Deal +10% damage for every type of negative effect on target (max 30%)
[On Hit] Inflict 1 Bleed
[On Hit] Inflict 2 Bleed
[On Hit] Inflict 1 Offense Level Down
4
+6
Sharpened Blade
68(+3)
Atk Weight
Coin Power +1 for every 6 Bleed on target (max 2)
Deal +10% damage for every type of negative effect on target (max 50%)
[Combat Start] On 2 other allied Kurokumo Clan Identities with the fastest Speed: apply 2 Damage Up (once per turn)
- If there are 6+ Kurokumo Clan units, including this unit, apply 4 Damage Up to 5 allies instead
[On Hit] Inflict 2 Bleed
[Heads Hit] Inflict 1 Slash Fragility (once per turn)
- If there are 6+ Kurokumo Clan units, including this unit, inflict 2 Fragile instead
[On Hit] Inflict +2 Bleed Count
[On Hit] Gain 1 Slash Power Up next turn (2 times per turn)
5
+4
Ink Over
70(+5)
Atk Weight
Coin Power +1 for every 6 Bleed on target (max 2)
[On Kill] Gain 2 Slash Power Up next turn (once per turn)
[On Hit] Inflict +2 Bleed Count
[On Hit] Inflict 3 Bleed
Deal +10% damage for every type of negative effect on target (max 100%)
[On Hit] Activate Bleed on target 3 times; then, reduce their Bleed Count by 3
4
+10
Scattering Slash
66(+1)
[Combat Start] Gain 1 Protection (once per turn)
[Combat Start] On (2 + highest Reson.) allied Kurokumo Clan Identities, including this unit, with the fastest Speed: apply 2 Defense Power Up (once per turn)
Panic
Panic Type
Panic
Panic Effect
Does not act for this turn.
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
If the level of the defeated ally was higher than or equal to the unit’s,