[On Hit] If target has 5+ Tremor, inflict 1 Attack Power Down next turn
4
+2
Finishing Runup
66(+1)
Atk Weight
If target has 10+ Tremor Count, Coin Power +1
[Heads Hit] Gain +1 Charge Count
[On Hit] Inflict 1 Tremor
[Heads Hit] Gain +2 Charge Count
[On Hit] Inflict 2 Tremor
[Heads Hit] Gain +2 Charge Count
[On Hit] Inflict 3 Tremor
[On Hit] Trigger Tremor Burst
When triggering Tremor Burst, reduce Tremor Count by 3, then spend all Charge Count to further raise Stagger Threshold by (Charge Count x 5)% (Max 50%)
8
+8
Guard
65
Panic
Panic Type
Panic
Panic Effect
Does not act for this turn.
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
If the level of the defeated ally was higher than or equal to the unit’s,