Plan intro
Sinking 10인에
Ammo 5인으로 먹장 구름 버프와
Desperado 5인 편성 버프를 가져갈 수 있는 덱. 편성된 6인을 제외한 인격들은 다른
Sinking이나
Ammo 인격으로도 대채할 수 있다. 엄숙한 애도 에고가 없다면 6인 편성 대신 7인 편성으로 진동을 하나 채워주자. 개인적으로 뫼횡 추천. 1번 자리는 취향에 따라
Butterfly 이상 혹은
Faint Aroma 료슈로 편성하자.
Deck
Click for details
Keyword distribution

















Attack types
Slash27
Pierce12
Blunt15
Evade 4Defense 4Counter 7
Sin resourcesProduced / E.G.O cost
11/5
8/9
19/8
0/5
20/13
10/11
4/4
Passives

Lobotomy E.G.O:: Solemn LamentYi Sang
Fire.IShallFire.Res.
20/3Attack End: If this unit killed the target with its Skill,
ReloadWhen this unit gains
The Living & The Departed, gain 2
Haste next turn (once per turn)ISeeTheDyingButterfly.Begin encounters with 10 of each of
The Living & The DepartedWhen spending
The Living & The Departed, select randomly between The Living(Potency) and The Departed(Count) for each
The Living & The Departed valueWhen inflicting
Butterfly, inflict the same amount of The Living and The Departed as they were consumed. Example below:- If this unit spent X Living, inflict X Living- If this unit spent Y Departed, inflict Y DepartedIf this unit runs out of
The Living & The Departed midway through Skill use, cancel all subsequent Coins and
ReloadWhen
Reloading, or when gaining
The Living & The Departed, gain either The Living or The Departed based on this unit's current SP- At 0 or higher SP: 30% chance to gain The Living; 70% chance to gain The Departed- At less than 0 SP: 70% chance to gain The Living; 30% chance to gain The Departed- The probabilities are calculated separately for each ammo spent
Wuthering Heights ButlerFaust
Butler Style ResponseStock
20/4- Clash Win: Inflict 1
Sinking on target (3 times per turn)- If the target has
Echoes of the Manor, inflict 3
Sinking instead
The Index Proxy - Effloresced E.G.O:: ProcurationDon Quixote
The Great Magicked Beeper Knoweth My Desire!Stock
8/1
20/1
10/1Deal +2% damage using Skills marked with
Mark of the Prescript for every
Grace of the Prescript on self (max 16%)- At 9
Grace of the Prescript, deal +20% damage using Base Skills insteadOn hit using Base Skill attacks against targets that have
The Prescript's Target, heal 3 SP (once per Skill; 2 times per turn)- Heal additional SP based on
Unlock stagePrescript Delivered on a DeviceTurn Start:- Gain
Prescript: [Device] I /
Prescript: [Device] II /
Prescript: [Device] III /
Prescript: [Device] IV based on
Unlock stage on self- Inflict
The Prescript's Target to a random enemy (in Focused Encounters, the Part)- Apply
Mark of the Prescript to Base Attack Skills on this unit's Dashboard (1 per Slot, max 2 Skills)· At
Unlock - II+, the effect above prioritizes Skill 3- All of the effects above and
Prescript execution checks do not trigger when this unit is Staggered, ImmobilizedTabExplain, in Panic, or in E.G.O CorrosionTabExplainIf this unit has
Unlock - III at Turn Start, gain
Shin (心) - ProcurationWill of the PrescriptTurn End: If
Prescript was executed this turn, heal 4 SP and gain 1
Grace of the Prescript (once per turn)- When executing
Prescript, if the main target has
The Prescript's Target, heal 8 SP and gain 3
Grace of the Prescript insteadTurn End: If
Prescript was not executed this turn, gain 5
Karmic Consequence- At
Unlock - III, does not gain
Karmic Consequence- If this unit attempted to execute
Prescript at Combat Start, but could not target the enemy during the combat phase, does not gain
Karmic Consequence at Turn EndUnlock / Effloresced E.G.O::ProcurationTurn End: At 3/6/9
Grace of the Prescript, gain
Unlock - I/
Unlock - II/
Unlock - III.If this unit gained
Unlock - I, consume 15 SP to enter Effloresced E.G.O::Procuration state:- Before consuming SP to enter this state, heal SP to 25 and gain
Karmic Consequence equal to (SP healed / 5) (rounded up)- At Turn Start after the above checks, if this unit has
Unlock and is at 25+ SP, consume 15 SP to enter this state- If this unit gets Staggered when entering Effloresced E.G.O::Procuration state, recover from Stagger (if this unit's Stagger cannot be naturally recovered from, does not enter Effloresced E.G.O::Procuration state)- Gain
Faith Beyond Question while in Effloresced EGO::Procuration stateTurn Start: At 0 or less SP, this unit exits Effloresced E.G.O::Procuration state
Lobotomy E.G.O:: Faint Aroma & SolitudeRyōshū
Unwithering FlowerStock
19/1
20/2Gain 1
Petals if the enemy takes
Sinking damageGain
Petals equal to
Faint Aroma inflicted every time enemies gain
Faint AromaGain 2
Petals every time Tremor Burst is triggered regardless of the unitAttack Skill End: At 30+
Petals, use 'Magnificent End' against the target that has the highest
Faint Aroma StackDeal +(
Faint Aroma on the target)% damage against Staggered targetsIf this unit lost 10%+ HP this turn, heal 3% HP and 10 SP (once per turn)A Void that Cannot be FilledAlways Active: Begin Encounters with 6
Bullet - SolitudeAt 1+
Bullet - Solitude, if the enemy has less than -40 SP or is Staggered at this unit or an ally's Attack End, use 'Bang. Bang.' as an Unopposed Attack (once per turn)Attack End: At 0
Bullet - Solitude, use 'Stories that Never Cease' as an Unopposed Attack against the target and consume 10 SP to
Reload
The Thumb East Capo IIIIMeursault
Tiantui Star's Blade [天退星刀]Stock
19/3When this unit has
Tigermark Round:- At 1+
Tigermark Round, convert all Coins of 'Tanglecleaver' into
Unbreakable Coins- Skill Coins that spend
Tigermark Round gain +1 Power and deal +10% damage (activates only as long as the Coin has Rounds left to spend)When this unit has
Savage Tigermark Round:- At 1+
Savage Tigermark Round, convert all Coins of this unit's Base Attack Skills to
Unbreakable Coins- At 0
Savage Tigermark Round, convert all Coins of this unit's Base Attack Skills that spend 'Unique Ammo' to
Unbreakable Coins- Skill Coins that spend
Savage Tigermark Round gain +2 Power, deal +30% damage, and inflict +2 more
Burn Potency and
Burn Count On Hit with those Coins (activates only as long as the Coin has Rounds left to spend)Chachihu [揷翅虎]Always Active: begin Encounters with 12
Tigermark RoundWhen flipping a Coin that consumes
Tigermark Round or
Savage Tigermark Round: while not having those 'Unique Ammo' does not cancel this unit's attacks, the Coin's On Hit "inflict
Burn" and "inflict
Burn Count" effects do not activateIf this unit equipped Defense Skills for the first time in this Encounter, or if this unit spent all of his
Tigermark Round, or if this unit is Staggered: at the end of that turn, reload 8
Savage Tigermark Round and gain 1
Tiantui Star [天退星] (once per Encounter)- If this effect activates while this unit is Staggered, recover from Stagger (excluding forced Staggers)- Remove all
Tigermark Round if this unit has any leftover
Tigermark Round- At 8+ (sum of
Tigermark Round and
Savage Tigermark Round spent), convert
Tiantui Star [天退星] to
Shin (心) - Tiantui Star [天退星]When this unit uses a Base Attack Skill that spends the final Round of
Savage Tigermark Round...- Gain Atk Weight +2 before attacking- Gain 1
Overheat next turn
LCB SinnerHong Lu
EntertainmentRes.
19/2Heal 6 SP next turn.
Wild HuntHeathcliff
Dullahan- Turn Start: if this unit has
Dullahan, mount
Dullahan.- Lose 5 SP every time this unit mounts
Dullahan- If 3+ allies have been defeated in this Encounter, gain
Dullahan next turn. (once per Encounter)- If this unit gets Staggered due to damage or raised Stagger Threshold when mounting
Dullahan, recover from Stagger. If the Stagger is something that cannot be naturally recovered from, this unit does not mount
Dullahan.- Gain 1 Coffin when killing the target.Call of the ErlkingStock
4/5!- Deal +1% damage for every 1
Sinking on target (max 15%)- When, during combat, 1 ally takes damage that would kill them, consume 2 Coffin to apply
Wild Hunt to them (2 times per turn)- Apply 2
Damage Up next turn to the ally that has
Wild Hunt- If the said ally is from Wuthering Heights or Edgar Family, apply 1
Attack Power Up next turn as well
Jeong's Office RepIshmael
Koi-Koi [こいこい]Turn Start: if this unit does not have
Bright【光】, gain 0
Bright【光】 Potency and 3
Bright【光】 CountTurn Start: if this unit does not have a Suit in Hand, gain a random Suit(
Hand - Pine Crane Suit,
Hand - Susuki Grass Suit, or
Hand - Blue Sakura Suit) that corresponds to a Base Attack Skill on this unit's leftmost Skill SlotCombat Start: when this unit uses a Base Attack Skill or an E.G.O Skill equipped on its leftmost Skill Slot, activate the following (once per turn):- Next turn, convert the Hand on self to the one corresponding to the used Skill's Affinity- If the Skill was either "Sakura-sen" or an E.G.O Skill, gain 1
Bright【光】 Potency- If the Skill's Affinity matches the Affinity on the current Hand's description(thus "forming a Hand"), activate the following:· Gain 1
Bright【光】 Potency· If this unit formed a Hand last turn and this turn in succession, gain 1
Bright【光】 Potency· On Hit with the said Skill: trigger
Tremor Burst; then, reduce target's
Tremor Count by 1· 25% chance to gain 1 E.G.O Resource corresponding to the Skill's Affinity- At the Skill's Skill End: at 5
Bright【光】 Potency, or at 0
Bright【光】 Count, use "Kōzan"Stacking the DeckStock
19/2
20/2On Tails Hit, heal 5 SP (once per turn)Deal +10% damage against targets in either Low Morale or Panic states
The House of Spiders: The Thumb NursefatherRodion
La Spada di PalermoStock
11/3
19/2If this unit has 1+
Acceleration Round, Skill 3 gains Coin Power +1 and deals +25% damageBase Skills deal +1% damage for every 2
Burn on the main target (max 15%)- If the main target has Shield, Base Skills deal +3% damage instead (max 45%)The Eye of PrecognitionUpon entering the Encounter for the first time, gain 30
Eye of PrecognitionAt 0
Eye of Precognition Stack, convert
Eye of Precognition into
Eye of Precognition - OverheatWhile this unit has
Eye of Precognition, activate the following effects:- In a Clash, gain 1
Accelerating Future with every Clash (5 times per Skill)- When attacked by an Unopposed Attack,
Unbreakable Coin Attack, or losing a Clash against an Attack Skill, activate the "Precognition" Skill (once per turn)The following causes this unit to lose
Eye of Precognition Stack:- Lose 1
Eye of Precognition with every Clash- When this unit activates the "Precognition" Skill via Passive effect due to being attacked by an Unopposed Attack or
Unbreakable Coin Attack, lose 3
Eye of Precognition- When this unit activates the "Precognition" Skill via Passive effect due to losing a Clash, lose 5
Eye of PrecognitionAt the end of the turn this unit's
Eye of Precognition is converted into
Eye of Precognition - Overheat, activate the following effects:-
Reload (once per Encounter)- At the start of the next turn, if this unit has no "Disposal" on its Dashboard, replace a Base Skill with "Disposal" (prioritizes the Skill on the leftmost Slot's top row)The following causes this unit to gain
Shin (心) - Disgrace next turn:- If this unit's
Eye of Precognition Stack drops to 0- If this unit is Staggered- If The House of Spiders: The Thumb Apprentice Heathcliff is defeated (if the said Identity is already defeated when this unit Substitutes in, gain
Shin (心) - Disgrace at Turn Start)Turn End: When Staggered due to damage for the first time in this Encounter, recover from Stagger (excluding forced Staggers)The Shame of Famiglia BognatelliGain 2
Poise and +2
Poise Count for every
Acceleration Round spentWhen flipping a Coin that spends
Acceleration Round, the attack does not get canceled even when this unit is out of
Acceleration RoundThis Identity counts only as an "Identity that inflicts
Burn and
Tremor"Turn Start: If this unit has "Disposal" on its Dashboard, inflict
Game Target on the enemy this unit attacked last in the previous turn (in Focused Encounters, the Parts count for this purpose)- If there are no targets that satisfy the condition above, inflict
Game Target on the enemy that has the lowest HPSaikai [再会] - The ThumbIf this unit is defeated at Encounter Start, or if this unit is defeated during the Encounter, Blade of the House of Spiders Ryōshū gains the following effects:- Gain 1
Entanglement- Defense Skill Coin Power +1, Base Attack Skills deal +10% damage against targets that have Shield
Los Mariachis JefeSinclair
Júbilo HedonistaRes.
20/3After a successful evade, lower Stagger Threshold by the evade skill’s Power at a (5x Gloom Reson.)% chance.
LCA Udjat Vanguard Team 3 LeaderOutis
The Scepter of Horus - ReplicaTurn Start: If an enemy has any of the Panic type changing effects, gain 1
The Udjat [Vanguard]If this unit has
The Udjat [Vanguard], inflict 1
Sheut Fracture On Hit with a Base Attack Skill (15 per turn)- If
LCA Fracture Round was spent, inflict additional
Sheut Fracture per
LCA Fracture Round spent
Protection Stack gained from this unit's Base Skills and
The Udjat [Vanguard] effect is capped at 5 per turnVanguard TeamRes.
20/3Deal +5% damage for every
Protection on self (max 15%)Combat Start: gain 2
The Udjat [Vanguard]
Lobotomy E.G.O::LampGregor
Dazzling LampTurn Start: Gain 1
LampExternal effects cannot change this unit's Min. and Max. SpeedsWhen chaining Skills, this unit can redirect the Attack Skills' targeting to itself regardless of Speed (Focused Encounters only)When gaining
Haste, gain 1
Clash Power Up instead (once per turn)- Once the above effect activates, cannot gain
Haste for the rest of the turnE.G.O Gear Proficiency ManualTurn Start: Gain 1
Defense Level Up for every ally wearing E.G.O Gears (max 3)When an ally dies, gain 2
Pierce DMG Up next turn (once per turn)Eyes Bright Like LampsRes.
20/2Combat Start: Gain 1
Lamp for every 2 Gloom Reson. (max 3)Combat Start: If an enemy has
Dazzle, heal 5 SPTurn End: Apply
Guardians of the Forest next turn to the ally with the earliest Deployment order among those that do not fit the following conditions:- Is this unit- Is an ally that has
Guardians of the Forest- Is an ally that cannot heal SP due to conditions such as Panic or Corrosion
Grace of Stars
Star of the Beginning++
Cumulating Starcloud++
Interstellar Travel++
Star-shower++
Binary Star-shop++
Moon Star-shop++
Favor of the Nebulae++
Starlight Guidance++
Chance Comet++
Perfected Possibility++
Gifts
Starting Gifts
3 itemsObserved Gifts
3/3Floor Plan
Review floor themes, acquired gifts, and route notes at a glance.
1-5
1-5 · Normal/Hard생강꽃 필수
오르골 필수
개인적으로 톱니 파편이랑 근접 전술 교본은 꼭 챙기는거 추천
6-10
6-10 · Infinity Loop개추인형이 층보상으로 나오면 들어가는거 추천
Desperado/
Petals 필수로 챙기기
쌍시계 필수로 챙긴 후 나머지 챙기기
5호선 유리대포/2호선 굴레, 메트로놈/1호선 거짓 광배, 뱀 허물 원하는 곳 선택
불씨 필수
11-15
11-15 · Extreme제약은 마음대로지만 별빛을 위해 인플레이션 제외 전부 챙기는것 추천
11F · Constraints
Total constraint score0- 1Level Boost
- 1Frailness
- 2Mark of Fire I
- 2Inflation I
- 2Ego Interference I
- 1Force Redistribution


Level BoostAll Enemy Levels +3Constraint rewards

Frailness-10% Max HP for all alliesConstraint rewards

Mark of Fire ITurn End: all allies take 5 fixed HP damage. Fixed damage increases by 3 every turn. (max 20)Constraint rewards

Inflation IDoubles the cost of every Shop function, except for selling E.G.O GiftsConstraint rewards

Ego Interference IDoubles the amount of E.G.O Resources consumed when using E.G.O Skills
(This Adversity does not interact with E.G.O Gift effects)Constraint rewards

Force RedistributionWhen an enemy is killed, it applies 3 Offense Level Up to all of its allies at the next Turn Start (3 times per turn; start of a new wave counts as Turn Start as well)Constraint rewards12F · Constraints
Total constraint score0- 2Ego Interference I
- 1Frailness
- 2Mental Psychosis I
- 2Nerve Acceleration I
- 3SP Fatigue I
- 2Psychological Elation


Ego Interference IDoubles the amount of E.G.O Resources consumed when using E.G.O Skills
(This Adversity does not interact with E.G.O Gift effects)Constraint rewards

Frailness-10% Max HP for all alliesConstraint rewards

Mental Psychosis ITurn End: all allies lose 3 SPConstraint rewards

Nerve Acceleration IAt Turn End: Raise Min & Max Speed values by 2 for all enemiesConstraint rewards

SP Fatigue IIn battles, allies cannot heal higher than 35 SPConstraint rewards

Psychological ElationTurn Start: Heal 20 SP for all enemies
- (Minus Coin Skills-only enemies lose 15 SP instead)Constraint rewards13F · Constraints
Total constraint score0- 1Level Boost
- 1Frailness
- 2Tremor Barrier
- 3Inflation II
- 3Ego Interference II
- 3Shield Generation


Level BoostAll Enemy Levels +3Constraint rewards

Frailness-10% Max HP for all alliesConstraint rewards

Tremor BarrierRemove the first Stagger Threshold for all enemiesConstraint rewards

Inflation IITriples the cost of every Shop function, except for selling E.G.O Gifts
※ If a lower tier Adversity already exists, overwrite that effectConstraint rewards

Ego Interference IITriples the amount of E.G.O Resources consumed when using E.G.O Skills
(Does not interact with E.G.O Gift effects)
※ If a lower tier Adversity already exists, overwrite that effectConstraint rewards

Shield GenerationApply 3000 Shield on all enemies
(In Focused Encounters, applies to Core only; Shield gained by this effect does not expire at Turn End)Constraint rewards14F · Constraints
Total constraint score0- 2Tremor Barrier
- 3Ego Interference II
- 2Vitality Boost
- 3Brutality
- 3Mark of Fire II
- 3Fracture Proliferation


Tremor BarrierRemove the first Stagger Threshold for all enemiesConstraint rewards

Ego Interference IITriples the amount of E.G.O Resources consumed when using E.G.O Skills
(Does not interact with E.G.O Gift effects)
※ If a lower tier Adversity already exists, overwrite that effectConstraint rewards

Vitality Boost+30% to max HP for all enemiesConstraint rewards

BrutalityPlus Coin Power +2, Minus Coin Power -2 for all enemiesConstraint rewards

Mark of Fire IITurn End: all allies take 10 fixed HP damage. Fixed damage increases by 5 every turn. (max 30)
※ If a lower tier Adversity already exists, overwrite that effectConstraint rewards

Fracture ProliferationEnemy Skills inflict x2 Burn, Bleed, Tremor, Rupture, and SinkingConstraint rewards15F · Constraints
Total constraint score0- 2Tremor Barrier
- 3Ego Interference II
- 3Mental Psychosis II
- 3Nerve Acceleration II
- 5SP Fatigue II
- 1Status Infliction


Tremor BarrierRemove the first Stagger Threshold for all enemiesConstraint rewards

Ego Interference IITriples the amount of E.G.O Resources consumed when using E.G.O Skills
(Does not interact with E.G.O Gift effects)
※ If a lower tier Adversity already exists, overwrite that effectConstraint rewards

Mental Psychosis IITurn End: all allies lose 5 SP
※ If a lower tier Adversity already exists, overwrite that effectConstraint rewards

Nerve Acceleration IIAt Turn End: Raise Min & Max Speed values by 3 for all enemiesConstraint rewards

SP Fatigue IIIn battles, allies cannot heal higher than 30 SP
※ If a lower tier Adversity already exists, overwrite that effectConstraint rewards

Status InflictionTurn Start: Inflict 5 Potency of a random status, chosen from Burn, Bleed, Tremor, Rupture, and Sinking, on all allies(Identities)Constraint rewardsFinal Gifts
- Unmet — not enough with all identities
- Warning — needs bench identities

