[On Use] Coin Power +1 for every 6 (Poise on self + Bleed on target) (max 2)
[On Use] If target has Trussed [Hong Lu], Final Power +1
[On Use] Gain +3 Poise Count
[On Hit] Gain 4 Poise
[On Hit] Inflict +2 Bleed Count
[On Hit] Inflict 2 Bleed
[On Hit] Inflict 1 Bind next turn
[On Hit] If target has Trussed [Hong Lu], inflict 1 Trussed [Hong Lu]
4
+6
Avulsion Slash
68(+3)
Atk Weight
[On Use] Coin Power +1 for every 6 (Poise on self + Bleed on target) (max 2)
[On Use] If target has Trussed [Hong Lu], Final Power +1
[On Use] Gain +2 Poise Count
[On Hit] Gain 3 Poise
[On Hit] Inflict 2 Bleed
[On Hit] If target has 2+ Trussed [Hong Lu], consume 1 Trussed [Hong Lu] on target to Reuse this Coin (once per Skill)
[On Crit] Inflict 1 Avulsion Wound
[Reuse - On Hit] Gain 2 Haste next turn
[Reuse - On Hit] Activate Bleed on target. Target loses 1 Bleed Count
4
+3
Hunter's Scouring
69(+4)
Atk Weight
[On Use] Coin Power +1 for every 6 (Poise on self + Bleed on target) (max 2)
[On Use] If target has Avulsion Wound, deal +20% damage
[On Use] If target has Trussed [Hong Lu], convert all Coins in this Skill to Unbreakable Coins, gain Final Power +1, and the final Coin applies the following On Hit:
- Inflict +2 Bleed Count
- Inflict 1 Attack Power Down next turn
[On Use] Gain 5 Poise
[On Use] Gain +3 Poise Count
[On Hit] Inflict 1 Bind next turn
[On Hit] If target does not have Trussed [Hong Lu], inflict Trussed [Hong Lu]
[On Hit] Inflict +2 Bleed Count
[On Hit] Inflict 2 Bleed
Deal +50% damage on Critical Hit
[On Hit] Inflict 3 Bleed
[On Hit] Inflict 1 Avulsion Wound
[On Crit] Inflict 1 Avulsion Wound
[On Crit] Inflict 1 Pride Fragility next turn
5
+8
Throwing the Ohra Bond
67(+2)
Atk Weight
[Clashable Counter]
[On Use] At 6+ (Poise on self + Bleed on target), Clash Power +2
[On Use] Gain 5 Poise
[Clash Win] Gain +3 Poise Count
Unbreakable Coin
[On Hit] Inflict Trussed [Hong Lu]
[On Hit without Cracking] Inflict 1 Bleed
Panic
Panic Type
Panic
Panic Effect
Does not act for this turn.
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
If the level of the defeated ally was higher than or equal to the unit’s,