“지켜야 할 사람을 지키지 못한 나는 무얼 베면 좋지. 네놈은 알고 있나. …그래, 그리 기대하진 않았다.”
Info
Combat keywords
Poise
Rupture
Trait keywords · Affiliation
H Corp.
Release Date2025-12-04
Acquisition
ExtractionS6
Extraction
Seasonal (S6~)
BannerNew Target Extraction: Drifting Blade of Hongyuan Ryōshū
Shard ExchangeEgo Shards 400 (S8 ~ Perm.)
Stats
265
Stagger Threshold
30%
0%100%
Phase 1 · 30% (79 HP)
Speed
4–7
Def Level
67 (+2)
Slash
2
Weak
Pierce
0.5
Resist
Blunt
1
Normal
Skills
6
+7
Hey, Back Off
66(+1)
Atk Weight
[On Use] Coin Power +1 for every 6 (Poise on self + Rupture on target) (max 2)
[On Use] Gain +1 Poise Count
[On Unopposed Attack] Inflict +1 Rupture Count
+20% Damage on Critical Hit
[On Hit] Inflict 2 Rupture
[On Crit] Inflict 1 Rupture
4
+4
Engraved in Flesh and Bone [銘肌鏤骨]
67(+2)
Atk Weight
[On Use] Coin Power +1 for every 6 (Poise on self + Rupture on target) (max 2)
[On Use] Gain +2 Poise Count
[On Hit] Inflict +2 Rupture Count
[On Hit] Gain Poise equal to ((Rupture on target / 5) + 2) (max 6; rounded down)
+20% Damage on Critical Hit
[On Hit] Inflict 2 Rupture
[On Crit] Inflict 1 Rupture
4
+3
Aiding Strike [加斥我援]
70(+5)
Atk Weight
[On Use] Gain 2 Protector's Stance
[On Use] If target has 3+ types of negative effects, Final Power +1
[On Use] Coin Power +1 for every 6 (Poise on self + Rupture on target) (max 2)
[On Use] Gain +3 Poise Count
[On Use] Gain 3 Poise
[On Hit] Inflict +2 Rupture Count
[On Hit] Inflict 1 Rupture
[On Crit] Inflict 1 Rupture
[On Hit] Inflict 1 Rupture
[On Crit] Inflict 1 Rupture
[Coin Start] Deal +2% damage on Critical Hit for every (Poise on self + Rupture on target) (max 120%)
[On Hit] Inflict 2 Rupture
3
+10
Sentinel
69(+4)
Clashable Guard
[Combat Start] Gain 2 Protector's Stance
[On Use] This Skill gains +1 Defense Level for every 10% HP this unit has cumulatively lost in this Encounter (max 6; based on max HP at the time of activation)
[Clash Win] Gain Poise by Rupture on target (max 5; once per turn)
Unbreakable Coin
Panic
Panic Type
Panic
Panic Effect
Does not act for this turn.
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
If the level of the defeated ally was higher than or equal to the unit’s,