[Attack End] If target is an ally, apply +4 Charge Count and 1 Offense Level Up
[Attack End] If target is an ally, activate the following effects (2 times per turn):
- Apply Shield equal to 10% of this unit's max HP (min 1)
- Apply 1 Second is Welcome-snipping
- If target is Charge Identity, apply 2 Attack Power Up
6
+3
Patterning
66(+1)
Atk Weight
[Unclashable]
[On Use] Gain +3 Inertia of Drifting Count
[On Hit] At 3+ Inertia of Drifting Potency, Reuse this Coin (once per Skill)
[On Hit] Inflict +1 Tremor Count
[On Hit] Inflict 1 Mark of Shearing
4
+4
Pin and Trim Along the Patterns
67(+2)
Atk Weight
[Combat Start] Apply the following effects to this unit, 1 other ally with the earliest Deployment Order (prioritizes Charge Identity), and 1 ally with the lowest current HP percentage (once per turn):
- Apply 2 Offense Level Up
- Apply Shield equal to 5% of this unit's max HP (min 1)
- If the said ally is Charge Identity, apply an additional 1 Offense Level Up and Shield equal to 5% of this unit's max HP
[On Use] Coin Power +1 for every 6 Tremor Potency on target (max 2)
[On Use] Consume 5 Inertia of Drifting Count to gain Final Power +2
Deal +30% damage for every Blossom Scissors on self (max 60%)
[Combat Start] Apply the following effects to this unit, 1 other ally with the earliest Deployment Order (prioritizes Charge Identity), and 1 ally with the lowest current HP percentage (once per turn):
- Apply 1 Second is Welcome-snipping
- Apply Shield equal to 10% of this unit's max HP (min 1)
[On Use] Coin Power +1 for every 6 Tremor Potency on target (max 2)
[On Use] Final Power +1 for every 3 Inertia of Drifting Potency (max 2)
[On Use] Consume 5 Inertia of Drifting Count to gain Final Power +2
[On Hit] At 5+ Inertia of Drifting Count, consume 5 Inertia of Drifting Count to trigger Tremor Burst; then, reduce target's Tremor Count by 1
7
+4
Trimming
68(+3)
Atk Weight
[Clashable Counter]
[Combat Start] Gain +5 Inertia of Drifting Count (2 times per turn)
[Combat Start] Apply Shield equal to 10% of this unit's max HP to this unit and 2 other allies with the lowest current HP percentage (min 1, once per turn)
[On Use] Clash Power +1 for every 5 Inertia of Drifting Count (max 4)
[On Hit] Inflict 2 Tremor
Panic
Panic Type
Panic
Panic Effect
Does not act for this turn.
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
If the level of the defeated ally was higher than or equal to the unit’s,