[On Use] Consume 5 Charge Count to gain Coin Power +2
[On Hit] Gain +3 Charge Count
4
+4
Charge Countercurrent
69(+4)
Atk Weight
[On Use] At 5~9 Charge Count, consume 2(10 - current Charge Count)% HP to raise Charge Count to 10
[On Use] Consume 10 Charge Count to gain Coin Power +2
At 3+ Reson. including this Skill, consume all Charge Count on self and deal +(Charge + 4)% damage for every Charge Count consumed by this Skill (max 180%)
4
+3
40Y-3 Charge
68(+3)
Atk Weight
Coin Power +1 for every Charge (max 4)
[On Hit] Gain +(Charge + 5) Charge Count (max 8)
[On Hit] Gain +(Charge + 5) Charge Count (max 8)
At 3+ Charge, deal +8% damage for every Charge (max 40%)
[On Hit] Inflict 1 Envy Fragility next turn
- At 2+ Charge, inflict 1 additional Envy Fragility
12
+6
Charge
65
[On Use] Gain +4Charge Count (2 times per turn)
Panic
Panic Type
Panic
Panic Effect
Does not act for this turn.
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
If the level of the defeated ally was higher than or equal to the unit’s,