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Sinners
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Yi Sang
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Dieci Assoc. South Section 4
Identity Info
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Dieci Assoc. South Section 4
Yi Sang
Illustration
Uptie Illustration
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“이상이오. 조금 조용히 하도록 하지, 이곳은 지식의 성전이니.”
Info
Combat keywords
Sinking
Trait keywords · Affiliation
Fixer
Dieci Association
Release Date
2024-01-25
Acquisition
Extraction
S3
Extraction
Standard
Banner
New Target Extraction: Dieci South Section 4 Hong Lu & Yi Sang
Shard Exchange
Ego Shards 150 (Perm.)
Stats
Lv.
65
265
Stagger Threshold
60%
30%
0%
100%
Phase 1 · 60%
(159 HP)
Phase 2 · 30%
(79 HP)
Speed
4–6
Def Level
68 (+3)
Slash
1
Normal
Pierce
2
Weak
Blunt
0.5
Resist
Skills
4
Passives
2
Skills
3
+4
Expend Knowledge
64
(-1)
Atk Weight
Gain (
Insight
x 3% of max HP) Shield if this Skill is Discarded
[On Use]
Discard 1 Skill of the highest rank in all of this unit's Skill Slots
[On Use]
If target has 5+
Sinking
, Coin Power +1
[On Hit]
Lower user's Stagger Threshold by
Insight
[On Hit]
Lower user's Stagger Threshold by
Insight
4
+3
Seal Shut
64
(-1)
Atk Weight
Gain (
Insight
x 6% of max HP) Shield if this Skill is Discarded
[On Use]
Discard 1 Skill of the highest rank in all of this unit's Skill Slots
[On Use]
If target has 5+
Sinking
, Coin Power +1
[On Use]
Gain +3
Aggro
to this Skill Slot next turn
[On Hit]
Inflict
Sinking
equal to
Insight
[On Hit]
Inflict
Sinking
equal to
Insight
4
+2
Grace of Knowledge
68
(+3)
Atk Weight
Gain (
Insight
x 12% of max HP) Shield if this Skill is Discarded
[On Use]
Gain +10
Aggro
to this Skill Slot next turn
[On Use]
At less than 50% HP, Coin Power +1
[On Hit]
Inflict +3
Sinking
Count
12
+6
Fixated Study
68
(+3)
[On Use]
Randomly Discard 2 of this unit's Skills in ascending order of ranks from all of its Skill Slots
[On Use]
Gain +5
Aggro
to this Skill Slot next turn
Panic
Panic Type
Panic
Panic Effect
Does not act for this turn.
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
If the level of the defeated ally was higher than or equal to the unit’s,
decrease based on the level difference
(Base Value is 10, raised by 10 per level)
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Dieci Assoc. South Section 4 — Yi Sang | SAIGO NO DANTE