Heishou PackHeishou Pack AdeptHeishou Pack - Mao BranchH Corp.
Release Date2025-05-22
Acquisition
ExtractionS6
Extraction
Seasonal (S6~)
BannerTarget Extraction: Heishou Pack
Shard ExchangeEgo Shards 400 (S8 ~ Perm.)
Stats
283
Stagger Threshold
50%
0%100%
Phase 1 · 50% (141 HP)
Speed
4–7
Def Level
68 (+3)
Slash
0.5
Resist
Pierce
1
Normal
Blunt
2
Weak
Skills
3
+4
Blinkstep
66(+1)
Atk Weight
If this unit's Speed is faster than the target's by 3 or more, Coin Power +1
[On Use] If target has 4+ Rupture, Coin Power +1
[Clash Win] Inflict +1 Rupture Count
[On Hit] Inflict 1 Rupture
[On Hit] Inflict +1 Rupture Count
[On Hit] At 10+ Speed, Reuse Coin once (once per Skill)
4
+6
Clearing the Path, My Lord.
67(+2)
Atk Weight
If this unit's Speed is faster than the target's, deal +(Speed difference x Tianjiu Star's Blade on self)% damage (max 50%)
If this unit's Speed is faster than the target's by 3 or more, Coin Power +1
[On Use] If target has 4+ Rupture, Coin Power +1
[On Use] Gain 2 Haste next turn (once per turn)
[Clash Win] Inflict +1 Rupture Count
[On Hit] Inflict +1 Rupture Count
[On Hit] Inflict 1 Rupture
If target has Deathrite【Haste】 or Deathrite 【Fissure】, deal +50% damage
5
+4
Traceless to Sight and Sound Alike.
68(+3)
Atk Weight
If this unit's Speed is faster than the target's, deal +(Speed difference x Rupture Potency on target)% damage (max 50%)
If this unit's Speed is faster than the target's, gain Coin Power based on Speed difference (Coin Power +1 for every 2 Speed difference; max 2)
[Combat Start] Gain 1 Assist Defense (once per turn)
[Before Use] At 10+ Tianjiu Star's Blade, activate "Ascendant Heishou - Mao Technique: Cloudsplitting Manifestation" instead
[On Use] If target has 15+ Rupture, Coin Power +1
[On Use] Gain 3 Strider【Mao】
[Clash Win] Inflict +2 Rupture Count
[On Hit] Inflict +1 Rupture Count
[On Hit] Inflict Deathrite【Haste】
[On Hit] Inflict 1 Rupture
At 10+ Speed, deal +30% damage
[On Hit] Inflict 3 Rupture
[On Hit] At 10+ Speed, Reuse Coin once (once per Skill)
[Reuse - On Hit] Inflict Deathrite【Haste】
5
+4
Ascendant Heishou - Mao Technique: Cloudsplitting Manifestation
69(+4)
Atk Weight
If this unit's Speed is faster than the target's, deal +(Speed difference x Rupture Potency on target)% damage (max 50%)
If this unit's Speed is faster than the target's, gain Coin Power based on Speed difference (Coin Power +1 for every 2 Speed difference; max 2)
[On Use] Coin Power +1 for every 10 Rupture on target (max 2)
[On Use] At 10+ Speed, gain 20 Poise; if this unit has less than 4 Poise Count, raise Poise Count up to 4
[On Use] Gain 3 Strider【Mao】
[Clash Win] Inflict +2 Rupture Count
[Attack End] Consume 10 Tianjiu Star's Blade
[On Hit] Inflict +1 Rupture Count
[On Hit] Inflict Deathrite 【Fissure】
[On Hit] Inflict Deathrite【Haste】
[On Hit] Inflict 1 Rupture
At 10+ Speed, deal +30% damage
[On Hit] Inflict 3 Rupture
[On Hit] At 10+ Speed, Reuse Coin once (once per Skill)
[Reuse - On Hit] Inflict Deathrite 【Fissure】
[Reuse - On Hit] Inflict Deathrite【Haste】
5
+4
It Shall Be Done.
67(+2)
Atk Weight
[Clashable Counter]
[Combat Start] Gain 1 Assist Defense (once per turn)
[On Use] This Skill gains +1 Offense Level for every 10% HP this unit has cumulatively lost in this Encounter (max 6; based on max HP at the time of activation)
[On Use] Gain 3 Strider【Mao】
[On Use] If this unit's Speed is faster than the target's by 2 or more, gain Base Power based on Speed difference (Base Power +1 for every 2 Speed difference; max 2)
[On Hit] Inflict 1 Rupture
[On Hit] Inflict 1 Rupture
4
+10
Swiftfeet Protection
67(+2)
Clashable Guard
Exclusive Skill for Assist Defense
[Before Use] At 10+ Tianjiu Star's Blade, activates "Ascendant Heishou - Mao Technique: Cloudsplitting Manifestation" instead
[On Use] This Skill gains +1 Defense Level for every 10% HP this unit has cumulatively lost in this Encounter (max 6; based on max HP at the time of activation)
[On Use] Cannot be Staggered by damage until this Skill ends
[On Use] Gain 2 Protection (once per turn)
Unbreakable Coin
Panic
Panic Type
Panic
Panic Effect
Does not act for this turn.
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
If the level of the defeated ally was higher than or equal to the unit’s,