[Before Attack] If the main target has 30+ (
Tremor +
Tremor Count), gain +1 Atk Weight - At 100+, gain +3 Atk Weight instead
[Before Attack] For every 2 highest Reson., inflict 1
Tremor against all targets this unit attacks (max 3) [Attack End] For 3 turns, lose 10 SP at Turn End
[Attack End] Heal (
Accumulated Past x 2)% HP [Attack End] When activating odd-numbered (Sloth Reson.) in odd-numbered turns, or when activating even-numbered (Sloth Reson.) in even-numbered turns, heal 10 SP