Skip to content
SAIGO NO DANTE
DB
Community
Tools
More
Search
⌘K
Ctrl K
Login
Loading...
Loading...
DB
Community
Tools
More
Sinners
›
Ryōshū
›
Edgar Family Chief Butler
Identity Info
Decks
Edgar Family Chief Butler
Ryōshū
Illustration
Uptie Illustration
View full illustration
“신. 정. 그렇게 해서 버틀러라고 말할 수 있겠나? 나와, 내가 보여주지. 신속하고, 정확하게…”
Info
Combat keywords
Poise
Trait keywords · Affiliation
Fixer
Edgar Family
Release Date
2024-04-18
Acquisition
Extraction
S4
Extraction
Seasonal (S4~)
Banner
New Target Extraction: Edgar Family Chief Butler Ryōshū & Butler Ishmael
Shard Exchange
Ego Shards 400 (7d post-release ~ S4, S6 ~ Perm.)
Stats
Lv.
65
226
Stagger Threshold
70%
40%
20%
0%
100%
Phase 1 · 70%
(158 HP)
Phase 2 · 40%
(90 HP)
Phase 3 · 20%
(45 HP)
Speed
3–8
Def Level
63 (-2)
Slash
1
Normal
Pierce
2
Weak
Blunt
0.5
Resist
Skills
4
Passives
2
Skills
3
+4
Receiving Arts 1: The Hunt
67
(+2)
Atk Weight
If this unit's Speed is faster than the target's, gain Clash Power +1 for every 2 Speed difference (max 3)
[On Use]
Gain +2
Poise
Count
[On Hit]
Gain +2
Poise
Count
[On Hit]
Inflict 2
B.M.
4
+6
Receiving Arts 7: Capture
68
(+3)
Atk Weight
If this unit's Speed is faster than the main target's, gain Clash Power +1 for every 2 Speed difference (max 3)
[Combat Start]
Consume 6
Poise
Count on self to gain +2 Atk Weight for this Skill
[On Hit]
Gain 3
Poise
[On Crit]
Inflict 1
B.M.
[On Hit]
Inflict 2
B.M.
4
+7
Receiving Arts 2: S.Y.N.C.
70
(+5)
Atk Weight
If target has
B.M.
, Clash Power +1
If this unit's Speed is faster than the target's, gain Coin Power +1 for every 2 Speed difference (max 2)
[On Use]
Gain +7
Poise
Count
[On Hit]
Gain 5
Poise
[On Hit]
Inflict 1
Bind
next turn
[On Hit]
Raise Stagger Threshold by 30% of damage dealt
[On Crit]
Inflict 1
B.M.
[On Hit]
If target is Staggered, deal +40% Damage on Critical Hit
[On Hit]
Inflict 2
B.M.
[On Kill]
Reuse Skill once on a random target that has
B.M.
(Does not activate on Reuse. Does not activate when there are no remaining targets that have
B.M.
)
4
+10
Mediocre
65
[On Evade]
Heal 3 SP (
5
times per turn)
[On Evade]
Gain +1
Poise
Count(5 times per turn)
Panic
Panic Type
Panic
Panic Effect
Does not act for this turn.
Sanity Increase Conditions
Increases after winning a Clash based on the Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit’s
Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit’s
Sanity Decrease Conditions
If the level of the defeated ally was higher than or equal to the unit’s,
decrease based on the level difference
(Base Value is 10, raised by 10 per level)
← Back to identities
Edgar Family Chief Butler — Ryōshū | SAIGO NO DANTE