Deck
Click for details
Keyword distribution
5/10










5/7







5/5





Attack types
Slash5
Pierce29
Blunt5
Evade 7Defense 4Counter 2
Sin resourcesProduced / E.G.O cost
26/55
9/58
3/32
3/34
1/43
19/72
11/48
Passives

The Pequod First MateYi Sang
The First Mate's HarpoonStock
19/4On Crit, this unit inflicts +2 more
Bleed Potency using its Skills (6 times per turn)
Shi Assoc. East Section 3Faust
Shi-no-YumiStock
9/3At 4
Arrow - Shi Stack: When this unit gains
Poise Potency from Base Attack Skill effects, gain +1
Poise Count (3 times per Encounter; per-Encounter cap resets when
Arrow - Shi drops to 3)If this unit used "Bow's Glimmer" Skill at 2+
Target Aim, gain 2
Slash DMG Up next turnSnipe - ArcheryIf this unit is in
Ready to Loose state, replace the leftmost Base Attack Skill equipped on the Dashboard with "Bow's Glimmer", then use it at Combat Start- If, at max
Target Aim Stack, this unit's Skill 3 is on neither the Dashboard nor the upcoming list of Skills when this effect activates, the Defense Skill equipped on the leftmost Skill Slot counts as a Skill 3, and will be used to activate "Bow's Glimmer"Gain the following effects based on which Base Attack Skill was replaced (Sin Affinity carries over from the replaced Skill)- Skill 1: Base Power +1, deal +11% damage- Skill 2: Base Power +1, Coin Power +1, deal +22% damage- Skill 3: Base Power +4, Coin Power +4, deal +44% damage※ If an E.G.O Skill was equipped at Combat Start, remove
Ready to Loose and this unit does not use "Bow's Glimmer"
Cinq Assoc. East Section 3Don Quixote
Virescent PyrojadeStock
26/2
19/2Turn End: gain 1
Haste next turn for every 3
Poise Potency on self (max 2)Against the target(or the Part) a Base Attack Skill hit last, inflict
Nerve Strike - Don Quixote next turn (once per turn)Deal +(
Burn Potency on the target)% damage on Critical Hit (max 15%)- Increase max cap by 5% for every 1
Nerve Strike - Don Quixote on the target
R.B. Chef de CuisineRyōshū
Rustle UpStock
9/5After defeating an enemy, heal the ally with the least HP for 15 HP. (Once per turn.)If this unit has an Appetite, spend it to boost the healing based on its Count.
Lobotomy E.G.O:: Hornet 【Alteration】Meursault
Spore DiffusionStock
26/3On Kill against targets that have
Spore, gain the following effects:- Inflict double the
Spore for the next turn- On Kill using a Base Attack Skill, gain (Spore Round the Skill spends / 2) Spore Round (rounded up; once per Skill)E.G.O Alteration / Spore RoundAlways Active: Begin Encounters with 10
Spore Round [Base] and 6
Spore Round [Buckshot]On Hit using Coins that spend Spore Round:- If
Spore Round [Base] was spent, inflict 2
Spore- If
Spore Round [Buckshot] was spent, inflict 3
Spore- This counts as "inflicting negative effects with the Skill"Before Coin Use of a Coin that spends
Spore Round [Buckshot], if this unit does not have
Spore Round [Buckshot], consume 2 SP and 2
Spore Round [Base] to gain 1
Spore Round [Buckshot]If this unit runs out of Spore Round mid-Skill, cancel all subsequent Coins and
Reload [Germination]When targets that have
Spore are killed, gain 1
Loyalty Pheromone
Cinq Assoc. East Section 3Hong Lu
Virescent PyrojadeStock
26/2
19/2On Clash Win, if target has Nerve Strike, inflict 1
Nerve Strike - Hong Lu (once per turn)Turn End: Gain 1
Haste next turn for every 3
Poise Potency on self (max 2)Deal +(
Burn Potency on target)% damage on Critical Hit (max 15%)- Increase max cap by 5% for every 1
Nerve Strike - Hong Lu on the targetA Duel WitnessedUpon entering the Encounter for the first time, gain
Witnessed - Eastern Cinq equal to the number of "Cinq Association" Identities set as Backup or Support Units (max 3, including defeated units)Against the target a Base Attack Skill hit last, inflict 1
Nerve Strike - Hong Lu next turn (once per turn; in Focused Encounters, the Part)
The Pequod HarpooneerHeathcliff
Mutilated TattoosStock
11/5Gain 1
Offense Level Up and 1
Defense Level Up next turn every time an ally (including this unit) is attacked. Gain 2 of each instead if the ally is from The Pequod. (Max 9)Deal more damage the less HP this unit has.- Deal +1% damage for every 1% missing HP
The Pequod CaptainIshmael
Captain of the PequodRes.
19/3- Attack End: If the enemy is defeated after this unit's attack,- gain 4 Poise, +2 Poise Count. Then, gain
Overheated Gas Harpoon next turn.- 2 other allies with the least SP heal 7 SP and gain 4 Poise.- If the allies are from The Pequod, heal an additional 5 SP. Then, once per turn, apply 1 Pierce Power Up next turn.Hour of the HuntIf the target is a <Lake Entity>, deal +10% damage
N Corp. MittelhammerRodion
Joy of ExecutionStock
26/5After an enemy is defeated, gain 1
Haste and 1 Damage Up next turn.If this unit defeated an enemy, also gain 1 Fanatic. (Once per turn.)
The One Who Shall GripSinclair
Mad FlameStock
26/2Heal 50% less SP from winning a clash or defeating an enemy.If 5 or more surviving units, including this unit, are 'N Corp. Fanatics', they deal +10% damage.
The Ring Pointillist StudentOutis
Sanguine PointillistThis Identity only counts as an "Identity that inflicts
Bleed". This Identity's Skills that randomly inflict
Burn,
Bleed,
Tremor,
Rupture, and
Sinking do not count as Skills that inflict each respective KeywordMultitude of DotsStock
9/4Combat Start: Inflict 2 Potency for 1 of the following effects on 2 enemies that have the least types of negative effects:
Burn,
Bleed,
Tremor,
Rupture, or
Sinking. Effect selected at random.(In Focused Encounters, Parts)
Twinhook Pirates First MateGregor
Bullets are PriceyStock
19/2- Always Active : Begin encounters with 7 Ammo- On Heads Hit against targets that have
Bleed, gain
Unjust Enrichment. (Max 4)If a Coin that uses Ammo Hits, consume all
Unjust Enrichment and deal additional (25 x
Unjust Enrichment consumed)% of damage as bonus damage.- If this unit Critical Hits when out of
Ammo, consume all
Unjust Enrichment and deal additional (5 x
Unjust Enrichment consumed)% of damage dealt as bonus damage.
Grace of Stars
Star of the Beginning++
Cumulating Starcloud++
Interstellar Travel++
Star-shower++
Binary Star-shop++
Moon Star-shop++
Favor of the Nebulae++
Starlight Guidance++
Chance Comet++
Perfected Possibility++
Gifts
Starting Gifts
3 itemsObserved Gifts
3/3Floor Plan
Review floor themes, acquired gifts, and route notes at a glance.
15/15F
1-5
1-5 · Normal/Hard01
Hard75 gifts
Faith & Erosion
02
Hard78 gifts
Hell's Chicken
03
Hard75 gifts
Crawling Abyss
04
Hard79 gifts
Full-Stopped by a Bullet
05
Hard42 gifts
LCB Regular Check-up BokGak
6-10
6-10 · Infinity Loop06
Infinity Loop79 gifts
The Dusk of Amber
07
Infinity Loop47 gifts
La Manchaland Re-opening
08
Infinity Loop77 gifts
Textbook
09
Infinity Loop80 gifts
Miracle in District 20 BokGak
10
Infinity Loop66 gifts
Unbound Wrath
11-15
11-15 · Extreme11
Extreme187 gifts
Line 1 : MADNESS
11F · Constraints
Total constraint score9- 1Level Boost✓
- 1Frailness✓
- 2Mark of Fire I✓
- 2Inflation I✓
- 2Ego Interference I✓
- 1Force Redistribution✓


Level BoostAll Enemy Levels +3Constraint rewards

Frailness-10% Max HP for all alliesConstraint rewards

Mark of Fire ITurn End: all allies take 5 fixed HP damage. Fixed damage increases by 3 every turn. (max 20)Constraint rewards

Inflation IDoubles the cost of every Shop function, except for selling E.G.O GiftsConstraint rewards

Ego Interference IDoubles the amount of E.G.O Resources consumed when using E.G.O Skills
(This Adversity does not interact with E.G.O Gift effects)Constraint rewards

Force RedistributionWhen an enemy is killed, it applies 3 Offense Level Up to all of its allies at the next Turn Start (3 times per turn; start of a new wave counts as Turn Start as well)Constraint rewards12
Extreme187 gifts
Bearers of Weight
12F · Constraints
Total constraint score17- 1Level Boost✓
- 1Frailness✓
- 2Mental Psychosis I✓
- 2Nerve Acceleration I✓
- 3SP Fatigue I
- 2Psychological Elation✓


Level BoostAll Enemy Levels +3Constraint rewards

Frailness-10% Max HP for all alliesConstraint rewards

Mental Psychosis ITurn End: all allies lose 3 SPConstraint rewards

Nerve Acceleration IAt Turn End: Raise Min & Max Speed values by 2 for all enemiesConstraint rewards

SP Fatigue IIn battles, allies cannot heal higher than 35 SPConstraint rewards

Psychological ElationTurn Start: Heal 20 SP for all enemies
- (Minus Coin Skills-only enemies lose 15 SP instead)Constraint rewards13
Extreme187 gifts
The Master of La Manchaland
13F · Constraints
Total constraint score27- 1Level Boost✓
- 1Frailness✓
- 2Tremor Barrier✓
- 3Inflation II✓
- 3Ego Interference II✓
- 3Shield Generation


Level BoostAll Enemy Levels +3Constraint rewards

Frailness-10% Max HP for all alliesConstraint rewards

Tremor BarrierRemove the first Stagger Threshold for all enemiesConstraint rewards

Inflation IITriples the cost of every Shop function, except for selling E.G.O Gifts
※ If a lower tier Adversity already exists, overwrite that effectConstraint rewards

Ego Interference IITriples the amount of E.G.O Resources consumed when using E.G.O Skills
(Does not interact with E.G.O Gift effects)
※ If a lower tier Adversity already exists, overwrite that effectConstraint rewards

Shield GenerationApply 3000 Shield on all enemies
(In Focused Encounters, applies to Core only; Shield gained by this effect does not expire at Turn End)Constraint rewards14
Extreme18 gifts
Line 3
14F · Constraints
Total constraint score40- 1Level Boost✓
- 1Frailness✓
- 2Vitality Boost✓
- 3Brutality✓
- 3Mark of Fire II✓
- 3Fracture Proliferation✓


Level BoostAll Enemy Levels +3Constraint rewards

Frailness-10% Max HP for all alliesConstraint rewards

Vitality Boost+30% to max HP for all enemiesConstraint rewards

BrutalityPlus Coin Power +2, Minus Coin Power -2 for all enemiesConstraint rewards

Mark of Fire IITurn End: all allies take 10 fixed HP damage. Fixed damage increases by 5 every turn. (max 30)
※ If a lower tier Adversity already exists, overwrite that effectConstraint rewards

Fracture ProliferationEnemy Skills inflict x2 Burn, Bleed, Tremor, Rupture, and SinkingConstraint rewards15
Extreme187 gifts
Line 3 - Terminus
0 acquired gifts
15F · Constraints
Total constraint score54- 1Level Boost✓
- 1Frailness✓
- 3Mental Psychosis II✓
- 3Nerve Acceleration II✓
- 5SP Fatigue II✓
- 1Status Infliction✓


Level BoostAll Enemy Levels +3Constraint rewards

Frailness-10% Max HP for all alliesConstraint rewards

Mental Psychosis IITurn End: all allies lose 5 SP
※ If a lower tier Adversity already exists, overwrite that effectConstraint rewards

Nerve Acceleration IIAt Turn End: Raise Min & Max Speed values by 3 for all enemiesConstraint rewards

SP Fatigue IIIn battles, allies cannot heal higher than 30 SP
※ If a lower tier Adversity already exists, overwrite that effectConstraint rewards

Status InflictionTurn Start: Inflict 5 Potency of a random status, chosen from Burn, Bleed, Tremor, Rupture, and Sinking, on all allies(Identities)Constraint rewardsFinal Gifts
135 items
- Unmet — not enough with all identities
- Warning — needs bench identities

