Formation
Select a card to see its skills, passives and E.G.O
Keyword distribution
7/8








3/5





3/4




1/1

0/1

Attack types
Slash20
Pierce26
Blunt17
Evade 4Defense 2Counter 7
Sin resourcesProduced / E.G.O cost
6/7
9/12
7/8
11/2
0/12
25/6
14/9
Passives

The Pequod First MateYi Sang
The First Mate's HarpoonStock
25/4On Crit, this unit inflicts +2 more
Bleed Potency using its Skills (6 times per turn)
LCB SinnerFaust
Analytic EyeRes.
25/2Deal +10% damage to targets that have negative status effects
The Manager of La ManchalandDon Quixote
BloodfeastIf this unit is on field, or is one of the units that can appear on this Stage, increase Bloodfeast value by the amount of
Bleed damage collectively received by every unit.When this unit enters the field, the sleeping blood drenching the battlefield will fill the surface.When consuming
Bloodfeast, if there are <La ManchalandTabExplain> Kindreds of the same generation as this unit, this unit takes precedence.When using 'Variant Sancho HardbloodTabExplain Arts 6 - Whip', HP cannot drop below 1 due to Bleed damage.Variant Sancho Hardblood ArtsTurn Start: At 15+
Hardblood, if each following unit is either defeated or participating in the Encounter, empower this unit's leftmost Slot.The Priest of La ManchalandTabExplain Gregor: Empower Skill 1The Barber of La ManchalandTabExplain Outis: Empower Skill 2This Unit: Empower Skill 3The Princess of La ManchalandTabExplain Rodion: Empower Defense SkillTabExplainWhen other units among allies take
Bleed damage or consume
Bloodfeast, gain 2
Hardblood on self (3 times per turn)Bearer of the Blood KinIn an Encounter, if another allied <La ManchalandTabExplain> unit is defeated:- Gain 1 more
Hardblood when gaining
Hardblood from this unit's Base Attack Skills- When 3+ other allied <La ManchalandTabExplain> units are defeated: gain 3 additional
Hardblood; at Turn Start, gain 1
ResponsibilityArmadura de SangreStock
9/4Attack End: If the enemy is defeated, increase
Bloodfeast by 10% of the target's max HP (100 per turn; for Focused Encounters, if the Part is broken)Gain 1
Damage Up next turn for every 15% missing HP at Turn End (max 3)If an ally is about to be defeated from
Bleed damage, prevent them from being defeated from Bleed damage for the turn (once per Encounter for each Identity)
LCB SinnerRyōshū
Indiscriminate ArtRes.
11/3Deal and take +25% damage.
The Prince of La ManchalandMeursault
BloodfeastIf this unit is on field, or is one of the units that can appear on this Stage, increase
Bloodfeast value by the amount of
Bleed damage collectively received by every unit.When this unit enters the field, the sleeping blood drenching the battlefield will rise above the surface.Responsibility of a Former PrinceTurn Start: The following effects activate for La Manchaland Identities that have max
Hardblood Armor Stack· Gain 1
Focused Performance· When Staggered due to damage, recover from Stagger; then, consume all
Hardblood Armor on self (once per Stage per Identity; excluding forced Staggers)If The Princess of La Manchaland Rodion is on the field, she and The Prince of La Manchaland Meursault both deal +15% damage using their Skill 3 (including Empowered Skills)'Bloodied, Masked, and as Blood Commands'Stock
9/3
25/3Combat Start: if this unit has
Hardblood Armor, gain the following effects based on Stack:- At 3+ Stack: gain 2
Offense Level Up and 2
Defense Level Up- At 4+ Stack: gain 2
Haste next turnCombat Start: if this unit has
Focused Performance, inflict 1
La Mancha Parade On Hit against enemies (2 times per turn; including E.G.O Skills)On Hit against enemies that have
Bleed: if this unit has less than 30% HP, heal 30% HP (once per Encounter; rounded down)
LCB SinnerHong Lu
EntertainmentRes.
7/2Heal 6 SP next turn.
The Pequod HarpooneerHeathcliff
Mutilated TattoosStock
14/5Gain 1
Offense Level Up and 1
Defense Level Up next turn every time an ally (including this unit) is attacked. (Max 6)Deal more damage at less HP.- Deal +0.4% damage for every 1% missing HP
The Pequod CaptainIshmael
Hour of the HuntIf the target is a <Lake Entity>, deal +10% damageCaptain of the PequodRes.
25/3- Attack End: If the enemy is defeated after this unit's attack,- gain 4 Poise, +2 Poise Count. Then, gain
Overheated Gas Harpoon next turn.- 2 other allies with the least SP heal 7 SP and gain 4 Poise.- If the allies are from The Pequod, heal an additional 5 SP. Then, once per turn, apply 1 Pierce Power Up next turn.
The Princess of La ManchalandRodion
BloodfeastIf this unit is on field, or is one of the units that can appear on this Stage, increase
Bloodfeast value by the amount of
Bleed damage collectively received by every unit.When this unit enters the field, the sleeping blood drenching the battlefield will fill the surface.Hardblood ThornStock
9/3
14/2When another ally takes
Bleed damage or consumes
Bloodfeast, this unit gains 1
Blooming Thorn (5 times per turn)Heal HP on self by 20% of the damage dealt using base Skills (max 10 per Skill)- At max HP, heal 1 ally that has the lowest HP percentage by excess healing
LCB SinnerSinclair
PluckinessStock
25/3When an ally is defeated, gain 1 Attack Power Up next turn.
The Barber of La ManchalandOutis
BloodfeastIf this unit is on field, or is one of the units that can appear on this Stage, increase
Bloodfeast value by the amount of
Bleed damage collectively received by every unit.When this unit enters the field, the sleeping blood drenching the battlefield will rise above the surface.WRONG COSTUME!!!Res.
9/3In a Clash against
Sewing Target, Clash Power +1.On Hit, deal +1.5% damage for every 10
Bloodfeast Consumed by self (max 30%)On Hit, deal +0.5% damage for every
Bleed on the target (max 10%)
The Priest of La ManchalandGregor
BloodfeastIf this unit is on field, or is one of the units that can appear on this Stage, increase
Bloodfeast value by the amount of
Bleed damage collectively received by every unit.When this unit enters the field, the sleeping blood drenching the battlefield will rise above the surface.Self-destructive DedicationStock
9/5Turn End: heal (10 -
Ailing Heart) SP for the ally with the least SP (excluding: self or allies that are Panicked or Corroded)In this Encounter, when this unit takes damage that brings their HP down to 0, nullify that damage; then, this unit's HP cannot drop below 1 for the turn. (once per Encounter)