Deck
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Keyword distribution
5/10










5/5



2/2
1/1

0/1

Attack types
Slash21
Pierce18
Blunt11
Evade 3Defense 5Counter 6
Sin resourcesProduced / E.G.O cost
18/48
3/33
7/55
1/32
34/51
1/67
8/55
Passives

Lobotomy E.G.O:: Solemn LamentYi Sang
Fire.IShallFire.Res.
34/3Attack End: If this unit killed the target with its Skill,
ReloadWhen this unit gains
The Living & The Departed, gain 2
Haste next turn (once per turn)ISeeTheDyingButterfly.Begin encounters with 10 of each of
The Living & The DepartedWhen spending
The Living & The Departed, select randomly between The Living(Potency) and The Departed(Count) for each
The Living & The Departed valueWhen inflicting
Butterfly, inflict the same amount of The Living and The Departed as they were consumed. Example below:- If this unit spent X Living, inflict X Living- If this unit spent Y Departed, inflict Y DepartedIf this unit runs out of
The Living & The Departed midway through Skill use, cancel all subsequent Coins and
ReloadWhen
Reloading, or when gaining
The Living & The Departed, gain either The Living or The Departed based on this unit's current SP- At 0 or higher SP: 30% chance to gain The Living; 70% chance to gain The Departed- At less than 0 SP: 70% chance to gain The Living; 30% chance to gain The Departed- The probabilities are calculated separately for each ammo spent
Wuthering Heights ButlerFaust
Butler Style ResponseStock
34/4- Clash Win: Inflict 1
Sinking on target (3 times per turn)- If the target has
Echoes of the Manor, inflict 3
Sinking instead
Heishou Pack - Wei BranchDon Quixote
Explosive Battering RamStock
1/3
34/3Deal (-Target's SP / 3)% more damage against targets at less than 0 SP (max 15%, rounded down)Deal +1% damage for every 2 (
Rupture +
Sinking) on target (max 15%)- Double this effect and max value against Non-SP targetsIf this unit has
Burgeoning of Horns [發角], the last coin of this unit's Base Skills deals +15% damage- When attacking Skill Slots equipped with a Defense Skill, the last Coin deals +30% damage instead- When Clashing against a Clashable Guard Skill, Clash Power +3Lament of the Lost Sheep [亡羊之嘆]When activating
Exalted Command, The Lord of Hongyuan Hong Lu gains the following effect as the
Heishou Bolus Contamination [黑獣丸染] effect:- Inflict 1
Sinking upon inflicting
Rupture Potency or Count by using a Skill (3 times per turn)On the turn this unit Substituted or Returned to the field, gain 3
Burgeoning of Horns [發角]
Lobotomy E.G.O:: Faint Aroma & SolitudeRyōshū
Unwithering FlowerStock
7/1
34/2Gain 1
Petals if the enemy takes
Sinking damageGain
Petals equal to
Faint Aroma inflicted every time enemies gain
Faint AromaGain 2
Petals every time Tremor Burst is triggered regardless of the unitAttack Skill End: At 30+
Petals, use 'Magnificent End' against the target that has the highest
Faint Aroma StackDeal +(
Faint Aroma on the target)% damage against Staggered targetsIf this unit lost 10%+ HP this turn, heal 3% HP and 10 SP (once per turn)A Void that Cannot be FilledAlways Active: Begin Encounters with 6
Bullet - SolitudeAt 1+
Bullet - Solitude, if the enemy has less than -40 SP or is Staggered at this unit or an ally's Attack End, use 'Bang. Bang.' as an Unopposed Attack (once per turn)Attack End: At 0
Bullet - Solitude, use 'Stories that Never Cease' as an Unopposed Attack against the target and consume 10 SP to
Reload
The Thumb East Capo IIIIMeursault
Tiantui Star's Blade [天退星刀]Stock
7/3When this unit has
Tigermark Round:- At 1+
Tigermark Round, convert all Coins of 'Tanglecleaver' into
Unbreakable Coins- Skill Coins that spend
Tigermark Round gain +1 Power and deal +10% damage (activates only as long as the Coin has Rounds left to spend)When this unit has
Savage Tigermark Round:- At 1+
Savage Tigermark Round, convert all Coins of this unit's Base Attack Skills to
Unbreakable Coins- At 0
Savage Tigermark Round, convert all Coins of this unit's Base Attack Skills that spend 'Unique Ammo' to
Unbreakable Coins- Skill Coins that spend
Savage Tigermark Round gain +2 Power, deal +30% damage, and inflict +2 more
Burn Potency and
Burn Count On Hit with those Coins (activates only as long as the Coin has Rounds left to spend)Chachihu [揷翅虎]Always Active: begin Encounters with 12
Tigermark RoundWhen flipping a Coin that consumes
Tigermark Round or
Savage Tigermark Round: while not having those 'Unique Ammo' does not cancel this unit's attacks, the Coin's On Hit "inflict
Burn" and "inflict
Burn Count" effects do not activateIf this unit equipped Defense Skills for the first time in this Encounter, or if this unit spent all of his
Tigermark Round, or if this unit is Staggered: at the end of that turn, reload 8
Savage Tigermark Round and gain 1
Tiantui Star [天退星] (once per Encounter)- If this effect activates while this unit is Staggered, recover from Stagger (excluding forced Staggers)- Remove all
Tigermark Round if this unit has any leftover
Tigermark Round- At 8+ (sum of
Tigermark Round and
Savage Tigermark Round spent), convert
Tiantui Star [天退星] to
Shin (心) - Tiantui Star [天退星]When this unit uses a Base Attack Skill that spends the final Round of
Savage Tigermark Round...- Gain Atk Weight +2 before attacking- Gain 1
Overheat next turn
Dieci Assoc. South Section 4Hong Lu
Peering Through a KeyRes.
34/3When Discarding a Skill, gain
Damage Up equal to the Discarded Skill Rank. (Max 3 per turn)When other allies Discard a Skill, and if the ally's Discarded Skill Rank is higher than this unit's
Insight value, this unit gains +1
Insight.
Wild HuntHeathcliff
Dullahan- Turn Start: if this unit has
Dullahan, mount
Dullahan.- Lose 5 SP every time this unit mounts
Dullahan- If 3+ allies have been defeated in this Encounter, gain
Dullahan next turn. (once per Encounter)- If this unit gets Staggered due to damage or raised Stagger Threshold when mounting
Dullahan, recover from Stagger. If the Stagger is something that cannot be naturally recovered from, this unit does not mount
Dullahan.- Gain 1 Coffin when killing the target.Call of the ErlkingStock
8/5- Deal +1% damage for every 1
Sinking on target (max 15%)- When, during combat, 1 ally takes damage that would kill them, consume 2 Coffin to apply
Wild Hunt to them (2 times per turn)- Apply 2
Damage Up next turn to the ally that has
Wild Hunt- If the said ally is from Wuthering Heights or Edgar Family, apply 1
Attack Power Up next turn as well
Jeong's Office RepIshmael
Koi-Koi [こいこい]Turn Start: if this unit does not have
Bright【光】, gain 0
Bright【光】 Potency and 3
Bright【光】 CountTurn Start: if this unit does not have a Suit in Hand, gain a random Suit(
Hand - Pine Crane Suit,
Hand - Susuki Grass Suit, or
Hand - Blue Sakura Suit) that corresponds to a Base Attack Skill on this unit's leftmost Skill SlotCombat Start: when this unit uses a Base Attack Skill or an E.G.O Skill equipped on its leftmost Skill Slot, activate the following (once per turn):- Next turn, convert the Hand on self to the one corresponding to the used Skill's Affinity- If the Skill was either "Sakura-sen" or an E.G.O Skill, gain 1
Bright【光】 Potency- If the Skill's Affinity matches the Affinity on the current Hand's description(thus "forming a Hand"), activate the following:· Gain 1
Bright【光】 Potency· If this unit formed a Hand last turn and this turn in succession, gain 1
Bright【光】 Potency· On Hit with the said Skill: trigger
Tremor Burst; then, reduce target's
Tremor Count by 1· 25% chance to gain 1 E.G.O Resource corresponding to the Skill's Affinity- At the Skill's Skill End: at 5
Bright【光】 Potency, or at 0
Bright【光】 Count, use "Kōzan"Stacking the DeckStock
7/2
34/2On Tails Hit, heal 5 SP (once per turn)Deal +10% damage against targets in either Low Morale or Panic states
Lobotomy E.G.O:: The Sword Sharpened with TearsRodion
Magical Girl of Justice / Knight of DespairStock
34/3
1/3!When in
Blessing state...- Take -(SP / 2)% HP damage from attacks (max 20%)- Combat Start: at 3+
Protecting Sword, gain 1
Protection- Combat Start: at 5
Protecting Sword, gain 2
Protection and 1
Clash Power Up insteadWhen in
Despair state...- Deal +(-SP/2)% damage with Base Skills (max 20%)- Combat Start: at 3+
Piercing Sword gain 1
Damage Up- Combat Start: at 5
Piercing Sword, gain 2
Damage Up and 1
Power Up insteadThe Sword Sharpened with Tears - !ALERT: E.G.O GEAR SYNC THRESHOLD EXCEEDED!Turn Start: at 0 or higher SP, gain
Blessing- Uses Plus Coin Skills as Base SkillsTurn Start: at less than 0 SP, gain
Despair- Uses Minus Coin Skills as Base SkillsWhen gaining
Charge Count, gain
Deep Tears instead-
Deep Tears is unaffected by
Charge PotencyWhispers of the Betrayed KnightThis unit's SP does not drop below -40 from the following effects:- SP loss effects on this unit's Base Skills- SP loss effects from allied units' Support Passives- SP loss effects from
Tear-sharpened- SP loss effects from ally death in this unit's 'Base factors decreasing Sanity'In an Encounter, when this unit takes damage that brings its SP to -45, maintain this unit's SP at -44 for that turn (once per Encounter)(※ This applies only to SP damages; it does not apply to SP changes or SP consuming abilities like using E.G.O Skills)Break, Tear, and PierceIf this unit has
Piercing Sword: before hitting an enemy with a Base Attack Skill, consume 1
Piercing Sword to inflict 1
Sinking- If this unit has 2+
Piercing Sword before this turn's final Base Attack Skill's final Coin hits, consume all of it instead to inflict it as
SinkingIf this unit has 3
Tear-sharpened: before hitting an enemy with the final Coin of a Base Attack Skill, consume all
Tear-sharpened to inflict 3
Sinking and +3
Sinking Count, and deal +50% damage with that Coin- If this effect activated, reset to 0 SP if this unit has less than 0 SP at Turn End. (when in Panic or 'E.G.O Corrosion', recover) Then, heal 30 SP
The Thumb East Soldato IISinclair
BayonetsAlways Active: begin Encounters with 15
Scorch Propellant AmmoIf this unit spent
Scorch Propellant Ammo with Skills or Passives, gain
Damage Up equal to the amount spent next turn (max 3)When flipping a Coin that spends
Scorch Propellant Ammo: while not having
Scorch Propellant Ammo does not cancel this unit's attacks, the Coin's On Hit "inflict
Burn" and "inflict
Burn Count" effects do not activateAmmunition TributeRes.
1/3!When the 1 ally Identity with the earliest Deployment order among those using
Ammo finishes their attack, if their current
Ammo count is fewer than half (rounded up), spend
Scorch Propellant Ammo on self equal to the total
Ammo count the affected unit spent and supply them with the same amount of
Ammo as
Scorch Propellant Ammo this unit just spent. (can spend up to 5 ammunition) (once per Encounter)- If the
Ammo receiving Identity is a Thumb Identity of a higher rank, supply 1 additional
Ammo they use- If the
Ammo receiving Identity has separate values for Potency and Count, they will be supplied at random.- If either Potency or Count is maxed out, supply whichever is not maxed.
LCA Udjat Vanguard Team 3 LeaderOutis
The Scepter of Horus - ReplicaTurn Start: If an enemy has any of the Panic type changing effects, gain 1
The Udjat [Vanguard]If this unit has
The Udjat [Vanguard], inflict 1
Sheut Fracture On Hit with a Base Attack Skill (15 per turn)- If
LCA Fracture Round was spent, inflict additional
Sheut Fracture per
LCA Fracture Round spent
Protection Stack gained from this unit's Base Skills and
The Udjat [Vanguard] effect is capped at 5 per turnVanguard TeamRes.
34/3Deal +5% damage for every
Protection on self (max 15%)Combat Start: gain 2
The Udjat [Vanguard]
Edgar Family HeirGregor
Endless NightmaresRes.
34/3- Combat Start: Gain 1
Damage Up and 1
Fragile for every 5 SP difference between Combat Start and the last Turn Start (max 5)- Deal +2% damage for every
Sinking Potency on target (max 40%)
Grace of Stars
Star of the Beginning++
Cumulating Starcloud++
Interstellar Travel++
Star-shower++
Binary Star-shop++
Moon Star-shop++
Favor of the Nebulae++
Starlight Guidance++
Chance Comet++
Perfected Possibility++
Gifts
Starting Gifts
3 itemsObserved Gifts
3/3Floor Plan
Review floor themes, acquired gifts, and route notes at a glance.
14/15F
1-5
1-5 · Normal/Hard01
Hard75 gifts
Automated Factory
02
Hard78 gifts
Hell's Chicken
03
Hard80 gifts
The Noon of Violet
04
Hard80 gifts
Hatred and Despair
05
Hard84 gifts
Timekilling Time BokGak
6-10
6-10 · Infinity Loop06
Infinity Loop67 gifts
Sunk Gloom
07
Infinity Loop77 gifts
Textbook
08
Infinity Loop79 gifts
The Dusk of Amber
09
Infinity Loop43 gifts
The Heartbreaking
10
Infinity Loop80 gifts
Miracle in District 20 BokGak
11-15
11-15 · Extreme11
Extreme187 gifts
Bloodtinged Ichthyic Odor
11F · Constraints
Total constraint score9- 1Level Boost✓
- 1Frailness✓
- 2Mark of Fire I✓
- 2Inflation I✓
- 2Ego Interference I✓
- 1Force Redistribution✓


Level BoostAll Enemy Levels +3Constraint rewards

Frailness-10% Max HP for all alliesConstraint rewards

Mark of Fire ITurn End: all allies take 5 fixed HP damage. Fixed damage increases by 3 every turn. (max 20)Constraint rewards

Inflation IDoubles the cost of every Shop function, except for selling E.G.O GiftsConstraint rewards

Ego Interference IDoubles the amount of E.G.O Resources consumed when using E.G.O Skills
(This Adversity does not interact with E.G.O Gift effects)Constraint rewards

Force RedistributionWhen an enemy is killed, it applies 3 Offense Level Up to all of its allies at the next Turn Start (3 times per turn; start of a new wave counts as Turn Start as well)Constraint rewards12
Extreme187 gifts
Fairy Tale
12F · Constraints
Total constraint score17- 1Level Boost✓
- 1Frailness✓
- 2Mental Psychosis I✓
- 2Nerve Acceleration I✓
- 3SP Fatigue I
- 2Psychological Elation✓


Level BoostAll Enemy Levels +3Constraint rewards

Frailness-10% Max HP for all alliesConstraint rewards

Mental Psychosis ITurn End: all allies lose 3 SPConstraint rewards

Nerve Acceleration IAt Turn End: Raise Min & Max Speed values by 2 for all enemiesConstraint rewards

SP Fatigue IIn battles, allies cannot heal higher than 35 SPConstraint rewards

Psychological ElationTurn Start: Heal 20 SP for all enemies
- (Minus Coin Skills-only enemies lose 15 SP instead)Constraint rewards13
Extreme187 gifts
Chachihu
13F · Constraints
Total constraint score27- 1Level Boost✓
- 1Frailness✓
- 2Tremor Barrier✓
- 3Inflation II✓
- 3Ego Interference II✓
- 3Shield Generation


Level BoostAll Enemy Levels +3Constraint rewards

Frailness-10% Max HP for all alliesConstraint rewards

Tremor BarrierRemove the first Stagger Threshold for all enemiesConstraint rewards

Inflation IITriples the cost of every Shop function, except for selling E.G.O Gifts
※ If a lower tier Adversity already exists, overwrite that effectConstraint rewards

Ego Interference IITriples the amount of E.G.O Resources consumed when using E.G.O Skills
(Does not interact with E.G.O Gift effects)
※ If a lower tier Adversity already exists, overwrite that effectConstraint rewards

Shield GenerationApply 3000 Shield on all enemies
(In Focused Encounters, applies to Core only; Shield gained by this effect does not expire at Turn End)Constraint rewards14
Extreme188 gifts
Bridle of Infinity
14F · Constraints
Total constraint score40- 1Level Boost✓
- 1Frailness✓
- 2Vitality Boost✓
- 3Brutality✓
- 3Mark of Fire II✓
- 3Fracture Proliferation✓


Level BoostAll Enemy Levels +3Constraint rewards

Frailness-10% Max HP for all alliesConstraint rewards

Vitality Boost+30% to max HP for all enemiesConstraint rewards

BrutalityPlus Coin Power +2, Minus Coin Power -2 for all enemiesConstraint rewards

Mark of Fire IITurn End: all allies take 10 fixed HP damage. Fixed damage increases by 5 every turn. (max 30)
※ If a lower tier Adversity already exists, overwrite that effectConstraint rewards

Fracture ProliferationEnemy Skills inflict x2 Burn, Bleed, Tremor, Rupture, and SinkingConstraint rewards15
-
Extreme
Unset
0 acquired gifts
15F · Constraints
Total constraint score54- 1Level Boost✓
- 1Frailness✓
- 3Mental Psychosis II✓
- 3Nerve Acceleration II✓
- 5SP Fatigue II✓
- 1Status Infliction✓


Level BoostAll Enemy Levels +3Constraint rewards

Frailness-10% Max HP for all alliesConstraint rewards

Mental Psychosis IITurn End: all allies lose 5 SP
※ If a lower tier Adversity already exists, overwrite that effectConstraint rewards

Nerve Acceleration IIAt Turn End: Raise Min & Max Speed values by 3 for all enemiesConstraint rewards

SP Fatigue IIIn battles, allies cannot heal higher than 30 SP
※ If a lower tier Adversity already exists, overwrite that effectConstraint rewards

Status InflictionTurn Start: Inflict 5 Potency of a random status, chosen from Burn, Bleed, Tremor, Rupture, and Sinking, on all allies(Identities)Constraint rewardsFinal Gifts
149 items
- Unmet — not enough with all identities
- Warning — needs bench identities

