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Combat keywords
The Fourth Magic Bullet
The Fifth Magic Bullet
The Second Magic Bullet
Magic Bullet
The Third Magic Bullet
The Sixth Magic Bullet
The Seventh Magic Bullet
The First Magic Bullet
Burn
Dark FlameSin Resistance
Endure
Normal
Fatal
Normal
Normal
Resist
Fatal
68(+3)
− 25Deal +3% damage for every 3
Burn on target (max 30%) [Before Attack] At 0
Magic Bullet, gain 1
Magic Bullet. -
Magic Bullet value determines the bullet to fire. ·
The First Magic Bullet ·
The Second Magic Bullet ·
The Third Magic Bullet ·
The Fourth Magic Bullet ·
The Fifth Magic Bullet ·
The Sixth Magic Bullet ·
The Seventh Magic Bullet [Attack End] Gain
Magic Bullet equal to the highest Reson. (min. 1, max 4) [Attack End] If the main target is defeated, inflict 4
Dark Flame against all enemies that have
Burn
70(+5)
− 30Deal +3% damage for every 3
Burn on target (max 30%) [Before Attack] At 0
Magic Bullet, gain 1
Magic Bullet. -
Magic Bullet value determines the bullet to fire. ·
The First Magic Bullet ·
The Second Magic Bullet ·
The Third Magic Bullet ·
The Fourth Magic Bullet ·
The Fifth Magic Bullet ·
The Sixth Magic Bullet ·
The Seventh Magic Bullet [Attack End] Gain
Magic Bullet equal to the highest Reson. (min. 1, max 4) [Attack End] If the main target is defeated, inflict 7
Dark Flame against all enemies that have
Burn - On Hit with Base Attack Skills: inflict (
Magic Bullet / 3)
Burn (3 times per turn) - For Lobotomy E.G.O::Magic BulletTabExplain Outis Identity, inflict (
Magic Bullet)
Burn instead (3 times per turn) - If the target has 30+
Burn, inflict 1
Dark Flame instead of the above effect (2 times per turn)