[On Use] Clash Power +1 for every 5 Bleed on target (max 2)
[On Use] At 3+ Haste, Clash Power +1
[On Use] Gain +2 Poise Count
[Attack End] If this unit has Haste, gain 1 Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire (once per turn)
[On Hit] Gain 2 Poise
[On Hit] Gain 1 Poise
[On Hit] Inflict 1 Bleed
[On Hit] If this unit has Dokkaebi Arms and 3+ Haste, Reuse this Coin (once per turn)
3
+4
Acupuncture
68(+3)
Atk Weight
[On Use] At 5+ Poise, Coin Power +1
[On Use] Clash Power +1 for every 5 Bleed on target (max 2)
[On Use] At 3+ Haste, Clash Power +2
[On Use] Gain +3 Poise Count
[Attack End] Gain 1 Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire for every Haste on self (max 2, once per turn)
[On Hit] Gain 2 Poise
[On Hit] Inflict 1 Bleed
[On Hit] Gain 2 Poise
[On Hit] Inflict 1 Bleed
[On Hit] Inflict +1 Bleed Count
[On Hit] If this unit has Dokkaebi Arms and 3+ Haste, Reuse this Coin (once per turn)
[On Crit] Gain 2 Haste next turn (once per turn)
5
+4
To Claim Their Bones
68(+3)
Atk Weight
[Unclashable]
This Skill does not trigger Defense Skills
Deal +0.5% damage for every 1% missing HP on self (max 20%)
Deal +3% damage on Critical Hit for every Haste on self (max 15%)
[On Use] Deal +1% damage for every Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire on self (max 15%)
[On Use] Deal +1.5% damage on Critical Hit for every Poise on self (max 30%)
[On Hit] Gain 3 Poise
[On Hit] Inflict 1 Slash Fragility (once per turn)
[On Hit] Inflict 2 Bleed
[On Hit] Inflict 1 Paralyze next turn
5
+4
Lucent Rippling Flame
69(+4)
Atk Weight
Deal +1.5% damage on Critical Hit for every Poise on self (max 30%)
[On Use] Final Power +1 for every 2 Haste on self (max 2)
[On Use] Coin Power +1 for every 6 (Poise on self + Bleed on target) (max 2)
[On Use] At 10+ Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire, convert all Coins into Unbreakable Coins
[On Use] Gain 3 Poise
[On Use] Gain 2 Haste next turn (once per turn)
[Attack End] Gain 1 Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire for every Haste on self (max 3, once per turn)
[On Hit] Gain +3 Poise Count
[On Crit] Gain 1 Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire
[On Hit] Gain 2 Poise
[On Crit] Gain 1 Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire
Deal +2% damage on Critical Hit for every Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire on self (max 20%)
[On Hit] Inflict 1 Bleed
[On Hit] Inflict 1 Slash Fragility (once per turn)
[On Crit] Gain 1 Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire
5
+3
Even the Balance - Lucent Rippling Flame
69(+4)
Atk Weight
[Unclashable]
This Skill does not trigger Defense Skills
Deal +1.5% damage on Critical Hit for every Poise on self (max 30%)
Deal +5% damage on Critical Hit for every Haste on self (max 25%)
[On Use] Gain +3 Poise Count
[Attack End] Consume all Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire on self
[On Hit] Gain 3 Poise
[On Crit] Gain 1 Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire
[On Hit] Inflict 1 Bleed
[On Crit] Gain 1 Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire
[On Hit] Inflict 1 Bleed
[On Crit] Gain 1 Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire
At more than 15 Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire, deal +5% damage on Critical Hit for every excess Stack (max 25%)
[On Hit] Inflict 1 Bleed
[On Crit] At 5+ Haste, Reuse this Coin (once per Skill)
5
+8
I'll Light the Path Forward
67(+2)
Clashable Guard
[Combat Start] Gain 1 Assist Defense (once per turn)
[On Use] Gain 2 Haste next turn (once per turn)
[On Use] Gain +2 Poise Count (once per turn)
[Clash Win] Gain 3 Poise
[Skill End] If this unit has Haste, gain 2 Mook Workshop - Ye [銳] Type II Bladedraw / Thrust Force: Dokkaebi Fire (once per turn)
Unbreakable Coin
4
+9
Observing the Stones on the Board
67(+2)
Clashable Guard
Assist Defense Exclusive Skill
[On Use] Heal 5 SP on target this unit guarded using Assist Defense
[On Use] Gain 3 Poise
Unbreakable Coin
Panic
Panic Type
Panic
Panic Effect
Does not act for this turn.
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
If the level of the defeated ally was higher than or equal to the unit’s,