Plan intro
데스페라도8인 편성보다 먹장구름 10인 효과가 더 좋은걸 알지만, 데스페라도 효과 발동 소리가 맛있잖아요?
Deck
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Keyword distribution
















Attack types
Slash15
Pierce30
Blunt7
Evade 4Defense 6Counter 5
Sin resourcesProduced / E.G.O cost
10/32
7/43
14/36
2/35
27/64
7/70
5/57
Passives

Lobotomy E.G.O:: Solemn LamentYi Sang
Fire.IShallFire.Res.
27/3Attack End: If this unit killed the target with its Skill,
ReloadWhen this unit gains
The Living & The Departed, gain 2
Haste next turn (once per turn)ISeeTheDyingButterfly.Begin encounters with 10 of each of
The Living & The DepartedWhen spending
The Living & The Departed, select randomly between The Living(Potency) and The Departed(Count) for each
The Living & The Departed valueWhen inflicting
Butterfly, inflict the same amount of The Living and The Departed as they were consumed. Example below:- If this unit spent X Living, inflict X Living- If this unit spent Y Departed, inflict Y DepartedIf this unit runs out of
The Living & The Departed midway through Skill use, cancel all subsequent Coins and
ReloadWhen
Reloading, or when gaining
The Living & The Departed, gain either The Living or The Departed based on this unit's current SP- At 0 or higher SP: 30% chance to gain The Living; 70% chance to gain The Departed- At less than 0 SP: 70% chance to gain The Living; 30% chance to gain The Departed- The probabilities are calculated separately for each ammo spent
Wuthering Heights ButlerFaust
Butler Style ResponseStock
27/4- Clash Win: Inflict 1
Sinking on target (3 times per turn)- If the target has
Echoes of the Manor, inflict 3
Sinking instead
Heishou Pack - Wei BranchDon Quixote
Explosive Battering RamStock
2/3
27/3Deal (-Target's SP / 3)% more damage against targets at less than 0 SP (max 15%, rounded down)Deal +1% damage for every 2 (
Rupture +
Sinking) on target (max 15%)- Double this effect and max value against Non-SP targetsIf this unit has
Burgeoning of Horns [發角], the last coin of this unit's Base Skills deals +15% damage- When attacking Skill Slots equipped with a Defense Skill, the last Coin deals +30% damage instead- When Clashing against a Clashable Guard Skill, Clash Power +3Lament of the Lost Sheep [亡羊之嘆]When activating
Exalted Command, The Lord of Hongyuan Hong Lu gains the following effect as the
Heishou Bolus Contamination [黑獣丸染] effect:- Inflict 1
Sinking upon inflicting
Rupture Potency or Count by using a Skill (3 times per turn)On the turn this unit Substituted or Returned to the field, gain 3
Burgeoning of Horns [發角]
Lobotomy E.G.O:: Faint Aroma & SolitudeRyōshū
Unwithering FlowerStock
14/1
27/2Gain 1
Petals if the enemy takes
Sinking damageGain
Petals equal to
Faint Aroma inflicted every time enemies gain
Faint AromaGain 2
Petals every time Tremor Burst is triggered regardless of the unitAttack Skill End: At 30+
Petals, use 'Magnificent End' against the target that has the highest
Faint Aroma StackDeal +(
Faint Aroma on the target)% damage against Staggered targetsIf this unit lost 10%+ HP this turn, heal 3% HP and 10 SP (once per turn)A Void that Cannot be FilledAlways Active: Begin Encounters with 6
Bullet - SolitudeAt 1+
Bullet - Solitude, if the enemy has less than -40 SP or is Staggered at this unit or an ally's Attack End, use 'Bang. Bang.' as an Unopposed Attack (once per turn)Attack End: At 0
Bullet - Solitude, use 'Stories that Never Cease' as an Unopposed Attack against the target and consume 10 SP to
Reload
The Thumb East Capo IIIIMeursault
Tiantui Star's Blade [天退星刀]Stock
14/3When this unit has
Tigermark Round:- At 1+
Tigermark Round, convert all Coins of 'Tanglecleaver' into
Unbreakable Coins- Skill Coins that spend
Tigermark Round gain +1 Power and deal +10% damage (activates only as long as the Coin has Rounds left to spend)When this unit has
Savage Tigermark Round:- At 1+
Savage Tigermark Round, convert all Coins of this unit's Base Attack Skills to
Unbreakable Coins- At 0
Savage Tigermark Round, convert all Coins of this unit's Base Attack Skills that spend 'Unique Ammo' to
Unbreakable Coins- Skill Coins that spend
Savage Tigermark Round gain +2 Power, deal +30% damage, and inflict +2 more
Burn Potency and
Burn Count On Hit with those Coins (activates only as long as the Coin has Rounds left to spend)Chachihu [揷翅虎]Always Active: begin Encounters with 12
Tigermark RoundWhen flipping a Coin that consumes
Tigermark Round or
Savage Tigermark Round: while not having those 'Unique Ammo' does not cancel this unit's attacks, the Coin's On Hit "inflict
Burn" and "inflict
Burn Count" effects do not activateIf this unit equipped Defense Skills for the first time in this Encounter, or if this unit spent all of his
Tigermark Round, or if this unit is Staggered: at the end of that turn, reload 8
Savage Tigermark Round and gain 1
Tiantui Star [天退星] (once per Encounter)- If this effect activates while this unit is Staggered, recover from Stagger (excluding forced Staggers)- Remove all
Tigermark Round if this unit has any leftover
Tigermark Round- At 8+ (sum of
Tigermark Round and
Savage Tigermark Round spent), convert
Tiantui Star [天退星] to
Shin (心) - Tiantui Star [天退星]When this unit uses a Base Attack Skill that spends the final Round of
Savage Tigermark Round...- Gain Atk Weight +2 before attacking- Gain 1
Overheat next turn
Full-Stop Office RepHong Lu
ConcentrationWhen flipping a Coin that consumes
Ammo: even when this unit is out of
Ammo, the attack does not get canceled. However, the affected Coins' On Hit effects do not activate in such cases.Tactical Fire SupportStock
7/5If the Full-Stop Office Fixer Heathcliff is in
Overwatch Assignment state, or has been Deployed as a Backup unit, empower Full-Stop Office Rep. Hong Lu's Skill 2 and Skill 3Combat Start: at 20+
Poise Potency, gain +1
Poise Count
Full-Stop Office FixerHeathcliff
Precision AimRes.
7/2Turn End: Gain 1
Haste next turn for every 10
Poise on self (max 2)Combat Start: If this unit is not set to use any Attack Skills (including E.G.O Skills), apply 3
Poise to 1 ally that has the least
Poise PotencyTurn End: If this unit did not use any Attack Skills (including E.G.O Skills, excluding
Target Spotted), gain 10
Poise and 1
Pierce Power Up next turnSnipeEncounter Start: gain 3
Pierce Power UpWhen this unit enters the Encounter, gain 1
Ammo - Atelier Logic (once per Encounter)Turn End: If this unit does not have any remaining
Ammo of any kind, activate
Overwatch Assignment (once per Encounter)If this unit is Substituted in, or is rejoining battle after
Overwatch Assignment, gain max
Concentration【Sniper】, 3
Pierce Power Up, and
Reload(Except
Ammo - Atelier Logic; once per Encounter)
Jeong's Office RepIshmael
Koi-Koi [こいこい]Turn Start: if this unit does not have
Bright【光】, gain 0
Bright【光】 Potency and 3
Bright【光】 CountTurn Start: if this unit does not have a Suit in Hand, gain a random Suit(
Hand - Pine Crane Suit,
Hand - Susuki Grass Suit, or
Hand - Blue Sakura Suit) that corresponds to a Base Attack Skill on this unit's leftmost Skill SlotCombat Start: when this unit uses a Base Attack Skill or an E.G.O Skill equipped on its leftmost Skill Slot, activate the following (once per turn):- Next turn, convert the Hand on self to the one corresponding to the used Skill's Affinity- If the Skill was either "Sakura-sen" or an E.G.O Skill, gain 1
Bright【光】 Potency- If the Skill's Affinity matches the Affinity on the current Hand's description(thus "forming a Hand"), activate the following:· Gain 1
Bright【光】 Potency· If this unit formed a Hand last turn and this turn in succession, gain 1
Bright【光】 Potency· On Hit with the said Skill: trigger
Tremor Burst; then, reduce target's
Tremor Count by 1· 25% chance to gain 1 E.G.O Resource corresponding to the Skill's Affinity- At the Skill's Skill End: at 5
Bright【光】 Potency, or at 0
Bright【光】 Count, use "Kōzan"Stacking the DeckStock
14/2
27/2On Tails Hit, heal 5 SP (once per turn)Deal +10% damage against targets in either Low Morale or Panic states
Lobotomy E.G.O:: The Sword Sharpened with TearsRodion
Magical Girl of Justice / Knight of DespairStock
27/3
7/3When in
Blessing state...- Take -(SP / 2)% HP damage from attacks (max 20%)- Combat Start: at 3+
Protecting Sword, gain 1
Protection- Combat Start: at 5
Protecting Sword, gain 2
Protection and 1
Clash Power Up insteadWhen in
Despair state...- Deal +(-SP/2)% damage with Base Skills (max 20%)- Combat Start: at 3+
Piercing Sword gain 1
Damage Up- Combat Start: at 5
Piercing Sword, gain 2
Damage Up and 1
Power Up insteadThe Sword Sharpened with Tears - !ALERT: E.G.O GEAR SYNC THRESHOLD EXCEEDED!Turn Start: at 0 or higher SP, gain
Blessing- Uses Plus Coin Skills as Base SkillsTurn Start: at less than 0 SP, gain
Despair- Uses Minus Coin Skills as Base SkillsWhen gaining
Charge Count, gain
Deep Tears instead-
Deep Tears is unaffected by
Charge PotencyWhispers of the Betrayed KnightThis unit's SP does not drop below -40 from the following effects:- SP loss effects on this unit's Base Skills- SP loss effects from allied units' Support Passives- SP loss effects from
Tear-sharpened- SP loss effects from ally death in this unit's 'Base factors decreasing Sanity'In an Encounter, when this unit takes damage that brings its SP to -45, maintain this unit's SP at -44 for that turn (once per Encounter)(※ This applies only to SP damages; it does not apply to SP changes or SP consuming abilities like using E.G.O Skills)Break, Tear, and PierceIf this unit has
Piercing Sword: before hitting an enemy with a Base Attack Skill, consume 1
Piercing Sword to inflict 1
Sinking- If this unit has 2+
Piercing Sword before this turn's final Base Attack Skill's final Coin hits, consume all of it instead to inflict it as
SinkingIf this unit has 3
Tear-sharpened: before hitting an enemy with the final Coin of a Base Attack Skill, consume all
Tear-sharpened to inflict 3
Sinking and +3
Sinking Count, and deal +50% damage with that Coin- If this effect activated, reset to 0 SP if this unit has less than 0 SP at Turn End. (when in Panic or 'E.G.O Corrosion', recover) Then, heal 30 SP
The Thumb East Soldato IISinclair
BayonetsAlways Active: begin Encounters with 15
Scorch Propellant AmmoIf this unit spent
Scorch Propellant Ammo with Skills or Passives, gain
Damage Up equal to the amount spent next turn (max 3)When flipping a Coin that spends
Scorch Propellant Ammo: while not having
Scorch Propellant Ammo does not cancel this unit's attacks, the Coin's On Hit "inflict
Burn" and "inflict
Burn Count" effects do not activateAmmunition TributeRes.
7/3When the 1 ally Identity with the earliest Deployment order among those using
Ammo finishes their attack, if their current
Ammo count is fewer than half (rounded up), spend
Scorch Propellant Ammo on self equal to the total
Ammo count the affected unit spent and supply them with the same amount of
Ammo as
Scorch Propellant Ammo this unit just spent. (can spend up to 5 ammunition) (once per Encounter)- If the
Ammo receiving Identity is a Thumb Identity of a higher rank, supply 1 additional
Ammo they use- If the
Ammo receiving Identity has separate values for Potency and Count, they will be supplied at random.- If either Potency or Count is maxed out, supply whichever is not maxed.
LCA Udjat Vanguard Team 3 LeaderOutis
The Scepter of Horus - ReplicaTurn Start: If an enemy has any of the Panic type changing effects, gain 1
The Udjat [Vanguard]If this unit has
The Udjat [Vanguard], inflict 1
Sheut Fracture On Hit with a Base Attack Skill (15 per turn)- If
LCA Fracture Round was spent, inflict additional
Sheut Fracture per
LCA Fracture Round spent
Protection Stack gained from this unit's Base Skills and
The Udjat [Vanguard] effect is capped at 5 per turnVanguard TeamRes.
27/3Deal +5% damage for every
Protection on self (max 15%)Combat Start: gain 2
The Udjat [Vanguard]
Twinhook Pirates First MateGregor
Bullets are PriceyStock
7/2- Always Active : Begin encounters with 7 Ammo- On Heads Hit against targets that have
Bleed, gain
Unjust Enrichment. (Max 4)If a Coin that uses Ammo Hits, consume all
Unjust Enrichment and deal additional (25 x
Unjust Enrichment consumed)% of damage as bonus damage.- If this unit Critical Hits when out of
Ammo, consume all
Unjust Enrichment and deal additional (5 x
Unjust Enrichment consumed)% of damage dealt as bonus damage.
Grace of Stars
Star of the Beginning++
Cumulating Starcloud++
Interstellar Travel++
Star-shower++
Binary Star-shop++
Moon Star-shop++
Favor of the Nebulae++
Starlight Guidance++
Chance Comet++
Perfected Possibility++
Gifts
Starting Gifts
3 itemsObserved Gifts
3/3Floor Plan
Review floor themes, acquired gifts, and route notes at a glance.
1-5
1-5 · Normal/Hard공장 자동화 vs 사랑할 수 없는
시작기프트로 귀신 들린 신발이나 얼어붙은 아우성 중 안 고른 거 가져가기.
필자는 사랑할 수 없는 보스전이 싫어서 공장 자동화를 간다.
보상으로 황금색 항아리, 게걸스러운 망치, 생존의 이정표를 가져갈 수 있으면 가져가기.
시작 기프트로 챙겨간 물부리는 팔거나 조합 재료로 사용하자.
나중에 네뷸라이저가 생기면 다시 물부리를 챙기도록 하자.
에고 기프트는 습득 순서대로 발동되기 때문에 물부리가 먼저 발동되지 않도록 하기 위함이다.
날카로운 실과 바늘, 탱고 닭양념장위주로 챙기기. 오염된 실과 바늘은 있으면 좋다.
생강꽃 가지가 팩 보상에 있으면 베스트.
만약 깨진 안경말고 슬픈 봉제인형 등 다른 것을 가져갔다면
자색 정조의 시련 팩에 들어가서
안식, 흘러내린 엔케팔린, 정신 오염 가속 가스, 고초, 가시나무 관 등 챙겨가기.
묵시적 계약 갱신은 챙길 수 있으면 챙기기. 우선도는 낮음.
평등과 근접 전술 교본, 톱니 파편은 챙겨야 한다.
5층에서 10층까지는 순서가 중요하지 않다.
이 팩에서는 왠만하면 슬픈 봉제인형이 팩 보상에 뜨면 가져갈 것.
그림자 괴물과 선물은 만들 수 있으면 만들 것.
6-10
6-10 · Infinity Loop회중시계는 뭐로 조합하던 간에 필자는 잘 체감이 되지않아 무엇으로 조합해야만 하냐고 물으면 대답을 못하겠다.
개인적으로는 다른 색끼리 합친다.
긴급 부여형 수사관 배지는 욕심내지 말것. 뜨면 감사합니다 하고 먹자.
회중 시계 2개 조합물을 목표로 가자. 진동 에깊들을 다 챙길 수 있으면 좋다.
데스페라도와 분홍빛 꽃잎다발 재료 모으기.
하모닉스와 워킹 베이스는 챙기면 좋다.
가라앉은 우울 or 침잠쇄도
먹장구름은 굳이
Sinking인격이 10명이 아니어도 챙기면 좋다. 가져가자.
인연 얽힘은 솔직히 터트리기 빡세다. 안가져가도 된다.
개인적으로 굴레가 없으면 안정성이 떨어져서 챙겨가는 편이다.
나머지 팩은 자율.
정기검진에서 고위험 작전용 장비는 솔직히 조합 난이도가 너무 높아 추천하지 않는다.
검과 작품에서 누군가의 푸른 검을 챙겨가거나,
5호선에서 애달픈 날숨과 깨어질 화포를 챙겨가거나,
경험기억에서 오랏줄과 백자연적을 챙겨가거나,
찰랑이는 연료통이나 부화하지 않은 불씨 등 부활 기프트를 챙겨가도 좋다.
11-15
11-15 · Extreme한 잔 더! 챙겨가자.
11F · Constraints
Total constraint score9- 1Level Boost✓
- 1Frailness✓
- 2Mark of Fire I✓
- 2Inflation I✓
- 2Ego Interference I✓
- 1Force Redistribution✓


Level BoostAll Enemy Levels +3Constraint rewards

Frailness-10% Max HP for all alliesConstraint rewards

Mark of Fire ITurn End: all allies take 5 fixed HP damage. Fixed damage increases by 3 every turn. (max 20)Constraint rewards

Inflation IDoubles the cost of every Shop function, except for selling E.G.O GiftsConstraint rewards

Ego Interference IDoubles the amount of E.G.O Resources consumed when using E.G.O Skills
(This Adversity does not interact with E.G.O Gift effects)Constraint rewards

Force RedistributionWhen an enemy is killed, it applies 3 Offense Level Up to all of its allies at the next Turn Start (3 times per turn; start of a new wave counts as Turn Start as well)Constraint rewards박수 짝짝! 도 챙겨가자.
12F · Constraints
Total constraint score20- 1Level Boost✓
- 1Frailness✓
- 2Mental Psychosis I✓
- 2Nerve Acceleration I✓
- 3SP Fatigue I✓
- 2Psychological Elation✓


Level BoostAll Enemy Levels +3Constraint rewards

Frailness-10% Max HP for all alliesConstraint rewards

Mental Psychosis ITurn End: all allies lose 3 SPConstraint rewards

Nerve Acceleration IAt Turn End: Raise Min & Max Speed values by 2 for all enemiesConstraint rewards

SP Fatigue IIn battles, allies cannot heal higher than 35 SPConstraint rewards

Psychological ElationTurn Start: Heal 20 SP for all enemies
- (Minus Coin Skills-only enemies lose 15 SP instead)Constraint rewards카포를 위하여또한 챙겨가도록 하자.
13F · Constraints
Total constraint score33- 1Level Boost✓
- 1Frailness✓
- 2Tremor Barrier✓
- 3Inflation II✓
- 3Ego Interference II✓
- 3Shield Generation✓


Level BoostAll Enemy Levels +3Constraint rewards

Frailness-10% Max HP for all alliesConstraint rewards

Tremor BarrierRemove the first Stagger Threshold for all enemiesConstraint rewards

Inflation IITriples the cost of every Shop function, except for selling E.G.O Gifts
※ If a lower tier Adversity already exists, overwrite that effectConstraint rewards

Ego Interference IITriples the amount of E.G.O Resources consumed when using E.G.O Skills
(Does not interact with E.G.O Gift effects)
※ If a lower tier Adversity already exists, overwrite that effectConstraint rewards

Shield GenerationApply 3000 Shield on all enemies
(In Focused Encounters, applies to Core only; Shield gained by this effect does not expire at Turn End)Constraint rewards이쯤되면 챙길건 다 챙겼으니 적당히 기프트 파밍을 하자.
14F · Constraints
Total constraint score46- 1Level Boost✓
- 1Frailness✓
- 2Vitality Boost✓
- 3Brutality✓
- 3Mark of Fire II✓
- 3Fracture Proliferation✓


Level BoostAll Enemy Levels +3Constraint rewards

Frailness-10% Max HP for all alliesConstraint rewards

Vitality Boost+30% to max HP for all enemiesConstraint rewards

BrutalityPlus Coin Power +2, Minus Coin Power -2 for all enemiesConstraint rewards

Mark of Fire IITurn End: all allies take 10 fixed HP damage. Fixed damage increases by 5 every turn. (max 30)
※ If a lower tier Adversity already exists, overwrite that effectConstraint rewards

Fracture ProliferationEnemy Skills inflict x2 Burn, Bleed, Tremor, Rupture, and SinkingConstraint rewards마지막 또한 취향것 가도록 하자.
15F · Constraints
Total constraint score60- 1Level Boost✓
- 1Frailness✓
- 3Mental Psychosis II✓
- 3Nerve Acceleration II✓
- 5SP Fatigue II✓
- 1Status Infliction✓


Level BoostAll Enemy Levels +3Constraint rewards

Frailness-10% Max HP for all alliesConstraint rewards

Mental Psychosis IITurn End: all allies lose 5 SP
※ If a lower tier Adversity already exists, overwrite that effectConstraint rewards

Nerve Acceleration IIAt Turn End: Raise Min & Max Speed values by 3 for all enemiesConstraint rewards

SP Fatigue IIIn battles, allies cannot heal higher than 30 SP
※ If a lower tier Adversity already exists, overwrite that effectConstraint rewards

Status InflictionTurn Start: Inflict 5 Potency of a random status, chosen from Burn, Bleed, Tremor, Rupture, and Sinking, on all allies(Identities)Constraint rewardsFinal Gifts
- Unmet — not enough with all identities
- Warning — needs bench identities

