“패퇴한 왕국에 왕자가 있을 자리는 없으니. …이제는 직접 왕이 되어 나라를 이끌어야만 하겠지.”
Info
Combat keywords
Bleed
Rupture
Trait keywords · Affiliation
Bloodfiend제3권속La Manchaland
Release Date2025-10-30
Acquisition
ExtractionS6
Extraction
Seasonal (S7~)· 뫼르소 Rate-up
BannerNew Target Extraction: Murder on the WARP Express BokGak
Shard ExchangeEgo Shards 400 (S8 ~ Perm.)
Stats
286
Stagger Threshold
65%
0%100%
Phase 1 · 65% (185 HP)
Speed
4–7
Def Level
67 (+2)
Slash
0.5
Resist
Pierce
1
Normal
Blunt
2
Weak
Skills
2
+3
March Conductor
67(+2)
Atk Weight
[On Use] On self and 1 ally that has the lowest max HP: Consume up to 10 Bloodfeast and apply 1 Hardblood Armor for every 5 Bloodfeast this unit consumed (once per turn; excludes allies that have max Stack)
- Prioritizes <La Manchaland> and <Bloodfiend>(Higher Kindred) allies
- If the affected ally is from <La Manchaland>, this unit applies 1 additional Hardblood Armor
- If this unit failed to consume Bloodfeast, gain 10 Bleed
[On Use] If target has 4+ Bleed, Coin Power +1
[On Use] If target has 3+ Bleed Count, Final Power +1
[On Hit] Inflict 1 Rupture
[On Hit] Inflict +1 Bleed Count
[On Hit] Inflict 2Bleed
4
+6
Responsibility to Rebuild
68(+3)
Atk Weight
[On Use] On self and 1 ally that has the highest max HP: Consume up to 10 Bloodfeast and apply 1 Hardblood Armor for every 5 Bloodfeast this unit consumed (once per turn; excludes allies that have max Stack)
- Prioritizes <La Manchaland> and <Bloodfiend>(Higher Kindred) allies
- If the affected ally is from <La Manchaland>, this unit applies 1 additional Hardblood Armor
- If this unit failed to consume Bloodfeast, gain 10 Bleed
[On Use] Coin Power +1 for every 4 Bleed on target (max 2)
[On Use]Final Power +1 for every 3 Bleed Count on target (max 2)
[On Use] Deal +10% damage for every Hardblood Armor on self (max 30%)
[On Hit] Inflict +2Bleed Count
[On Hit] Inflict +1 Rupture Count
[On Hit] Inflict 2 Bleed
[On Hit] Inflict 2 Rupture
[On Hit] Inflict 1 Lust Fragility next turn (2 times per turn)
4
+3
Let us wear the coagulated mantle of blood.
69(+4)
Atk Weight
On Hit with this Skill: Heal 40% of the HP damage dealt (max 80 per Skill)
[Before Use] At 5 Hardblood Armor, activate "Ouvertüre" instead
[On Use] Coin Power +1 for every 6 Bleed on target (max 2)
[On Use] Deal +10% damage for every 2 Bleed Count on target (max 40%)
[On Use] Apply 1 Hardblood Armor to self and (highest Reson.) allies (2 times per turn; up to 4 allies; prioritizes <La Manchaland> first, and <Bloodfiend>(Higher Kindreds) second; excludes allies that have max Stack)
- If it was a Lust Reson., apply 2 Hardblood Armor to 2 allies that have the lowest max HP as well
[Attack End] If the target is defeated, increase Bloodfeast by additional 20 (once per turn)
[On Hit] Inflict +1 Bleed Count
[On Hit] Inflict +1 Rupture Count
[On Hit] Inflict +1 Bleed Count
[On Hit] Inflict 2 Bleed
[On Hit] Inflict 1 Rupture
Unbreakable Coin
[On Hit] Inflict 2 Bleed
[On Hit] Inflict 1 La Mancha Parade
[On Hit without Cracking] Inflict 1 La Mancha Parade next turn
4
+3
Ouvertüre
70(+5)
Atk Weight
On Hit with this Skill: Heal 50% of the HP damage dealt (max 100 per Skill)
[On Use] Clash Power +2 for every 3 Bleed on the main target (max 8)
[On Use] Deal +10% damage for every 2 Bleed Count on the main target (max 40%)
[On Use] Apply 2 Hardblood Armor to (highest Reson.) other allies (max 4 allies; prioritizes <La Manchaland> first, and <Bloodfiend>(Higher Kindreds) second; excludes allies that have max Stack)
- If it was a Lust Reson., apply 1 additional Hardblood Armor
[Attack End] Consume all Hardblood Armor on self
[Attack End] If this Skill defeated a target, additionally increase Bloodfeast by 10 for every target defeated by this Skill (once per turn)
[On Hit] Inflict +2 Bleed Count
[On Hit] Inflict +1 Rupture Count
[On Hit] Inflict 2 Bleed
Unbreakable Coin
[On Hit without Cracking] Inflict 2 Bleed
[On Hit without Cracking] Inflict 1 Rupture
Unbreakable Coin
[On Hit] Inflict 2 La Mancha Parade
- At 2+ Focused Performance, also inflict 2 La Mancha Parade to 1 of the targets (once per turn)
[On Hit without Cracking] Gain 1 Hardblood Armor next turn for every target this Skill's damage Staggered, Part Broke, or defeated (max 3)
5
+4
Coagulation
68(+3)
Atk Weight
[Clashable Counter]
[On Use] To 2 allies, including this unit, apply 5 Bleed and activate it once; then, reduce their Bleed Count by 1 (once per turn; prioritizes allies that have the most Hardblood Armor; does not activate for Higher Kindreds; this damage does not reduce the allies' HP below 1)
[Clash Win] Gain 1 Hardblood Armor (2 times per turn)
[On Hit] Inflict 1 Bleed
[On Hit] Inflict 1 Bleed
Panic
Panic Type
Panic
Panic Effect
Does not act for this turn.
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
If the level of the defeated ally was higher than or equal to the unit’s,