Skip to content
SAIGO NO DANTE
DB
Community
Tools
More
Search
⌘K
Ctrl K
Login
Loading...
Loading...
DB
Community
Tools
More
Sinners
›
Ishmael
›
Edgar Family Butler
Identity Info
Decks
Edgar Family Butler
Ishmael
Illustration
Uptie Illustration
View full illustration
“이쪽에 아직 먼지가 남아있네요. 기관지가 안 좋으신 분이니 좀 더 철저히… 그냥, 제가 하죠.”
Info
Combat keywords
Poise
Sinking
Trait keywords · Affiliation
Fixer
Edgar Family
Release Date
2024-04-18
Acquisition
Extraction
S4
Extraction
Seasonal (S4~)
Banner
New Target Extraction: Edgar Family Chief Butler Ryōshū & Butler Ishmael
Shard Exchange
Ego Shards 150 (7d post-release ~ S4, S6 ~ Perm.)
Stats
Lv.
65
236
Stagger Threshold
65%
35%
15%
0%
100%
Phase 1 · 65%
(153 HP)
Phase 2 · 35%
(82 HP)
Phase 3 · 15%
(35 HP)
Speed
4–6
Def Level
64 (-1)
Slash
1
Normal
Pierce
2
Weak
Blunt
0.5
Resist
Skills
4
Passives
2
Skills
3
+4
Sweeping Redirection
66
(+1)
Atk Weight
If this unit's Speed is faster than the target's, Coin Power +1
[On Use]
Gain +2
Poise
Count
[On Hit]
Gain 2
Poise
[On Hit]
Inflict 2
Sinking
[On Crit]
Gain 1
Haste
next turn
4
+5
Housekeeping
66
(+1)
Atk Weight
If this unit's Speed is faster than the target's, Coin Power +1
[On Use]
Gain +2
Poise
Count
[Clash Win]
Gain 2
Poise
[On Hit]
Gain 1
Haste
next turn
[On Crit]
Inflict 1
Bind
next turn
[On Hit]
Inflict 2
Defense Level Down
[On Hit]
Inflict 4
Sinking
4
+3
Restraining Technique
68
(+3)
Atk Weight
If this unit's Speed is faster than the target's, Coin Power +1
[On Use]
Gain 6
Poise
[On Hit]
Inflict +3
Sinking
Count
[On Hit]
Inflict 2
Sinking
[On Hit]
Inflict 2
Sinking
[On Hit]
Inflict 2
Bind
next turn
[On Hit]
Inflict 1
Slash Fragility
next turn
3
+10
Evade
64
(-1)
[On Evade]
Heal 5 SP (once per turn)
Panic
Panic Type
Panic
Panic Effect
Does not act for this turn.
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
If the level of the defeated ally was higher than or equal to the unit’s,
decrease based on the level difference
(Base Value is 10, raised by 10 per level)
← Back to identities
Edgar Family Butler — Ishmael | SAIGO NO DANTE