Formation
Select a card to see its skills, passives and E.G.O
Keyword distribution
7/7







3/6






1/3



1/1

0/1

Attack types
Slash17
Pierce26
Blunt22
Evade 3Defense 5Counter 6
Sin resourcesProduced / E.G.O cost
14/7
10/12
9/8
5/2
5/12
17/6
12/9
Passives

The Ring Pointillist StudentYi Sang
Sanguine PointillistThis Identity only counts as an "Identity that inflicts
Bleed". This Identity's Skills that randomly inflict
Burn,
Bleed,
Tremor,
Rupture, and
Sinking do not count as Skills that inflict each respective KeywordAssignment EvaluationStock
10/4On Hit, if target has 4+
Bleed, heal 2 SPHeal 1 additional SP for every type of negative effect on the target (max 3)If this unit's SP is at max, gain 2
Offense Level Up next turn when this unit heals SP with this effect(This Passive activates 4 times max per turn)
Shi Assoc. East Section 3Faust
Snipe - ArcheryIf this unit is in
Ready to Loose state, replace the leftmost Base Attack Skill equipped on the Dashboard with "Bow's Glimmer", then use it at Combat Start- If, at max
Target Aim Stack, this unit's Skill 3 is on neither the Dashboard nor the upcoming list of Skills when this effect activates, the Defense Skill equipped on the leftmost Skill Slot counts as a Skill 3, and will be used to activate "Bow's Glimmer"Gain the following effects based on which Base Attack Skill was replaced (Sin Affinity carries over from the replaced Skill)- Skill 1: Base Power +1, deal +11% damage- Skill 2: Base Power +1, Coin Power +1, deal +22% damage- Skill 3: Base Power +4, Coin Power +4, deal +44% damage※ If an E.G.O Skill was equipped at Combat Start, remove
Ready to Loose and this unit does not use "Bow's Glimmer"Shi-no-YumiStock
10/3At 4
Arrow - Shi Stack: When this unit gains
Poise Potency from Base Attack Skill effects, gain +1
Poise Count (3 times per Encounter; per-Encounter cap resets when
Arrow - Shi drops to 3)If this unit used "Bow's Glimmer" Skill at 2+
Target Aim, gain 2
Slash DMG Up next turn
The Manager of La ManchalandDon Quixote
BloodfeastIf this unit is on field, or is one of the units that can appear on this Stage, increase Bloodfeast value by the amount of
Bleed damage collectively received by every unit.When this unit enters the field, the sleeping blood drenching the battlefield will fill the surface.When consuming
Bloodfeast, if there are <La ManchalandTabExplain> Kindreds of the same generation as this unit, this unit takes precedence.When using 'Variant Sancho HardbloodTabExplain Arts 6 - Whip', HP cannot drop below 1 due to Bleed damage.Variant Sancho Hardblood ArtsTurn Start: At 15+
Hardblood, if each following unit is either defeated or participating in the Encounter, empower this unit's leftmost Slot.The Priest of La ManchalandTabExplain Gregor: Empower Skill 1The Barber of La ManchalandTabExplain Outis: Empower Skill 2This Unit: Empower Skill 3The Princess of La ManchalandTabExplain Rodion: Empower Defense SkillTabExplainWhen other units among allies take
Bleed damage or consume
Bloodfeast, gain 2
Hardblood on self (3 times per turn)Bearer of the Blood KinIn an Encounter, if another allied <La ManchalandTabExplain> unit is defeated:- Gain 1 more
Hardblood when gaining
Hardblood from this unit's Base Attack Skills- When 3+ other allied <La ManchalandTabExplain> units are defeated: gain 3 additional
Hardblood; at Turn Start, gain 1
ResponsibilityArmadura de SangreStock
10/4Attack End: If the enemy is defeated, increase
Bloodfeast by 10% of the target's max HP (100 per turn; for Focused Encounters, if the Part is broken)Gain 1
Damage Up next turn for every 15% missing HP at Turn End (max 3)If an ally is about to be defeated from
Bleed damage, prevent them from being defeated from Bleed damage for the turn (once per Encounter for each Identity)
N Corp. E.G.O:: Contempt, AweRyōshū
Grasp that Forbids FallingWhen Staggered, gain 4
Protection and gain
Contempt of the Gaze next turn (once per Encounter)On death, apply the following effects against 3 enemies that have the most
Gaze or
Contempt (in descending order; in Focused Encounters, Parts)- Inflict 2
Bind next turn- Inflict 2
Bleed and +1
Bleed Count- Inflict 2
Tremor and +1
Tremor CountLet me show everyone something very interestingCombat Start: N Corp. E.G.O::Fell Bullet Yi Sang's 'Target Readjustment Fire' Skill gains the following effects:- Before using the Skill, if N Corp. E.G.O::Contempt, Awe Ryōshū has
Contempt of the Gaze and can use her base Skills, use "I Shall Fire / Anytime" against Ryōshū (once per turn; 'I Shall Fire / Anytime' reflects Yi Sang's Uptie Tier)- Before using the Skill, if the Skill's main target isn't N Corp. E.G.O::Contempt, Awe Ryōshū, and if she can use her base Skills, Ryōshū uses her Skill 1 as an Unopposed Attack against the main target (once per turn; [Indiscriminate]; Skill 1 deals -50% damage; the Skill does not kill the main target)@#$'s Hand I Let SlipRes.
10/2On Hit against enemies, inflict 2
Gaze (once per turn per enemy)- If this unit has
Gaze of Contempt, inflict +1 more
GazeWhen hit by an enemy, inflict 1
Gaze against the attacker (once per Skill; 3 times per turn)- If this unit has
Contempt of the Gaze: when hit by the attacker's final Coin, inflict (20% of the damage dealt by that final Coin) Sloth damage (max 20 per Skill; max 60 per turn)If this unit used its Base Attack Skills to consume
Gaze or
Contempt on an enemy:Next turn, gain ((enemy's
Gaze consumed/2) + (enemy's
Contempt consumed x 3))
Gaze of Contempt (6 per turn; rounded down)
The Prince of La ManchalandMeursault
BloodfeastIf this unit is on field, or is one of the units that can appear on this Stage, increase
Bloodfeast value by the amount of
Bleed damage collectively received by every unit.When this unit enters the field, the sleeping blood drenching the battlefield will rise above the surface.Responsibility of a Former PrinceTurn Start: The following effects activate for La Manchaland Identities that have max
Hardblood Armor Stack· Gain 1
Focused Performance· When Staggered due to damage, recover from Stagger; then, consume all
Hardblood Armor on self (once per Stage per Identity; excluding forced Staggers)If The Princess of La Manchaland Rodion is on the field, she and The Prince of La Manchaland Meursault both deal +15% damage using their Skill 3 (including Empowered Skills)'Bloodied, Masked, and as Blood Commands'Stock
10/3
17/3Combat Start: if this unit has
Hardblood Armor, gain the following effects based on Stack:- At 3+ Stack: gain 2
Offense Level Up and 2
Defense Level Up- At 4+ Stack: gain 2
Haste next turnCombat Start: if this unit has
Focused Performance, inflict 1
La Mancha Parade On Hit against enemies (2 times per turn; including E.G.O Skills)On Hit against enemies that have
Bleed: if this unit has less than 30% HP, heal 30% HP (once per Encounter; rounded down)
LCB SinnerHong Lu
EntertainmentRes.
9/2Heal 6 SP next turn.
LCB SinnerHeathcliff
RessentimentRes.
12/4Deal +10% damage to targets that have higher Max HP.
LCB SinnerIshmael
Last-ditch StruggleStock
14/3At less than 25% HP, gain +1 clash Power in a clash.
The Princess of La ManchalandRodion
BloodfeastIf this unit is on field, or is one of the units that can appear on this Stage, increase
Bloodfeast value by the amount of
Bleed damage collectively received by every unit.When this unit enters the field, the sleeping blood drenching the battlefield will fill the surface.Hardblood ThornStock
10/3
12/2When another ally takes
Bleed damage or consumes
Bloodfeast, this unit gains 1
Blooming Thorn (5 times per turn)Heal HP on self by 20% of the damage dealt using base Skills (max 10 per Skill)- At max HP, heal 1 ally that has the lowest HP percentage by excess healing
LCB SinnerSinclair
PluckinessStock
17/3When an ally is defeated, gain 1 Attack Power Up next turn.
LCB SinnerOutis
ExecutorStock
9/4If target’s SP is below 0, deal +10% damage.
The Priest of La ManchalandGregor
BloodfeastIf this unit is on field, or is one of the units that can appear on this Stage, increase
Bloodfeast value by the amount of
Bleed damage collectively received by every unit.When this unit enters the field, the sleeping blood drenching the battlefield will rise above the surface.Self-destructive DedicationStock
10/5Turn End: heal (10 -
Ailing Heart) SP for the ally with the least SP (excluding: self or allies that are Panicked or Corroded)In this Encounter, when this unit takes damage that brings their HP down to 0, nullify that damage; then, this unit's HP cannot drop below 1 for the turn. (once per Encounter)