[Heads Hit] Inflict +2 Count of a random status, chosen from Burn, Bleed, Tremor, Rupture, and Sinking
[On Hit] Inflict 2 Bleed
8
+8
Sanguine Pointillism
68(+3)
Atk Weight
Clash Power +1 for every 3 Bleed on target (max 2)
Coin Power +1 for every 3 Bleed Count on target (max 2)
[On Hit] 40% chance to Reuse Coin. +20% more chance to Reuse Coin for every type of negative effect on target (2 times max per Skill)
[On Hit] Inflict +1 Bleed Count
[On Hit] Inflict +3 Count of a random status, chosen from Burn, Bleed, Tremor, Rupture, and Sinking
3
+3
Hematic Coloring
68(+3)
Atk Weight
Clash Power +1 for every 3 Bleed on target (max 2)
Coin Power +1 for every 3 Bleed Count on target (max 2)
[On Hit] Inflict +1 Bleed Count. If target has 3+ types of negative effects, inflict +2 additional Bleed Count
[On Hit] Inflict +3 Count of a random status, chosen from Burn, Bleed, Tremor, Rupture, and Sinking
[On Hit] Inflict 1 Bleed. If target has 3+ types of negative effects, inflict 2 additional Bleed
[On Hit] Inflict 2 Potency of a random status, chosen from Burn, Bleed, Tremor, Rupture, and Sinking
Deal +25% damage for every type of negative effect on target (max 125%)
[Attack End] If target is Staggered or Defeated, inflict 2 Potency of a random status, chosen from Burn, Bleed, Tremor, Rupture, and Sinking, on 2 enemies that have the fewest types of negative effects
10
+4
Beat the Brush
66(+1)
Base Power +1 for every 1 Bleed on target (max 10)
Panic
Panic Type
Panic
Panic Effect
Does not act for this turn.
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
If the level of the defeated ally was higher than or equal to the unit’s,