If this unit's Speed is faster than the target's, gain Coin Power based on Speed difference (Coin Power +1 for every 3 Speed difference; max 2)
[On Use] If target has 15+ Rupture and 3+ Rupture Count, this Skill does not inflict Rupture Potency with its effects, but does not consume Rupture Count On Hit
[On Use] Gain +2 Poise Count
[On Hit] Gain +1 Poise Count
[On Hit] Inflict 1 Rupture
[On Hit] If this unit's Speed is faster than the target's, inflict Rupture equal to their Speed difference (max 3)
4
+4
Fente
67(+2)
Atk Weight
If this unit's Speed is faster than the target's by 3 or more, Coin Power +1
[On Use] If target has 15+ Rupture and 3+ Rupture Count, this Skill does not inflict Rupture Potency or Count with its effects, but does not consume Rupture Count On Hit
[Clash Win] Gain +2 Poise Count
[On Hit] Gain +2 Poise Count
[On Hit] Gain 2 Poise
If this unit does not inflict Rupture, +5% Damage on Critical Hit for every Rupture Potency and Count it would have inflicted
[On Hit] Inflict 4 Rupture
[On Hit] At 7+ Speed, inflict +2 Rupture Count
5
+4
Salut
68(+3)
Atk Weight
If this unit's Speed is faster than the target's, gain Coin Power based on Speed difference (Coin Power +1 for every 2 Speed difference; max 3)
[On Use] If target has 15+ Rupture and 3+ Rupture Count, this Skill does not consume Rupture Count On Hit
[Clash Win] Gain 5 Poise
- If target has Focused Attack - Meursault, gain 5 additional Poise
[Hit after Clash Win] The final Coin deals +10% damage
[Hit after Clash Win] The final Coin deals +10% damage
Deal +20% damage for every Focused Attack - Meursault on the Slot
+30% Damage on Critical Hit
- Deal +2% Damage on Critical Hit for every Rupture on target (max 30%)
[Attack End] If this Coin defeated the target or destroyed the Part, Reuse this Skill once against a random target (does not activate on Reuse)
4
+10
Défensive
67(+2)
[On Use] If this unit's Speed is faster than the target's by 3 or more, Coin Power +2
Panic
Panic Type
Panic
Panic Effect
Does not act for this turn.
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
If the level of the defeated ally was higher than or equal to the unit’s,