[On Hit] Activate Burn on target; then, reduce target's Burn Count by 1
At one of the countless raging battlefields of the Smoke War, this very technique melted down and cleaved through a certain decisive weapon's last pair of wings and the space it inhabited, heralding the dawn's end.
"Hah... That almost killed me...!"
"Lady, do you think… you can finish that monster off?"
3
+4
Guardian
67(+2)
Atk Weight
[Clashable Counter]
[Combat Start] Gain 1 Assist Defense (once per turn)
[Before Use] At 30 Light of Daybreak, activate "Crack of Dawn" instead (once per turn)
[On Use] Gain 5 Light of Daybreak (once per turn)
[On Use] Final Power +1 for every 4 (Burn + Tremor) on target (max 2)
[Clash Win] Lose 2 Burn Count (once per turn)
[Skill End] Lose 5 Burn Potency (once per turn)
[On Hit] Inflict 1 Burn
[On Hit] Inflict 1 Tremor
[On Hit] Inflict +1 Burn Count
4
+4
Heat Haze
67(+2)
Atk Weight
[Clashable Counter]
Assist Defense exclusive Skill
[On Use] Gain 5 Light of Daybreak (once per turn)
[On Use] Gain 2 Protection (once per turn)
[On Use] Coin Power +1 for every 6 (Burn + Tremor) on target (max 2)
[On Use] At 20+ Light of Daybreak, or if this unit used "Crack of Dawn" Skill this turn, convert all Coins in this Skill into Unbreakable Coins
[On Hit] Inflict 1 Burn
[On Hit] Inflict 1 Tremor
Panic
Panic Type
Panic
Panic Effect
Does not act for this turn.
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
If the level of the defeated ally was higher than or equal to the unit’s,