[On Use] Coin Power +1 for every 3 Sinking on target (max 2)
[On Use] Clash Power +1 for every 3 Sinking Count on target (max 2)
[On Hit] Inflict 3 Sinking
4
+6
Remise
70(+5)
Atk Weight
[On Use] If target has 6+ Sinking, Coin Power +1
[On Use] Clash Power +1 for every 3 Sinking Count on target (max 2)
[Clash Win] Inflict +2 Sinking Count
[On Hit] If target has 5+ Sinking, gain 1 Haste next turn
[On Hit] Inflict +3 Sinking Count
4
+3
Nightmare Hunt
70(+5)
Atk Weight
[On Use] Clash Power +1 for every 3 Sinking Count on target (max 3)
[Attack End] If target is Staggered, inflict +3 Sinking Count
[Attack End] If target is defeated, inflict +3 Sinking Count on 2 random enemies
[On Hit] Inflict 1 Sinking
[On Hit] Inflict 1 Sinking
[On Hit] Inflict 1 Sinking
[On Hit] Absorb 10 Sinking from the target and gain 1 Plus Coin Boost and 3 Damage Up next turn. 50% chance to gain the above effects without absorbing Sinking
4
+10
Do You Wish to Weep?
61(-4)
[On Use] Coin Power +1 for every 3 Sinking on target (max 3)
Panic
Panic Type
Panic
Panic Effect
Does not act for this turn.
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
If the level of the defeated ally was higher than or equal to the unit’s,