On Hit with this Skill: heal 30% of the HP damage dealt (max 10)
[On Use] Consume up to 50 Bloodfeast and gain 1 Hardblood for every 5 Bloodfeast this unit consumed
- If this unit failed to consume Bloodfeast, gain 5 Bleed
[On Use]Coin Power +1 for every 6 Bleed on target (max 2)
[On Hit] Inflict 2 Bleed
[On Hit] Inflict 2 Bleed
4
+3
Variant Sancho Hardblood Arts 6 - Whip
68(+3)
Atk Weight
On Hit with this Skill: Heal 50% of the HP damage dealt (max 20)
[On Use]Coin Power +1 for every 6 Bleed on target (max 2)
[On Use] Gain 20 Bleed
[On Use] Inflict +1 more Bleed On Hit for every 10 Hardblood. (max 2) Attack End: Consume 10 Hardblood
Unbreakable Coin
[On Hit] Inflict 2 Bleed
Unbreakable Coin
[On Hit] Inflict 2 Bleed
[On Hit] Activate Bleed on target once (target loses 1 Bleed Count)
4
+6
Let All Blossom Free
68(+3)
Atk Weight
On Hit with this Skill: heal 30% of the HP damage dealt (max 10)
[On Use] Consume up to 50 Bloodfeast and gain 1 Hardblood for every 10 Bloodfeast this unit consumed
- If this unit failed to consume Bloodfeast, gain 5 Bleed
[On Use] Coin Power +1 for every 6 Bleed on target (max 2)
[Before Attack] Atk Weight +1 for every 10 Hardblood on self (max 2)
[On Hit] Inflict 2 Bleed
Deal +2.5% damage for every Bleed on target (max 25%)
Deal +15% damage for every 100 Bloodfeast Consumed by self (max 75%)
4
+3
Variant Sancho Hardblood Arts 8 - Split Apart
68(+3)
Atk Weight
On Hit with this Skill: heal 30% of the HP damage dealt (max 10)
[On Use] Coin Power +1 for every 6 Bleed on target (max 2)
[Before Attack] Gain Atk Weight +1 for every 10 Hardblood (max 2)
[Attack End] Consume 10 Hardblood for every Atk Weight gained
[On Hit] Inflict 2 Bleed
[On Hit] Inflict 2 Bleed
Unbreakable Coin
Deal +2.5% damage for every Bleed on target (max 25%)
Deal +15% damage for every 100 Bloodfeast Consumed (shared) (max 75%)
5
+4
I Shall Impale
70(+5)
Atk Weight
On Hit with this Skill: heal 50% of the HP damage dealt (max 10)
[On Use] Clash Power +1 for every 10 Hardblood (max 2)
[On Use]Coin Power +1 for every 5 Bleed on target (max 2)
[On Use] Consume up to 50 Bloodfeast and gain 1 Hardblood for every 10 Bloodfeast consumed
- If this unit failed to consume Bloodfeast, gain 10 Bleed
Deal +5% damage for every Bleed on target (max 50%)
Deal +20% damage for every 100 Bloodfeast Consumed by self (max 100%)
[Attack End] If target is defeated, increase Bloodfeast by 60; gain 10 Hardblood (once per turn)
[On Hit] Inflict 3 Bleed
5
+5
Ascendant Sancho Hardblood Arts - La Sangre
70(+5)
Atk Weight
On Hit with this Skill: heal 50% of the HP damage dealt (max 20)
[On Use] Base Power +1 for every 10 Hardblood on self (max 3)
[On Use]Coin Power +1 for every 5 Bleed on target (max 2)
Deal +5% damage for every Bleed on target (max 50%)
[On Use] Deal +20% damage for every 100 Bloodfeast Consumed (shared) (max 100%)
[Attack End] Consume 10 Hardblood for every 10 Hardblood
[Attack End] If target is defeated, increase Bloodfeast by 100. Regain half of Hardblood consumed by this Skill (once per turn)
Unbreakable Coin
Unbreakable Coin
Unbreakable Coin
Unbreakable Coin
[On Hit] Inflict 8Bleed and +4 Bleed Count
[Attack End] If target is defeated, inflict 5 Bleed and +1 Bleed Count against all enemies
5
+4
Laughters Shall Subside
68(+3)
Atk Weight
[Clashable Counter]
[Combat Start] Consume up to 50 Bloodfeast and gain 1 Hardblood for every 10 Bloodfeast
- If this unit failed to consume Bloodfeast, gain 10 Bleed
[Combat Start] To 1 ally with the least HP: apply 1 Shimmering【Bloodfiend】 for every 50 Bloodfeast Consumed (shared) (max 15, once per turn)
[On Hit] Inflict +2 Bleed Count
6
+5
Variant Sancho Hardblood Arts 15 - Buildup to Finale
68(+3)
Atk Weight
[Clashable Counter]
[Combat Start] To (3 + (highest Reson. / 2)) allies with the least HP: apply (1 + (Hardblood / 10)) Shimmering【Bloodfiend】 for every 40 Bloodfeast Consumed (shared), then consume half of Hardblood on self. (once per ally; rounded down)
Unbreakable Coin
[On Hit] Inflict +3 Bleed Count
Panic
Panic Type
Panic
Panic Effect
Does not act for this turn.
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy regardless of their level
Increase by 5 after an ally defeats an enemy regardless of their level
Sanity Decrease Conditions
If the level of the defeated ally was higher than or equal to the unit’s,