[Combat Start] Apply 2 Defense Level Up to 2 allies adjacent to this unit on the Dashboard
[On Use] Next turn, the leftmost Skill Slot of 1 other ally with the highest Max HP gains +(highest Reson.) Aggro (Once per turn)
- At 4+ highest A-Reson., apply 1 Protection to the ally next turn when they gain Aggro (Once per turn)
[On Hit] Inflict 2 Bleed
4
+4
Pursue Them to the End!
68(+3)
Atk Weight
[Combat Start] Apply 3 Offense Level Up to 2 allies adjacent to this unit on the Dashboard
[On Use] Every Reson. of the highest Reson. adds 20% chance that this unit orders the ally on its immediate right(on the Dashboard) to use Assist Attack this turn.
- At 4+ highest A-Reson., apply 2 Damage Up to the ally
- At 4+ Pride A-Reson., apply 2 additional Pride Power Up
[On Hit] Inflict 2 Bleed
[On Hit] Inflict 1 Burn
4
+3
Harpoon of Obsession
68(+3)
Atk Weight
Deal more damage based on target's missing HP (+0.3% damage per 1% missing HP, max +30%)
Coin Power +1 for every 5 Bleed on target (Max 2)
[Attack End] If target is Staggered or defeated, (1+(highest A-Reson./2)) allies with the least SP heal 10 SP, gain 2 Poise, and gain +4 Poise Count. (4 times max. Max # of allies that can be healed: 4)
[On Hit] Inflict +1 Bleed Count
[On Hit] Inflict 2 Bleed
[On Hit] Inflict +1 Burn Count
10
+4
Do Not Fear
62(-3)
[On Use] Heal 5 SP for 2 allies adjacent to this unit on the Dashboard (2 times max)
Panic
Panic Type
Panic
Panic Effect
Does not act for this turn.
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy regardless of their level
Increase by 15 after this unit defeats an enemy whose level was higher than or equal to this unit’s
If an ally is defeated, increase by 10 regardless of the ally's level
Sanity Decrease Conditions
Decrease by 5 after an ally defeats an enemy whose level was higher than or equal to this unit’s. Does not decrease when the enemy was defeated by an Assist Attack.