Formation
Select a card to see its skills, passives and E.G.O
Keyword distribution
5/7







5/5





0/2


0/2


Attack types
Slash28
Pierce16
Blunt22
Evade 1Defense 4Counter 9
Sin resourcesProduced / E.G.O cost
10/7
11/12
9/8
11/2
4/12
16/6
11/9
Passives

LCB SinnerYi Sang
Information RelayRes.
4/4Apply 1
Damage Up to 2 allies placed after this unit on the Dashboard
Heishou Pack - Mao Branch AdeptFaust
Tianjiu StarWhen
Deathrite 【Fissure】 Stack drops to 0 and expires, gain
Mark of DecayHeishou Mutation [Mao] / Mao Branch AdeptStock
11/5If this unit's Speed is faster than the target's, deal +2% more damage for every 1 Speed difference (max 10%)Gain 1
Tianjiu Star's Blade every time an ally triggers a Deathrite effect (5 times per turn)- If this unit triggered a Deathrite effect, gain 1 additional
Tianjiu Star's BladeWhen activating the
Assist Defense effect, gain 5
Tianjiu Star's Blade
The Manager of La ManchalandDon Quixote
BloodfeastIf this unit is on field, or is one of the units that can appear on this Stage, increase Bloodfeast value by the amount of
Bleed damage collectively received by every unit.When this unit enters the field, the sleeping blood drenching the battlefield will fill the surface.When consuming
Bloodfeast, if there are <La ManchalandTabExplain> Kindreds of the same generation as this unit, this unit takes precedence.When using 'Variant Sancho HardbloodTabExplain Arts 6 - Whip', HP cannot drop below 1 due to Bleed damage.Variant Sancho Hardblood ArtsTurn Start: At 15+
Hardblood, if each following unit is either defeated or participating in the Encounter, empower this unit's leftmost Slot.The Priest of La ManchalandTabExplain Gregor: Empower Skill 1The Barber of La ManchalandTabExplain Outis: Empower Skill 2This Unit: Empower Skill 3The Princess of La ManchalandTabExplain Rodion: Empower Defense SkillTabExplainWhen other units among allies take
Bleed damage or consume
Bloodfeast, gain 2
Hardblood on self (3 times per turn)Bearer of the Blood KinIn an Encounter, if another allied <La ManchalandTabExplain> unit is defeated:- Gain 1 more
Hardblood when gaining
Hardblood from this unit's Base Attack Skills- When 3+ other allied <La ManchalandTabExplain> units are defeated: gain 3 additional
Hardblood; at Turn Start, gain 1
ResponsibilityArmadura de SangreStock
11/4Attack End: If the enemy is defeated, increase
Bloodfeast by 10% of the target's max HP (100 per turn; for Focused Encounters, if the Part is broken)Gain 1
Damage Up next turn for every 15% missing HP at Turn End (max 3)If an ally is about to be defeated from
Bleed damage, prevent them from being defeated from Bleed damage for the turn (once per Encounter for each Identity)
Heishou Pack - Mao BranchRyōshū
Heishou Mutation [Mao]Stock
11/3If this unit has
Strider【Mao】, deal +5% damageIf the target has
Deathrite【Haste】, deal +5% damage
The Prince of La ManchalandMeursault
BloodfeastIf this unit is on field, or is one of the units that can appear on this Stage, increase
Bloodfeast value by the amount of
Bleed damage collectively received by every unit.When this unit enters the field, the sleeping blood drenching the battlefield will rise above the surface.Responsibility of a Former PrinceTurn Start: The following effects activate for La Manchaland Identities that have max
Hardblood Armor Stack· Gain 1
Focused Performance· When Staggered due to damage, recover from Stagger; then, consume all
Hardblood Armor on self (once per Stage per Identity; excluding forced Staggers)If The Princess of La Manchaland Rodion is on the field, she and The Prince of La Manchaland Meursault both deal +15% damage using their Skill 3 (including Empowered Skills)'Bloodied, Masked, and as Blood Commands'Stock
11/3
16/3Combat Start: if this unit has
Hardblood Armor, gain the following effects based on Stack:- At 3+ Stack: gain 2
Offense Level Up and 2
Defense Level Up- At 4+ Stack: gain 2
Haste next turnCombat Start: if this unit has
Focused Performance, inflict 1
La Mancha Parade On Hit against enemies (2 times per turn; including E.G.O Skills)On Hit against enemies that have
Bleed: if this unit has less than 30% HP, heal 30% HP (once per Encounter; rounded down)
LCB SinnerHong Lu
EntertainmentRes.
9/2Heal 6 SP next turn.
LCB SinnerHeathcliff
RessentimentRes.
11/4Deal +10% damage to targets that have higher Max HP.
LCB SinnerIshmael
Last-ditch StruggleStock
10/3At less than 25% HP, gain +1 clash Power in a clash.
The Princess of La ManchalandRodion
BloodfeastIf this unit is on field, or is one of the units that can appear on this Stage, increase
Bloodfeast value by the amount of
Bleed damage collectively received by every unit.When this unit enters the field, the sleeping blood drenching the battlefield will fill the surface.Hardblood ThornStock
11/3
11/2When another ally takes
Bleed damage or consumes
Bloodfeast, this unit gains 1
Blooming Thorn (5 times per turn)Heal HP on self by 20% of the damage dealt using base Skills (max 10 per Skill)- At max HP, heal 1 ally that has the lowest HP percentage by excess healing
LCB SinnerSinclair
PluckinessStock
16/3When an ally is defeated, gain 1 Attack Power Up next turn.
The Barber of La ManchalandOutis
BloodfeastIf this unit is on field, or is one of the units that can appear on this Stage, increase
Bloodfeast value by the amount of
Bleed damage collectively received by every unit.When this unit enters the field, the sleeping blood drenching the battlefield will rise above the surface.WRONG COSTUME!!!Res.
11/3In a Clash against
Sewing Target, Clash Power +1.On Hit, deal +1.5% damage for every 10
Bloodfeast Consumed by self (max 30%)On Hit, deal +0.5% damage for every
Bleed on the target (max 10%)
The Priest of La ManchalandGregor
BloodfeastIf this unit is on field, or is one of the units that can appear on this Stage, increase
Bloodfeast value by the amount of
Bleed damage collectively received by every unit.When this unit enters the field, the sleeping blood drenching the battlefield will rise above the surface.Self-destructive DedicationStock
11/5Turn End: heal (10 -
Ailing Heart) SP for the ally with the least SP (excluding: self or allies that are Panicked or Corroded)In this Encounter, when this unit takes damage that brings their HP down to 0, nullify that damage; then, this unit's HP cannot drop below 1 for the turn. (once per Encounter)