Plan intro
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관측 기프트 중 하나는 둘 중 하나 선택하면 됨.
개인적으로는 항아리가 편해서 추천.
에깊 잘먹고 고난 잘 선택해서 널널하면 12층 5호선으로 변경해도 됨.
Deck
Click for details
Keyword distribution
5/10










5/5





5/5





Attack types
Slash6
Pierce27
Blunt5
Evade 5Defense 5Counter 2
Sin resourcesProduced / E.G.O cost
18/5
11/11
0/8
11/2
2/13
18/11
12/4
Passives

The Pequod First MateYi Sang
The First Mate's HarpoonStock
18/4On Crit, this unit inflicts +2 more
Bleed Potency using its Skills (6 times per turn)
The One Who GripsFaust
WhistlesRes.
11/4Combat Start: Heal 15 SP for 2 allies that have the lowest SPIf the ally is an "N Corp. Fanatic", also apply 2
Fanatic
Cinq Assoc. East Section 3Don Quixote
Virescent PyrojadeStock
18/2
18/2Turn End: gain 1
Haste next turn for every 3
Poise Potency on self (max 2)Against the target(or the Part) a Base Attack Skill hit last, inflict
Nerve Strike - Don Quixote next turn (once per turn)Deal +(
Burn Potency on the target)% damage on Critical Hit (max 15%)- Increase max cap by 5% for every 1
Nerve Strike - Don Quixote on the target
Kurokumo Clan WakashuRyōshū
KokuuntōRes.
11/3Deal +10% damage to targets that have
Bleed
Lobotomy E.G.O:: Hornet 【Alteration】Meursault
Spore DiffusionStock
18/3On Kill against targets that have
Spore, gain the following effects:- Inflict double the
Spore for the next turn- On Kill using a Base Attack Skill, gain (Spore Round the Skill spends / 2) Spore Round (rounded up; once per Skill)E.G.O Alteration / Spore RoundAlways Active: Begin Encounters with 10
Spore Round [Base] and 6
Spore Round [Buckshot]On Hit using Coins that spend Spore Round:- If
Spore Round [Base] was spent, inflict 2
Spore- If
Spore Round [Buckshot] was spent, inflict 3
Spore- This counts as "inflicting negative effects with the Skill"Before Coin Use of a Coin that spends
Spore Round [Buckshot], if this unit does not have
Spore Round [Buckshot], consume 2 SP and 2
Spore Round [Base] to gain 1
Spore Round [Buckshot]If this unit runs out of Spore Round mid-Skill, cancel all subsequent Coins and
Reload [Germination]When targets that have
Spore are killed, gain 1
Loyalty Pheromone
Cinq Assoc. East Section 3Hong Lu
Virescent PyrojadeStock
18/2
18/2On Clash Win, if target has Nerve Strike, inflict 1
Nerve Strike - Hong Lu (once per turn)Turn End: Gain 1
Haste next turn for every 3
Poise Potency on self (max 2)Deal +(
Burn Potency on target)% damage on Critical Hit (max 15%)- Increase max cap by 5% for every 1
Nerve Strike - Hong Lu on the targetA Duel WitnessedUpon entering the Encounter for the first time, gain
Witnessed - Eastern Cinq equal to the number of "Cinq Association" Identities set as Backup or Support Units (max 3, including defeated units)Against the target a Base Attack Skill hit last, inflict 1
Nerve Strike - Hong Lu next turn (once per turn; in Focused Encounters, the Part)
The Pequod HarpooneerHeathcliff
Mutilated TattoosStock
12/5Gain 1
Offense Level Up and 1
Defense Level Up next turn every time an ally (including this unit) is attacked. Gain 2 of each instead if the ally is from The Pequod. (Max 9)Deal more damage the less HP this unit has.- Deal +1% damage for every 1% missing HP
The Pequod CaptainIshmael
Captain of the PequodRes.
18/3- Attack End: If the enemy is defeated after this unit's attack,- gain 4 Poise, +2 Poise Count. Then, gain
Overheated Gas Harpoon next turn.- 2 other allies with the least SP heal 7 SP and gain 4 Poise.- If the allies are from The Pequod, heal an additional 5 SP. Then, once per turn, apply 1 Pierce Power Up next turn.Hour of the HuntIf the target is a <Lake Entity>, deal +10% damage
LCB SinnerRodion
Split EvilStock
18/5On hit, inflict 1 Bleed at a 50% chance.
The One Who Shall GripSinclair
Mad FlameStock
18/2Heal 50% less SP from winning a clash or defeating an enemy.If 5 or more surviving units, including this unit, are 'N Corp. Fanatics', they deal +10% damage.
The Ring Pointillist StudentOutis
Sanguine PointillistThis Identity only counts as an "Identity that inflicts
Bleed". This Identity's Skills that randomly inflict
Burn,
Bleed,
Tremor,
Rupture, and
Sinking do not count as Skills that inflict each respective KeywordMultitude of DotsStock
11/4Combat Start: Inflict 2 Potency for 1 of the following effects on 2 enemies that have the least types of negative effects:
Burn,
Bleed,
Tremor,
Rupture, or
Sinking. Effect selected at random.(In Focused Encounters, Parts)
R.B. Sous-chefGregor
Packed PiesStock
11/4Heal 8 HP at the start of the combat phase.
Grace of Stars
Star of the Beginning++
Cumulating Starcloud++
Interstellar Travel++
Star-shower++
Binary Star-shop++
Moon Star-shop++
Favor of the Nebulae++
Starlight Guidance++
Chance Comet++
Perfected Possibility++
Gifts
Starting Gifts
3 itemsObserved Gifts
3/3Floor Plan
Review floor themes, acquired gifts, and route notes at a glance.
15/15F
1-5
1-5 · Normal/Hard01
Hard75 gifts
Faith & Erosion
02
Hard78 gifts
Hell's Chicken
03
Hard75 gifts
Crawling Abyss
04
Hard79 gifts
Full-Stopped by a Bullet
05
Hard74 gifts
The Evil Defining
6-10
6-10 · Infinity Loop06
Infinity Loop77 gifts
Textbook
07
Infinity Loop66 gifts
Unbound Wrath
08
Infinity Loop42 gifts
LCB Regular Check-up BokGak
09
Infinity Loop80 gifts
Miracle in District 20 BokGak
10
Infinity Loop79 gifts
The Dusk of Amber
11-15
11-15 · Extreme11
Extreme187 gifts
Bearers of Weight
11F · Constraints
Total constraint score7- 1Level Boost✓
- 1Frailness✓
- 2Mark of Fire I✓
- 2Inflation I
- 2Ego Interference I✓
- 1Force Redistribution✓


Level BoostAll Enemy Levels +3Constraint rewards

Frailness-10% Max HP for all alliesConstraint rewards

Mark of Fire ITurn End: all allies take 5 fixed HP damage. Fixed damage increases by 3 every turn. (max 20)Constraint rewards

Inflation IDoubles the cost of every Shop function, except for selling E.G.O GiftsConstraint rewards

Ego Interference IDoubles the amount of E.G.O Resources consumed when using E.G.O Skills
(This Adversity does not interact with E.G.O Gift effects)Constraint rewards

Force RedistributionWhen an enemy is killed, it applies 3 Offense Level Up to all of its allies at the next Turn Start (3 times per turn; start of a new wave counts as Turn Start as well)Constraint rewards12
Extreme18 gifts
Line 3
12F · Constraints
Total constraint score18- 1Level Boost✓
- 1Frailness✓
- 2Mental Psychosis I✓
- 2Nerve Acceleration I✓
- 3SP Fatigue I✓
- 2Psychological Elation✓


Level BoostAll Enemy Levels +3Constraint rewards

Frailness-10% Max HP for all alliesConstraint rewards

Mental Psychosis ITurn End: all allies lose 3 SPConstraint rewards

Nerve Acceleration IAt Turn End: Raise Min & Max Speed values by 2 for all enemiesConstraint rewards

SP Fatigue IIn battles, allies cannot heal higher than 35 SPConstraint rewards

Psychological ElationTurn Start: Heal 20 SP for all enemies
- (Minus Coin Skills-only enemies lose 15 SP instead)Constraint rewards13
Extreme187 gifts
Chachihu
13F · Constraints
Total constraint score28- 1Level Boost✓
- 1Frailness✓
- 2Tremor Barrier✓
- 3Inflation II
- 3Ego Interference II✓
- 3Shield Generation✓


Level BoostAll Enemy Levels +3Constraint rewards

Frailness-10% Max HP for all alliesConstraint rewards

Tremor BarrierRemove the first Stagger Threshold for all enemiesConstraint rewards

Inflation IITriples the cost of every Shop function, except for selling E.G.O Gifts
※ If a lower tier Adversity already exists, overwrite that effectConstraint rewards

Ego Interference IITriples the amount of E.G.O Resources consumed when using E.G.O Skills
(Does not interact with E.G.O Gift effects)
※ If a lower tier Adversity already exists, overwrite that effectConstraint rewards

Shield GenerationApply 3000 Shield on all enemies
(In Focused Encounters, applies to Core only; Shield gained by this effect does not expire at Turn End)Constraint rewards14
Extreme187 gifts
The Master of La Manchaland
14F · Constraints
Total constraint score41- 1Level Boost✓
- 1Frailness✓
- 2Vitality Boost✓
- 3Brutality✓
- 3Mark of Fire II✓
- 3Fracture Proliferation✓


Level BoostAll Enemy Levels +3Constraint rewards

Frailness-10% Max HP for all alliesConstraint rewards

Vitality Boost+30% to max HP for all enemiesConstraint rewards

BrutalityPlus Coin Power +2, Minus Coin Power -2 for all enemiesConstraint rewards

Mark of Fire IITurn End: all allies take 10 fixed HP damage. Fixed damage increases by 5 every turn. (max 30)
※ If a lower tier Adversity already exists, overwrite that effectConstraint rewards

Fracture ProliferationEnemy Skills inflict x2 Burn, Bleed, Tremor, Rupture, and SinkingConstraint rewards15
Extreme187 gifts
A Midspring Night's Dream 2
15F · Constraints
Total constraint score55- 1Level Boost✓
- 1Frailness✓
- 3Mental Psychosis II✓
- 3Nerve Acceleration II✓
- 5SP Fatigue II✓
- 1Status Infliction✓


Level BoostAll Enemy Levels +3Constraint rewards

Frailness-10% Max HP for all alliesConstraint rewards

Mental Psychosis IITurn End: all allies lose 5 SP
※ If a lower tier Adversity already exists, overwrite that effectConstraint rewards

Nerve Acceleration IIAt Turn End: Raise Min & Max Speed values by 3 for all enemiesConstraint rewards

SP Fatigue IIIn battles, allies cannot heal higher than 30 SP
※ If a lower tier Adversity already exists, overwrite that effectConstraint rewards

Status InflictionTurn Start: Inflict 5 Potency of a random status, chosen from Burn, Bleed, Tremor, Rupture, and Sinking, on all allies(Identities)Constraint rewardsFinal Gifts
146 items
- Unmet — not enough with all identities
- Warning — needs bench identities

