
The Living & The Departed valueWhen inflicting
Butterfly, inflict the same amount of The Living and The Departed as they were consumed. Example below:- If this unit spent X Living, inflict X Living- If this unit spent Y Departed, inflict Y DepartedIf this unit runs out of
The Living & The Departed midway through Skill use, cancel all subsequent Coins and
ReloadWhen
Reloading, or when gaining
The Living & The Departed, gain either The Living or The Departed based on this unit's current SP- At 0 or higher SP: 30% chance to gain The Living; 70% chance to gain The Departed- At less than 0 SP: 70% chance to gain The Living; 30% chance to gain The Departed- The probabilities are calculated separately for each ammo spent
The House of Spiders: The Ring ApprenticeFaust
Inspired by CritiqueStock
5/4Double the amount of Speed, Clash Power, damage buff gained from
Somatic Frisson-inspiring MelodyOn Hit, if the Attack Skill inflicted a negative effect, heal 4 SP at Attack End (2 times per turn)- If this unit's SP is at max, gain 1
Slash DMG Up next turn when this unit heals SP with this effect (once per turn)Fascia, My Precious ArtworkUpon entering the Encounter for the first time, gain +(# of The Ring-faction allies on the field x 2)
Corpus Ingredient Count (max 10)Skill End: If the Skill dealt HP or Shield damage, gain +5
Corpus Ingredient Count- If target is killed, gain +3 additional
Corpus Ingredient CountGain 1
Corpus Ingredient every time this unit consumes 10 cumulative
Corpus Ingredient Count in this Encounter- If the above effect brings this unit's
Corpus Ingredient Potency to 2 or higher, gain
Artwork: FasciaBase Attack Skills and Clashable Counter Skill count as Skills that gain
Charge CountArmor of Protection and RepressionUpon entering the Encounter for the first time, gain
Iron MaidenTurn End: If this unit has
Artwork: Fascia, this unit loses
Iron Maiden and gains
The Self Unbound - Flow State (once per Encounter)- When Staggered, recover from Stagger (excluding forced Staggers)
Haute Couture:: Le Noir Brand ManagerDon Quixote
Obsidian CovenantStock
16/1
13/1
11/1Combat End: If this unit has
Sanctum of Conservation, gain 2
Haste next turnThis unit's Base Attack Skills deal +(
Preservation Potency on self x 6)% damage against the main target (max 30%)Malleus PromissionisUpon entering the Encounter for the first time, gain +10
Preservation Count and apply +2
Charge Count on other "Le Noir" allied IdentitiesWhen inflicting
Promised Nail using Skill effects:- At 12+
Preservation Count, inflict +1 more
Promised Nail and consume 4
Preservation Count- At fewer than 12
Preservation Count, consume 2
Preservation Count- At insufficient
Preservation Count, does not inflict
Promised Nail- Skills that inflict
Promised Nail due to this effect count as Skills that consume
Charge CountGain 1
Preservation Potency every time this unit consumes 10 cumulative
Preservation Count in this EncounterMission of ConservationUpon entering the Encounter for the first time, gain 25
Blessing of the Obsidian GodWhen consuming
Preservation Count, or when gaining
Preservation Count past its max cap, gain (
Preservation Count consumed or surplus
Preservation Count x 5)
Blessing of the Obsidian God (max 30 per turn)When an allied Identity that has Shield is hit, this unit gains 2
Blessing of the Obsidian God (max 10 per turn)- If the said allied Identity is a
Charge Identity, gain 5
Blessing of the Obsidian God insteadThe Lord's Will and Values Be With Us...Before Attack of another "Le Noir" allied Identity on an enemy, this unit uses "Judgment!" Skill as an Unopposed Attack against the main target (once per turn)On the final Coin Start of a Base Skill, the said Coin gains Final Power +(
Preservation Potency on self + (
Promised Nail on target / 2)) (max 5)If this unit has
Sanctum of Conservation, Base Skill 1/2/3 gains Clash Power +1/+2/+3When
Tremor Burst triggers on a target that has
Promised Nail, this unit and 1 other allied
Charge Identity that has the lowest
Charge Count gain +2
Charge Count (2 times per turn)
Haute Couture:: Le Noir Footwear HallRyōshū
FeedbackStock
11/1
16/1
13/2When triggering
Tremor Burst on the enemy, increase the Stagger Threshold raise by +15%- At 12+
Preservation Count, consume 1
Preservation Count when triggering
Tremor Burst to increase the Stagger Threshold raise by +30% instead (effect applied per target)When hit, if this unit has Shield, inflict 2
Tremor Potency on the attacker (2 times per turn per enemy)Le Noir: Gabardine FabricUpon entering the field, gain 25
Le Noir: Gabardine OvercoatTurn Start:- Gain Shield equal to ((
Le Noir: Gabardine Overcoat +
Armure Éveillée) / 5)% of this unit's max HP- If this unit has
Armure Éveillée, convert "Triple Stamped Stitching" into "Single Kick - Couture Multiple"ConservationGain 1
Preservation Potency for every 10 cumulative
Preservation Count this unit consumes in this EncounterTurn End: At fewer than 3
Preservation Potency, consume all
Preservation Count to gain (
Preservation Count consumed x 5) Shield next turnAt 3+
Preservation Potency, this unit's Base Skills gain +1 more
Preservation Count when this unit has fewer than 12
Preservation CountOn Base Attack Skill Use,- If target has 6+
Tremor Potency, Coin Power +1- At 3+
Preservation Potency, Coin Power +1- Deal +(
Preservation Potency x 2)% damage (max 10%)· If the said Skill is "Triple Stamped Stitching" or "Single Kick - Couture Multiple", deal +(
Preservation Potency x 4)% damage instead (max 20%)
Rosespanner Workshop FixerMeursault
Chronic FatigueStock
13/5In a clash, the opponent has -1 Clash Power if they have 5+ Tremor.When recovering from Stagger, heal 5% of Max HP.
District 20 YurodivyHong Lu
Vibroweld Morph-combat Cane (Unauthorized Invention)Stock
11/6Turn End: gain
Damage Up next turn equal to the number of times this unit triggered
Tremor Burst this turn (max 3)
W Corp. L4 Cleanup Agent - CCAHeathcliff
Defence-Oriented Charge- Gain 1
Charge every time this unit consumes 10 cumulative
Charge Count in this Encounter- Turn Start: Gain
Defense Level Up equal to
Charge Potency on self (max 6)Congestion Cleaning ArmourStock
13/5- Combat Start: If this unit has less than 50% HP, gain Shield equal to (
Charge Potency x 5) (max 25)- Immediately before getting hit, gain Shield equal to (
Charge Potency on self) (max 5, 3 times per turn)- If this unit gains
Charge Count past the Max
Charge Count Cap by using a Skill, the Skill deals +3% damage for every
Charge Count that exceeds the Max
Charge Count Cap (max 15%)
Haute Couture:: Boutique du RougeIshmael
Into the Changing Room...Gain 1
Pulsation for every 10 cumulative
Pulsation Count this unit consumes in this EncounterHP consumption effects from this unit's Base Skills do not Stagger or reduce this unit's HP below 1(At 1 HP, Base Skill effects that consume HP will be activated for free)In this Encounter, when this unit takes damage that brings its HP down to 0, nullify that damage; then, immediately gain 2
Changing Room and enter the
Changing Room state (once per Encounter)- If this unit entered
Changing Room state via its Defense Skill effects, the above effect will not trigger for the rest of the EncounterWhen entering
Changing Room state, gain Shield equal to this unit's max HP- Shield gained from this effect does not expire at Turn End- When
Changing Room state expires, Shield gained from the above effect expires- While in the
Changing Room state, aside from its exclusive Skill "As the Voice Says, I Gladly Withdraw into Myself", cannot equip Defense Skills or E.G.O SkillsTurn End: At 0
Changing Room Stack, leave
Changing Room state and enter
Full Makeover state; then, gain +5
Pulsation CountCradle of ChangeStock
4/1
5/1
13/2On Base Skill Use, at fewer than 10
Pulsation Count, Clash Power +2If this unit is in
Full Makeover state, heal 8% HP On Hit using Base Skills (5 times per turn)
Haute Couture:: Alteration ShopRodion
Inertia of DriftingGain 1
Inertia of Drifting Potency for every 10 cumulative
Inertia of Drifting Count this unit consumes in this EncounterAt Attack End of another ally that has
Second is Welcome-snipping, activate "Patterning" against the said ally's target (once per turn)- [Before Use] If the said target has 2+
Mark of Shearing, activate as "Cutout" instead (once per turn)Snipping in the Alteration Shop are Blossom ScissorsStock
11/2
13/1Turn End: Gain Shield next turn equal to
Inertia of Drifting CountAt 2+/3+/5+
Inertia of Drifting Potency, Base Skill Final Power +1/+2/+3
The Thumb East Soldato IISinclair
BayonetsAlways Active: begin Encounters with 15
Scorch Propellant AmmoIf this unit spent
Scorch Propellant Ammo with Skills or Passives, gain
Damage Up equal to the amount spent next turn (max 3)When flipping a Coin that spends
Scorch Propellant Ammo: while not having
Scorch Propellant Ammo does not cancel this unit's attacks, the Coin's On Hit "inflict
Burn" and "inflict
Burn Count" effects do not activateAmmunition TributeRes.
16/3When the 1 ally Identity with the earliest Deployment order among those using
Ammo finishes their attack, if their current
Ammo count is fewer than half (rounded up), spend
Scorch Propellant Ammo on self equal to the total
Ammo count the affected unit spent and supply them with the same amount of
Ammo as
Scorch Propellant Ammo this unit just spent. (can spend up to 5 ammunition) (once per Encounter)- If the
Ammo receiving Identity is a Thumb Identity of a higher rank, supply 1 additional
Ammo they use- If the
Ammo receiving Identity has separate values for Potency and Count, they will be supplied at random.- If either Potency or Count is maxed out, supply whichever is not maxed.
LCA Udjat Vanguard Team 3 LeaderOutis
The Scepter of Horus - ReplicaTurn Start: If an enemy has any of the Panic type changing effects, gain 1
The Udjat [Vanguard]If this unit has
The Udjat [Vanguard], inflict 1
Sheut Fracture On Hit with a Base Attack Skill (15 per turn)- If
LCA Fracture Round was spent, inflict additional
Sheut Fracture per
LCA Fracture Round spent
Protection Stack gained from this unit's Base Skills and
The Udjat [Vanguard] effect is capped at 5 per turnVanguard TeamRes.
13/3Deal +5% damage for every
Protection on self (max 15%)Combat Start: gain 2
The Udjat [Vanguard]
LCE E.G.O:: AEDDGregor
Undying PersistenceGain 1
Charge every time this unit consumes 10 cumulative
Charge Count in this EncounterAny
Charge Barrier this unit gains is converted to
High-voltage ExoskeletonAt 3+
Charge on self, Min & Max Speed +1In this Encounter, when this unit takes damage that brings its HP down to 0, gain
Self-charge equal to (5 +
Charge on self x 3) (max 20, once per Encounter)Alternating Discharge SupportTurn Start: If there are 3+ allies wearing E.G.O Gear including this unit, all relevant allies gain 1
Offense Level UpIf this unit has 12 or less
Charge Count when consuming
Charge Count due to AEDD Gregor's E.G.O Passive effect:On Heads Hit, instead of consuming 2
Charge Count, this unit consumes 4 Shield or HP to activate the E.G.O Passive effect- This effect triggers only when this unit is at 25%+ HPTake the Lead. I'll Provide You Support.Stock
13/2
13/2Combat Start: Gain +10
Charge Count (once per Encounter)Combat End: At more than 12
Charge Count, consume excess
Charge Count up to 8 and apply +(half of
Charge Count consumed due to this effect)
Charge Count on an ally (rounded up)- This effect prioritizes the ally that has the lowest
Charge Count among allies with earlier Deployment order than this unit- If there are no allies with earlier Deployment order than this unit on the battlefield, or if this unit has 3+
Charge, deactivate this effectAt 2+ Gloom or Envy Reson., apply +2
Charge Count next turn on allies with earlier Deployment order than this unit- Applies on (Higher Reson. between Gloom and Envy - 1) allies, in Deployment order (max 3 allies)- At 3+
Charge, apply +4
Charge Count on allies instead- If there are no allies with earlier Deployment order than this unit on the battlefield, gain +4
Charge Count instead
Grace of Stars
Star of the Beginning++
Cumulating Starcloud++
Interstellar Travel++
Star-shower++
Binary Star-shop++
Moon Star-shop++
Favor of the Nebulae++
Starlight Guidance++
Chance Comet++
Perfected Possibility++
Gifts
Starting Gifts
3 itemsObserved Gifts
2/3Floor Plan
Review floor themes, acquired gifts, and route notes at a glance.
15/15F
1-5
1-5 · Normal/Hard01
Hard110 gifts
Dregs of the Manor
02
Hard78 gifts
Hell's Chicken
03
Hard79 gifts
Full-Stopped by a Bullet
04
Hard80 gifts
Hatred and Despair
05
Hard18 gifts
Line 2
6-10
6-10 · Infinity Loop06
Infinity Loop80 gifts
Miracle in District 20 BokGak
07
Infinity Loop84 gifts
Timekilling Time BokGak
08
Infinity Loop88 gifts
Murder on the WARP Express BokGak
09
Infinity Loop42 gifts
LCB Regular Check-up BokGak
10
Infinity Loop18 gifts
Line 1
11-15
11-15 · Extreme11
Extreme187 gifts
Fairy Tale
11F · Constraints
Total constraint score9- 1Level Boost✓
- 1Frailness✓
- 2Mark of Fire I✓
- 2Inflation I✓
- 2Ego Interference I✓
- 1Force Redistribution✓


Level BoostAll Enemy Levels +3Constraint rewards

Frailness-10% Max HP for all alliesConstraint rewards

Mark of Fire ITurn End: all allies take 5 fixed HP damage. Fixed damage increases by 3 every turn. (max 20)Constraint rewards

Inflation IDoubles the cost of every Shop function, except for selling E.G.O GiftsConstraint rewards

Ego Interference IDoubles the amount of E.G.O Resources consumed when using E.G.O Skills
(This Adversity does not interact with E.G.O Gift effects)Constraint rewards

Force RedistributionWhen an enemy is killed, it applies 3 Offense Level Up to all of its allies at the next Turn Start (3 times per turn; start of a new wave counts as Turn Start as well)Constraint rewards12
Extreme187 gifts
Bloodtinged Ichthyic Odor
12F · Constraints
Total constraint score20- 1Level Boost✓
- 1Frailness✓
- 2Mental Psychosis I✓
- 2Nerve Acceleration I✓
- 3SP Fatigue I✓
- 2Psychological Elation✓


Level BoostAll Enemy Levels +3Constraint rewards

Frailness-10% Max HP for all alliesConstraint rewards

Mental Psychosis ITurn End: all allies lose 3 SPConstraint rewards

Nerve Acceleration IAt Turn End: Raise Min & Max Speed values by 2 for all enemiesConstraint rewards

SP Fatigue IIn battles, allies cannot heal higher than 35 SPConstraint rewards

Psychological ElationTurn Start: Heal 20 SP for all enemies
- (Minus Coin Skills-only enemies lose 15 SP instead)Constraint rewards13
Extreme187 gifts
Code Purple
…
13F · Constraints
Total constraint score33- 1Level Boost✓
- 1Frailness✓
- 2Tremor Barrier✓
- 3Inflation II✓
- 3Ego Interference II✓
- 3Shield Generation✓


Level BoostAll Enemy Levels +3Constraint rewards

Frailness-10% Max HP for all alliesConstraint rewards

Tremor BarrierRemove the first Stagger Threshold for all enemiesConstraint rewards

Inflation IITriples the cost of every Shop function, except for selling E.G.O Gifts
※ If a lower tier Adversity already exists, overwrite that effectConstraint rewards

Ego Interference IITriples the amount of E.G.O Resources consumed when using E.G.O Skills
(Does not interact with E.G.O Gift effects)
※ If a lower tier Adversity already exists, overwrite that effectConstraint rewards

Shield GenerationApply 3000 Shield on all enemies
(In Focused Encounters, applies to Core only; Shield gained by this effect does not expire at Turn End)Constraint rewards14
Extreme19 gifts
Line 5
14F · Constraints
Total constraint score46- 1Level Boost✓
- 1Frailness✓
- 2Vitality Boost✓
- 3Brutality✓
- 3Mark of Fire II✓
- 3Fracture Proliferation✓


Level BoostAll Enemy Levels +3Constraint rewards

Frailness-10% Max HP for all alliesConstraint rewards

Vitality Boost+30% to max HP for all enemiesConstraint rewards

BrutalityPlus Coin Power +2, Minus Coin Power -2 for all enemiesConstraint rewards

Mark of Fire IITurn End: all allies take 10 fixed HP damage. Fixed damage increases by 5 every turn. (max 30)
※ If a lower tier Adversity already exists, overwrite that effectConstraint rewards

Fracture ProliferationEnemy Skills inflict x2 Burn, Bleed, Tremor, Rupture, and SinkingConstraint rewards15
Extreme188 gifts
Bridle of Infinity
15F · Constraints
Total constraint score60- 1Level Boost✓
- 1Frailness✓
- 3Mental Psychosis II✓
- 3Nerve Acceleration II✓
- 5SP Fatigue II✓
- 1Status Infliction✓


Level BoostAll Enemy Levels +3Constraint rewards

Frailness-10% Max HP for all alliesConstraint rewards

Mental Psychosis IITurn End: all allies lose 5 SP
※ If a lower tier Adversity already exists, overwrite that effectConstraint rewards

Nerve Acceleration IIAt Turn End: Raise Min & Max Speed values by 3 for all enemiesConstraint rewards

SP Fatigue IIIn battles, allies cannot heal higher than 30 SP
※ If a lower tier Adversity already exists, overwrite that effectConstraint rewards

Status InflictionTurn Start: Inflict 5 Potency of a random status, chosen from Burn, Bleed, Tremor, Rupture, and Sinking, on all allies(Identities)Constraint rewardsFinal Gifts
31 items
- Unmet — not enough with all identities
- Warning — needs bench identities

